Author Topic: The 'Post the stuff you asked for during the code freeze' thread  (Read 27434 times)

0 Members and 2 Guests are viewing this topic.

Offline WMCoolmon

  • Purveyor of space crack
  • 213
The 'Post the stuff you asked for during the code freeze' thread
200 polies isn't going to be as much of a problem as multiple textures.
-C

 

Offline CaptJosh

  • 210
The 'Post the stuff you asked for during the code freeze' thread
I was being civil. I merely used a paraphrase of an old expression. "Learn from the mistakes of others. You'll never live long enough to make them all yourself." It's an old adage, tried and true. I only got snarky at the gentleman (and I use the term loosely) who called me a n00b.

I merely make the suggestion that a guide to FS2 Open modeling would be good for the community as a whole. People would have a list of what already has been tried and won't work. A list of things to try, etc...
It's rather like the EV Nova Bible for learning Nova Control Bits and other things for making mods for that game.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Flaser

  • 210
  • man/fish warsie
The 'Post the stuff you asked for during the code freeze' thread
When I meant, n00b I meant it as someone new to the SCP engine.
It is a open source, open development engine and is usually way underrated IMHO.

There are some really unorthodox menthods in it, and in some aspects it is way ahead its time.

The feature I meant for you to check out was Bobbau's detail box redering.
I makes it possible to have really high poly subobjects.
Unlike general loding it will only show up if the said subobject is within a set radius.
By putting boxes into boxes (something I frequently call recursive detail boxing) you can make it so, that the more and more detail shows up seamlessly as you come close; but only a couple of high poly models will be rendered at any given time.

(So the viola next to your cockpit on other side of the brige's window, the captain; but not the CD-collection of the XO whose stuff is on the other side of the room 20 meters away).
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline CaptJosh

  • 210
The 'Post the stuff you asked for during the code freeze' thread
Next time, try to put things more constructively, please. The term n00b is going to be inflamatory to any experienced gamer/beta tester/webboarder. And it most deffinitely is going to be offensive to someone who can compile and install applications from source on Linux. :D
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
The 'Post the stuff you asked for during the code freeze' thread
Quote
Originally posted by CaptJosh
I merely make the suggestion that a guide to FS2 Open modeling would be good for the community as a whole. People would have a list of what already has been tried and won't work. A list of things to try, etc...


Problem is who is going to write it? I'd rather see the coders who wrote the feature coding than writing complex documentation (Although they need to do some documentation of course) and pretty much the same thing is true with modellers who use these features.

I do something a little similar with FRED and it's a lot of hard work to keep it up to date. Modelling is worse because at least with FRED you can playtest to see if something works in minutes. It takes a hell of a lot longer to test a modelling feature.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
The 'Post the stuff you asked for during the code freeze' thread
i hope noone called me a noob, ive been modding sence freespace 1. i use 3 basic guidlines.

guidline for performance:
if it runs better than doom 3, its cool.

guidline for balence:
if you make a uber death weapon or super ship from hell, give the enemy one too.

guidline for dealing with critics:
flip the bird and tell em to stuff it somplace stinky

:D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
The 'Post the stuff you asked for during the code freeze' thread
if you want to get some idea what the detail box setup can do look at these two vids

http://www.penguinbomb.com/omniscaper/WIPS/DSv2.wmv
http://www.penguinbomb.com/omniscaper/WIPS/trench.wmv
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline CaptJosh

  • 210
The 'Post the stuff you asked for during the code freeze' thread
Damn, man! That is SLICK! I take it you're working on a Star Wars total conversion mod?
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
The 'Post the stuff you asked for during the code freeze' thread
Omniscaper actually recorded those vids, although the star wars mod is looking for staff
-C

 

Offline Flipside

  • əp!sd!l£
  • 212
The 'Post the stuff you asked for during the code freeze' thread
Hmmmm.... Definable fog (without poofs) in levels, with the right backgrounds, this could work brilliantly, also handy for....more terrestrial reasons.

Mines and minelaying AI

Not sure if this has been done already, but the ability to make the main object invulnerable, whilst keeping the subobjects as vulnerable, you can already assign individual hitpoints to them if needed iirc.

I'm sure I'll think of more ;)

 

Offline CaptJosh

  • 210
The 'Post the stuff you asked for during the code freeze' thread
I think I've seen that done before. So far as I know, no matter how hard you try, when you first encounter it, while you can disable it and destroy every subsystem on it, you cannot kill the SD Ravannah when first you encounter her in the FS2 Campaign. I've gotten her hull down to 1% and still she doesn't blow up no matter how much longer I stay there and blast away with missiles and guns.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
The 'Post the stuff you asked for during the code freeze' thread
Quote
Originally posted by CaptJosh
I think I've seen that done before. So far as I know, no matter how hard you try, when you first encounter it, while you can disable it and destroy every subsystem on it, you cannot kill the SD Ravannah when first you encounter her in the FS2 Campaign. I've gotten her hull down to 1% and still she doesn't blow up no matter how much longer I stay there and blast away with missiles and guns.


That's different. The Ravanna has the "Big Ship" flag, which means only heavy weapons like bombs and beams, can ultimately destroy a ship, though fighter weapons can weaken them down to 1%.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline CaptJosh

  • 210
The 'Post the stuff you asked for during the code freeze' thread
Well that explains that, I guess. My mistake.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Prophet

  • 210
  • The know-it-all
The 'Post the stuff you asked for during the code freeze' thread
Quote
Originally posted by Black Wolf
though fighter weapons can weaken them down to 1%.

:wtf:
I dear to say that I'm pretty sure it's 10%...
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline CaptJosh

  • 210
The 'Post the stuff you asked for during the code freeze' thread
If it is, there's a problem, then. Because I've gotten the Ravanna down to 1%.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
The 'Post the stuff you asked for during the code freeze' thread
It's down to about 10% at normal damage levels, then down to 1% at reduced levels AFAIK.  And it's the "corvette" flag that makes it act like that.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
The 'Post the stuff you asked for during the code freeze' thread
Quote
Originally posted by Prophet

:wtf:
I dear to say that I'm pretty sure it's 10%...


I think it used to be, but SCP changed it so that at 10% the damage would be greatly reduced to make it seem more realistic.
-C

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
The 'Post the stuff you asked for during the code freeze' thread
Quote
Originally posted by WMCoolmon
I think it used to be, but SCP changed it so that at 10% the damage would be greatly reduced to make it seem more realistic.
And later it was changed back. :)

 

Offline CaptJosh

  • 210
The 'Post the stuff you asked for during the code freeze' thread
Well, all I know is that once it hit 10%, and this is on the release 3.6.7, mind you, it took forever before I got it down to 1%, and then it wouldn't go down any more.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
The 'Post the stuff you asked for during the code freeze' thread
two thigs:


- a disable Command messages only option in FRED


- a SEXP that allows you to activate/deactivate player orders. Why?
Let's say I want to make a mission where tehy player is part of a wing he doesn't command (thus all player orders are disabled9. Let's say I want the leader to get killed and you take over. In order to do that I would need some SEXP trick that sets all player orders of a ship/wing to enabled or disabled.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!