When I meant, n00b I meant it as someone new to the SCP engine.
It is a open source, open development engine and is usually way underrated IMHO.
There are some really unorthodox menthods in it, and in some aspects it is way ahead its time.
The feature I meant for you to check out was Bobbau's detail box redering.
I makes it possible to have really high poly subobjects.
Unlike general loding it will only show up if the said subobject is within a set radius.
By putting boxes into boxes (something I frequently call recursive detail boxing) you can make it so, that the more and more detail shows up seamlessly as you come close; but only a couple of high poly models will be rendered at any given time.
(So the viola next to your cockpit on other side of the brige's window, the captain; but not the CD-collection of the XO whose stuff is on the other side of the room 20 meters away).