Author Topic: Raider Wars 2.1 update is now available  (Read 5150 times)

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Offline Fury

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Raider Wars 2.1 update is now available
Mission downloads.

Thanks to karajorma for helping IPAndrews to squash remaining problems in few missions.

 

Offline IPAndrews

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Yes thanks to Karajorma for doing 99.9% of the work here. The above update makes the following changes:

* Smash 'N Grab, Storm the Castle, and Loose Ends are now slightly easier.
* End of mission hang bugs in Storm the Castle and Loose Ends fixed.
* Fixed the bug in Loose Ends which prevented Eris using her "party trick" on you.
* Added missing samples in Midnight on the Firing Line and Loose Ends.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Lt.Cannonfodder

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Damn, I propably should edit the end credits so kara is mentioned too :D

 

Offline karajorma

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No problem guys :) Happy to help :)
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Offline Roanoke

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Quote
Originally posted by IPAndrews

* Fixed the bug in Loose Ends which prevented Eris using her "party trick" on you.
.


do I coin that phrase ? I think I did.

 
I got this error after installing patch.  Loose ends mission through tech room.

Error: Unrecognized operator.

In sexpression: ( when
   ( has-time-elapsed 60 )
   ( when
      ( is-event-incomplete "eris dead" )
      ( modify-variable
         []
         ( rand-multiple 2 8 )
      )
   )
)
(Error appears to be: rand-multiple)
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Mission\MissionParse.cpp
Line: 4517

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

 

Offline karajorma

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hmmmm. That's not good. How did a rand-multiple sneak through?

I was very careful to make sure I only used the patched files.
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Offline karajorma

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Anyway here's a fixed version of the mission.
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Offline IPAndrews

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Quote
Originally posted by karajorma
hmmmm. That's not good. How did a rand-multiple sneak through?


I'll be damned if I know. Also, that fixed mission you linked does not contain any of my tweaks such as the time limit fix. You need to extract the mission from the updated 2.1 .vp and fix that version.
« Last Edit: September 12, 2005, 04:14:32 am by 43 »
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Offline karajorma

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It does indeed. All I did for the mission I posted above was do a search and replace for rand-multiple and rand.

There was only one place that it had somehow managed to slip past me. To double check I just extracted all the missions from the VP file and grepped them to check for any occurances of rand-multiple. That was the only one so either use the mission I posted or carry out the same search and replace operation yourself and we should have the mission working.
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Offline IPAndrews

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There is no TimeLimit variable in the mission you linked above. Whilst there is in the one in the 2.1 vp. Definitely different. I can't create a new patch either. Fury's patch creation is somewhat of a black art to me.
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Offline karajorma

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This gets odder and odder. The mission above was based on the one you sent me with all the additions you made. Seems odd that bits of the code would wander off.

Anyway the fixes I made are in 2.1 for definate so it's just that one line that needs fixing then.
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Offline IPAndrews

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Well Fury built a new patch using your incorrect mission file linked above. At that point he got pissed off with all the messing about and gave up and frankly I don't blame him.

I will have to build a working 2.1 patch myself. It'll be hacky and won't look as nice as Fury's installer version but it'll work and finally lay RW to rest.
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Offline karajorma

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Can't say I blame him either. Frankly I'm completely f**king mystified as to how I've managed to get dud copies of the missions on two occassions when both times I was careful to extract them directly from the VP file before editing them.

Sorry for the problems I caused you by messing you about over this. Next time I'll double check EVERYTHING in FRED before posting no matter how unlikely it is that something should have gone wrong. :(
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Offline IPAndrews

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For those of you who are interested a new 2.1 patch will be released to the beta testing forum soon.
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Offline IPAndrews

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The new RW 2.1 patch is now available in the beta testing forum.

Go here to get it.

http://www.hard-light.net/forums/index.php/topic,35297.0.html
« Last Edit: September 20, 2005, 04:56:19 am by 43 »
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Offline Fury

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Second link is incorrect.

 

Offline IPAndrews

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Thanks, fixed.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline SPOO

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I downloaded every mission from here including the Mimbari project and everything seems to conflict with Raider Wars . :(   I tried both the old and new patches for it. With a clean 3.2 install and Raider Wars install it's fine but as soon as something else is added POOF ! , something goes wrong.and the ship list in the tech room also makes over half the ships there disappear too.

Is there a certain way or order things should be installed ? Should some files be deleted ?

 

Offline IPAndrews

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Quote
Originally posted by SPOO
I downloaded every mission from here including the Mimbari project and everything seems to conflict with Raider Wars


Actually it's the Minbari Project conflicts with everything else. Yes, go to this thread to read about that and report any further RW 2.1 patch issues.

http://www.hard-light.net/forums/index.php/topic,35297.0.html
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.