Cheers for da welcome, NukeOne.
Well alrighty then, it's a voxel. Whilst in the spirit of nitpicking; is there some sure-fire way to get rid of all the reefer crazed Isis pilots?
Lemme 'splain, no?
'A failure to communicate'
When the Hope has reached the Communications Station, an Isis repair craft magically appears as if out of nowhere. Awlroit, it actually pops out of the Hope's docking bay, thar's no Blakk Magikk involved. Thing is, at times the docking bay from whence it emerges is located at the opposite side of the Hope, and thus the poor messed up drunkard that is piloting the Isis commences yet another suicide mission, slamming him/her/itself 'gainst the hull of the Hope, until her/his/its untimely death. I reckon the AI can not safely guide the NPS's towards a goal if there's an obstacle in their way, but can't the Hope be turned so that both the docking bay exits are in line with the Aquilae? Or whatever the station's called, can't remember.
'The Great Hunt'
I haven't checked due to lack of time, but does the Lucy have its' invulnerable flag raised in this mission? In other words, have you guys put it in? It feels kinda stupid to go through all the trouble of rubber-banding the trigger and full time compression and all, just to see the darn re-animated Lucy reappear in the next mission. I have a strange feeling that leaving the Lucy killable in this mission was merely an oversight of V, but it's still kinda weird. Lucy is unkillable in 'Doomsday', for instance. And 'Playing Judas', btw. Why is it not in this mission?
Other than that, thanks for leaving the GTFr Nelson 'as is' in the Aftermath mission. I'm refering, predictably, to the fact that players can order it to depart as soon as it arrives, leaving Vishnu wing as munchmeal for kill-hungry players.
EDIT: As kind of an afterthought due to lack of memory retention; I've noted that the Command Briefing cutscene simulation stuff thing gear in the Port is lacking the sound files from the original cutscenes. I guess it wouldn't present any kind a worry to add a tiny .wav file to the VP files. There are loads of MVE2AVI converters around. Why not rip the sound from the MVE's, and stick it to the Command Briefing cutscene stuff gear thing simulation vateva? A one minute 8-bit wav file at 11.025 kHz is only some 600K, anyways. Won't make any nevermind.
On behalf of FS Nitpickers, Inc.
-Da Selectah