Author Topic: 3.6.7 RELEASE  (Read 29929 times)

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mv_models, effects, texture, core...other than that, just HotU version of fs2.
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Offline Ransom

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Excellent.

Does this be meanin' th'code freeze be lifted?

EDIT: Uhh, nevermind.
« Last Edit: September 20, 2005, 07:41:50 am by 1494 »

 

Offline Sticks

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Quote
Originally posted by Evo-Lightnin'
*bows* thank ye thank ye.
Ok so i dowloaded th'3.6.7 but in D3D it crashes whenever there's an explosion (so far) help?


Firstly, try OGL and see if that helps. Secondly, has this happened with any other builds? Post the crash log up here so we can take a look.
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Offline aldo_14

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:yes:

Arr, tis fine booty ye have brought!

 
Quote
Originally posted by Sticks


Firstly, try OGL an' see an that helps. Secondly, has this happened with any other builds? Post th'crash log up here so we can take a look.
In OGL it crashes randomly with the 3.6.7 build...used to run ok with 3.6.5 (OGL i mean) but the textures were drawn with stripes :confused:

It has always crashed in D3D when there is an explosion with whatever build i use. i think it's sucking up too much memory (virtual memory is being increased, needs more than 1gig virtual mem?)

Yea i know...it seems like im writing a book here,
umm, how do you get the crash log? Debug version or drwatson report?
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Offline karajorma

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Quote
Originally posted by Evo-Lightning
mv_models, effects, texture, core...other than that, just HotU version of fs2.


Upgrade to the full version using one of the downloads in the general freespace forum if you haven't already. SCP on HotU is a little dodgy unless you've upgraded cause there are a lot of files missing that FS2 expects to be able to find.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Quote
Originally posted by karajorma


Upgrade to the full version using one of the downloads in the general freespace forum if you haven't already. SCP on HotU is a little dodgy unless you've upgraded cause there are a lot of files missing that FS2 expects to be able to find.
i have searched around and im only seeing either full ISO downloads or the e2dk downloads...which i cant get any sources for. Bitorrent refuses to work also. Hey, if you know of any server i can download the files from :D  if not...i got back to stripy OGL textures :doubt:

strange thing is...It's ONLY during explosions from anticapbombs and cap ship destruction...any ideas?
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Offline Sesquipedalian

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Quote
Originally posted by Evo-Lightning
i have searched around and im only seeing either full ISO downloads or the e2dk downloads...which i cant get any sources for. Bitorrent refuses to work also. Hey, if you know of any server i can download the files from :D  if not...i got back to stripy OGL textures :doubt:

Did you look here?
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Quote
Originally posted by Sesquipedalian

Did you look here?
already have a lead on the complete, but thx anyways

Ill start downloading tonite but with 56k :hopping:

btw...any ideas on how well rated Ferrium will be? between 1-10 :blah:
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Offline Inquisitor

Quote
btw...any ideas on how well rated Ferrium will be?


Ask in the Ferrium forums ;)
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Offline TrashMan

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Texture replacement doesn't work..again!
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Offline StratComm

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You know Trashman, there are two variants of texture replacement.  Which one is it that's broken?
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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Quote
Originally posted by High Max
When will the 3.6.7 Media VPs be available for download?


When they're finished. :p

I've been pretty tired + have an exam this week + the math homework i've procrastinated on, so i may end up pushing their release back to next week.
-C

 
Quote
Originally posted by WMCoolmon


When they're finished. :p

I've been pretty tired + have an exam this week + the math homework i've procrastinated on, so i may end up pushing their release back to next week.
:hopping: :( :hopping:
Lightning....im always first

 
ahh math hw...one of the simple joys of this world..hahaha, i crack myself up

anyways...gl in your exam and your math hw and i hope you get some sleep too...
wouldnt want those vps to be corrupted would we :lol:
« Last Edit: September 21, 2005, 03:23:03 pm by 3085 »
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Offline CP5670

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math is awesome. :yes: tests suck ass though. :no:

Anyway, one thing I would suggest for the new VPs is to remove those warpmap frames. They are pretty much the same as the stock ani, just upscaled and blurred (which alone does not improve their look at all) and take up quite a lot of memory.

 

Offline TrashMan

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Quote
Originally posted by StratComm
You know Trashman, there are two variants of texture replacement.  Which one is it that's broken?


the one when you go un FRED on ships and under texture replacement select the standard one - I replace the Hecate.pcx with Delacroix.pcx (nameplates). Worked before, but in the last 2 builds it isn't...

soimeone fix that!
Nobody dies as a virgin - the life ****s us all!

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hmm, about that error log for my little problem. I THINK i found it...not sure so, if you sue i plea insanity...

