Author Topic: 3.6.7 RELEASE  (Read 33148 times)

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Offline NeoBasilisk

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3.6.7 RELEASE
« Reply #100 on: October 12, 2005, 07:25:27 pm »
When I select that build in the launcher, it says "Failed to read flag file." :sigh:

What does this mean, and how can I fix it?
« Last Edit: October 12, 2005, 09:27:53 pm by 3036 »

Offline Goober5000

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3.6.7 RELEASE
« Reply #101 on: October 12, 2005, 10:02:11 pm »
You need the OpenAL dll file.

We need to make that error message a little more clear. ;)

Offline Cobra

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Offline NeoBasilisk

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3.6.7 RELEASE
« Reply #103 on: October 14, 2005, 02:38:25 pm »
Thank you!!:nod:

Offline Ghost

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Re: 3.6.7 RELEASE
« Reply #104 on: November 15, 2005, 07:57:17 pm »
edit: i need to look closer at certain things
« Last Edit: November 15, 2005, 08:15:26 pm by Ghost »
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

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Offline G613

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Re: 3.6.7 RELEASE
« Reply #105 on: December 27, 2005, 05:17:22 pm »
Does anyone have a copy of the most recent offical release of Fred2? Warpcore is down and I didn't download it when I downloaded all the other FS2Open stuff... so everytime I start up the retail FRED2 I have to move the nice .vp's out of the main folder so I can work on stuff! Also heard theres new and fixed features in the FS2Open FRED2. If someone could give it to me somehow that'll be great, or I could just wait till Warpcore is back up. Thanks :)

Offline karajorma

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Re: 3.6.7 RELEASE
« Reply #106 on: December 27, 2005, 06:26:33 pm »
Can't help you get hold of that version of FRED since I deleted it long ago for a beta build. I can at least help you avoid having to move the VP files all the time though.

What you should do is place them in a folder called MediaVPs. Then when you want to play FS2 simply pick the MediaVPs folder as your chosen mod in the launcher. By doing this FS2 Retail can co-exist quite happily with FS2_Open. If you've installed mods simply follow this guide.

As for the new features there are quite a few very useful ones. My FAQ covers some of the trickier ones and the Wiki should have some details on the rest. I definately recommend getting hold of the SCP version of FRED. I'd hate to go back to the original version now.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline G613

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Re: 3.6.7 RELEASE
« Reply #107 on: December 27, 2005, 07:33:21 pm »
Thanks Kara. :D Never would've thought of treating the vp's as a mod. And I will also check out your FAQ.

Offline G613

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Re: 3.6.7 RELEASE
« Reply #108 on: December 28, 2005, 03:49:06 pm »
Well Warpcore is up again. But the offical FRED release for 3.6.5 points to the wrong download. :(

Offline Turalyon

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Re: 3.6.7 RELEASE
« Reply #109 on: January 02, 2006, 12:02:41 pm »
When I try to run FS2 open 3.6.7 I get this in debug mode:

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Setting language to German
soundcard = DirectSound
** MAX_CHANNELS set to 17.  DS reported 17.
Failed to init speech


 before I get the message "Can't get 'VideocardFs2open' reg entry"

I use Launcher 5.3



Offline WMCoolmon

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Re: 3.6.7 RELEASE
« Reply #110 on: January 02, 2006, 01:05:16 pm »
You need to run the SCP Launcher.
-C

Offline Turalyon

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Re: 3.6.7 RELEASE
« Reply #111 on: January 03, 2006, 05:22:55 pm »
Am I writing chinese?

Quote
I use Launcher 5.3

Offline karajorma

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Re: 3.6.7 RELEASE
« Reply #112 on: January 03, 2006, 05:37:46 pm »
Did you actually run the launcher itself? I've seen people put the launcher in the FS2 folder and then run the FS2_Open exe before :)

That said this is the second time I've heard of someone getting that particular registy error. No idea what caused it that time either.
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Offline Turalyon

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Re: 3.6.7 RELEASE
« Reply #113 on: January 03, 2006, 05:46:25 pm »
If that guy posted this error message a few days ago, than it was me.

I run the launcher.exe

In there I add the fs2_open_367_p4.exe and I try to run it. Then I get the message.

I even unselected every extra, to check if that is the reason.

PS. What's with this Speech API 5.1? According to the debug msg it seems to be needed.

Offline Turalyon

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Re: 3.6.7 RELEASE
« Reply #114 on: January 03, 2006, 05:48:38 pm »
AAAAAAAAAAAAAAARRRRRRGGGGGHHHH

I don't f***ing believe it!!!

I made it work

And you won't believe what it was °_°

I could kick my ass...

Offline karajorma

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Re: 3.6.7 RELEASE
« Reply #115 on: January 03, 2006, 06:37:49 pm »
So what was it? So that next time I know what to tell someone with the same problem :)
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Offline Turalyon

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Re: 3.6.7 RELEASE
« Reply #116 on: January 04, 2006, 05:58:15 am »
Well, I forgot to change the grapic options from Direct3D5 to Direct3D8. Under D3D8 I had my graphiccard there and everything else °_°

No wonder it didn' work.

Offline karajorma

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Re: 3.6.7 RELEASE
« Reply #117 on: January 04, 2006, 06:43:00 am »
I thought of that but I didn't think the launcher would let you make that mistake any more.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline [Wolf]Maverick

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Re: 3.6.7 RELEASE
« Reply #118 on: May 25, 2006, 02:01:09 pm »
With my old MV Files Version 3.6.7 works fine, but i want to use the new mv pack from may 21th and then i get a lot of errors when i try to start FS2
errors like:

Error: mv_music-mus.tbm(10):
Error: Required token = [#SoundTrack End] or [$Name:], found [+nocreate] .

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Please help me
thanx
Mav

Offline CaptJosh

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Re: 3.6.7 RELEASE
« Reply #119 on: May 25, 2006, 02:10:43 pm »
You have to get a recent build.
CaptJosh

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