Author Topic: Ares engines  (Read 2561 times)

0 Members and 1 Guest are viewing this topic.

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
The Ares basically has no visible thrusters in the game. I'm almost certain that this has to do with the high poly Ares model in the media VPs. Is stuff concerning the VPs supposed to go on Mantis or should I be posting it here only?

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Mantis it + assign to me.
-C

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
done, but I don't think I can assign bugs.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
and it's probly a media problem
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
As I said on Mantis, I'm the last person to touch that model.  I thought I got all of its data imported correctly, but I may have missed the engines.

Also, of note.  Are we talking about the thruster glows or the scaling models?  Because I think the scaled models may be absent intentionally.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Well, both are missing. It looks the way it does when the ship is disabled.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Ah crap.  This appears to be a two-fold issue.  One, and I'm just going to outright post the problem, is that the Ares has no engine system associated with the glowpoints.  Since there are also no plumes, when the glowpoints don't get rendered you don't see the plumes either.  However, adding the necessary line to the engine glow bank properties doesn't fix it (as it definitely should) so it looks like there's some kind of hard-coded exception around the Ares that's mucking up.  This is on its way to mantis, I just wanted to report it here.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Quote
Originally posted by StratComm
One, and I'm just going to outright post the problem, is that the Ares has no engine system associated with the glowpoints.

Doesn't really matter, the code handles this case since quite a few models don't properly associate a subsystem with thruster banks.  The problem is that no subsystem appears to actually be marked as a thruster.  If it's not marked as a thruster then it won't render any thrusters/glows on that subsystem.

Of course this is coming from a code monkey who doesn't really know anything about modeling so I'm explaining it from a code point of view.  Don't know if it makes sense to normal people. ;)

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
If the POF spec has changed in this regard, we need a revised version available to the public.  I'm not aware of any way to mark a subsystem as a "thruster", unless you mean an "engine" which is present (and must be for motion) and works fine.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
I wrote this same thing in the the Mantis bug but since some people might not be checking both:  If the subobject name contains the word "thruster" then that subobject is marked as a thruster.  If it's not marked as a thruster then it won't render any thruster glows.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Quote
Originally posted by taylor
I wrote this same thing in the the Mantis bug but since some people might not be checking both


That's been my thinking too.  I'll let the rest of this stay on Mantis though, because I understand the terminology and am checking it regularly.  If it's a purely media issue after all, I'll post an updated model when we get it resolved.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
CP, I'm guessing you were trying to use the Ares in one of the last campaign missions weren't you.  It's actually not a media issue at all.   Welcome to the first bug of 3.6.7 ;)
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
You're right, that is where I first noticed it (in sm3-08), but it also comes up in a standalone test mission I have. I got all this in the 8/28 build though; I haven't tried it with 3.6.7 yet.