Debug of 3.6.7
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Setting language to English
soundcard = DirectSound
** MAX_CHANNELS set to 16.  DS reported 1.
GR_CPU: Family 15, MMX=Yes
Alpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
D3D_32bit 0, bits_per_pixel 16Direct3D Initialized OK!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
Loading PreLoad.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading PreLoadLogo.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!ANI radar1 with size 106x106 (17.2% wasted)
ML Freespace Multi Log - Opened Wed, Sep 21, 2005  at 05:30PM
----
----
----


Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
couldn't find particle pcx for Akheton SDG
found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps
couldn't find particle pcx for Morning Star
found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps
couldn't find particle pcx for MorningStar D
found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps
couldn't find particle pcx for Maxim
found ani Maxim_Particle for Maxim, with 21 frames and 10 fps
couldn't find particle pcx for Maxim D
found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps
couldn't find particle pcx for UD-8 Kayser
ANI Kayser_Particle with size 80x80 (37.5% wasted)
found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps
couldn't find particle pcx for UD-D Kayser
found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps
couldn't find pcx for Circe
found ani Circe_Bitmap for Circe, with 20 frames and 15 fps
couldn't find particle pcx for Lamprey
ANI Lamprey_Particle with size 86x86 (32.8% wasted)
found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps
couldn't find particle pcx for Citra
ANI Shivan_Particle02 with size 80x80 (37.5% wasted)
found ani Shivan_Particle02 for Citra, with 11 frames and 80 fps
couldn't find particle pcx for Phanuel
found ani Shivan_Particle02 for Phanuel, with 11 frames and 80 fps
couldn't find particle pcx for Vapula
ANI Vapula_Particle with size 80x80 (37.5% wasted)
found ani Vapula_Particle for Vapula, with 7 frames and 30 fps
couldn't find particle pcx for Advachiel
found ani Shivan_Laser_Stream for Advachiel, with 11 frames and 35 fps
couldn't find particle pcx for Chirops
found ani Shivan_Laser_Stream for Chirops, with 11 frames and 35 fps
couldn't find particle pcx for Palit
found ani Shivan_Laser_Stream for Palit, with 11 frames and 35 fps
couldn't find particle pcx for Vepar
ANI Vepar_Particle with size 80x80 (37.5% wasted)
found ani Vepar_Particle for Vepar, with 7 frames and 32 fps
couldn't find particle pcx for Shivan Heavy Laser
found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps
couldn't find particle pcx for Shivan Mega Laser
found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps
couldn't find particle pcx for Hornet
found ani hornet_trail for Hornet, with 14 frames and 30 fps
couldn't find particle pcx for Qutrob
found ani Shivan_Particle01 for Qutrob, with 15 frames and 15 fps
couldn't find particle pcx for Lamassu
found ani Shivan_Particle01 for Lamassu, with 15 frames and 15 fps
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
Wokka!  Error opening file (difficulty.tbl)!
Unable to parse 'difficulty.tbl'!  Code = 5.
Loaded modular ship table file ships.tbl
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
Wokka!  Error opening file (hud_gauges.tbl)!
Unable to parse hud_gauges.tbl!  Code = 5.
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
ML 09/21 17:30:42~   psnet_init() detected no connection
ML 09/21 17:30:42~   psnet_get_ip() reports IP : 0.0.0.0

ML 09/21 17:30:43~   Receive buffer set to 4096

ML 09/21 17:30:43~   Send buffer set to 4096

ML 09/21 17:30:43~   Receive buffer set to 4096

ML 09/21 17:30:43~   Send buffer set to 4096

ML 09/21 17:30:43~   Found no RAS connections
Freeing all existing models...
WARNING: VRAM is at 1179648 instead of zero after flushing!

Spock..is that you? :nervous:

*EDIT* also found this
fs2_open_367 caused an Access Violation in module fs2_open_367.exe at 001b:004f06ed.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 9/21/2005 18:11:40.
C:\Freespace2\FS2\fs2_open_367.exe, run by User.
1 processor(s), type 586.
255 MBytes physical memory.
Write to location 00000000 caused an access violation.

Registers:
EAX=0c34fda5 CS=001b EIP=004f06ed EFLGS=00010246
EBX=0c34dd30 SS=0023 ESP=0012f7a0 EBP=0c34cbf0
ECX=00000000 DS=0023 ESI=0c34fc90 FS=003b
EDX=00000000 ES=0023 EDI=00000101 GS=0000
Bytes at CS:EIP:
89 04 8a 0f b6 54 31 14 41 3b cf 8d 14 52 8d 44

i cut out the stack dump and module list info
« Last Edit: September 21, 2005, 05:53:11 pm by 3085 »
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Offline karajorma

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Quote
Originally posted by TrashMan
soimeone fix that!


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Offline TrashMan

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Keelhorn hte blighter mister Christian!!

*kidding*

Please?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!