Author Topic: Problems with Into the depths of Hell.  (Read 5115 times)

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Problems with Into the depths of Hell.
Just tried running chapters 2 to 4 of this campaign with SCP 3.6.5, the fs2_open_C01202005.exe, and 3.6.7_p4. All of them give me errors.

I aint got any hosting at the moment so I'm gonna just have to paste them here, sorry:

When using 3.6.5 build.

Error: Invalid ship class name.

In sexpression: ( when
   ( true )
   ( allow-ship "GTF Hercules Mark II" )
   ( allow-ship "GTF Ares" )
   ( allow-ship "GTF Erinyes" )
   ( allow-ship "GTF Perseus" )
   ( allow-ship "GTB Artemis" )
   ( allow-ship "GTB Artemis D.H." )
   ( allow-ship "GTB Boanerges" )
   ( allow-weapon "Subach HL-7" )
   ( allow-weapon "Morning Star" )
   ( allow-weapon "Prometheus R" )
   ( allow-weapon "Prometheus S" )
   ( allow-weapon "Maxim" )
   ( allow-weapon "UD-8 Kayser" )
   ( allow-weapon "Lamprey" )
   ( allow-ship "GTF Ulysses" )
   ( allow-ship "GTsB Scimitar" )
   ( allow-ship "GTF Pegasus" )
   ( allow-ship "SF Mara (terrans)" )
   ( allow-weapon "Mekhu HL-7" )
   ( allow-weapon "Akheton SDG" )
   ( allow-weapon "Circe" )
   ( allow-weapon "Rockeye" )
   ( allow-weapon "Tempest" )
   ( allow-weapon "Hornet" )
   ( allow-weapon "Tornado" )
   ( allow-weapon "Harpoon" )
   ( allow-weapon "Trebuchet" )
   ( allow-weapon "TAG-A" )
   ( allow-weapon "TAG-B" )
   ( allow-weapon "Piranha" )
   ( allow-weapon "Stiletto II" )
   ( allow-weapon "Infyrno" )
   ( allow-weapon "Cyclops#short" )
   ( allow-weapon "Helios" )
   ( allow-weapon "EMP Adv." )
   ( allow-ship "GTB Zeus" )
   ( allow-weapon "Malcifer" )
   ( allow-weapon "EMP Cannon" )
   ( allow-weapon "Cyclops" )
   ( allow-weapon "Trinity" )
)
(Error appears to be: GTF Ares)
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Mission\MissionParse.cpp
Line: 4517

Call stack:
------------------------------------------------------------------


When using fs2_open_C01202005.exe.

Error: Invalid ship class name.

In sexpression: ( when
   ( true )
   ( allow-ship "GTF Hercules Mark II" )
   ( allow-ship "GTF Ares" )
   ( allow-ship "GTF Erinyes" )
   ( allow-ship "GTF Perseus" )
   ( allow-ship "GTB Artemis" )
   ( allow-ship "GTB Artemis D.H." )
   ( allow-ship "GTB Boanerges" )
   ( allow-weapon "Subach HL-7" )
   ( allow-weapon "Morning Star" )
   ( allow-weapon "Prometheus R" )
   ( allow-weapon "Prometheus S" )
   ( allow-weapon "Maxim" )
   ( allow-weapon "UD-8 Kayser" )
   ( allow-weapon "Lamprey" )
   ( allow-ship "GTF Ulysses" )
   ( allow-ship "GTsB Scimitar" )
   ( allow-ship "GTF Pegasus" )
   ( allow-ship "SF Mara (terrans)" )
   ( allow-weapon "Mekhu HL-7" )
   ( allow-weapon "Akheton SDG" )
   ( allow-weapon "Circe" )
   ( allow-weapon "Rockeye" )
   ( allow-weapon "Tempest" )
   ( allow-weapon "Hornet" )
   ( allow-weapon "Tornado" )
   ( allow-weapon "Harpoon" )
   ( allow-weapon "Trebuchet" )
   ( allow-weapon "TAG-A" )
   ( allow-weapon "TAG-B" )
   ( allow-weapon "Piranha" )
   ( allow-weapon "Stiletto II" )
   ( allow-weapon "Infyrno" )
   ( allow-weapon "Cyclops#short" )
   ( allow-weapon "Helios" )
   ( allow-weapon "EMP Adv." )
   ( allow-ship "GTB Zeus" )
   ( allow-weapon "Malcifer" )
   ( allow-weapon "EMP Cannon" )
   ( allow-weapon "Cyclops" )
   ( allow-weapon "Trinity" )
)
(Error appears to be: GTF Ares)
File:.\mission\missionparse.cpp
Line: 4539

Call stack:
------------------------------------------------------------------
    fs2_open_C01202005.exe 005668c2()
    fs2_open_C01202005.exe 00566a28()
    fs2_open_C01202005.exe 0056b233()
    fs2_open_C01202005.exe 006618de()
    fs2_open_C01202005.exe 00661b69()
    fs2_open_C01202005.exe 005d43e0()
    fs2_open_C01202005.exe 00663b31()
    fs2_open_C01202005.exe 005d446d()
    fs2_open_C01202005.exe 00665044()
    fs2_open_C01202005.exe 006650c1()
    fs2_open_C01202005.exe 0041a9ea()
    kernel32.dll 7c816d4f()

 
When using 3.6.7_p4.exe.

Error: Invalid ship class name.

In sexpression: ( when
   ( true )
   ( allow-ship "GTF Hercules Mark II" )
   ( allow-ship "GTF Ares" )
   ( allow-ship "GTF Erinyes" )
   ( allow-ship "GTF Perseus" )
   ( allow-ship "GTB Artemis" )
   ( allow-ship "GTB Artemis D.H." )
   ( allow-ship "GTB Boanerges" )
   ( allow-weapon "Subach HL-7" )
   ( allow-weapon "Morning Star" )
   ( allow-weapon "Prometheus R" )
   ( allow-weapon "Prometheus S" )
   ( allow-weapon "Maxim" )
   ( allow-weapon "UD-8 Kayser" )
   ( allow-weapon "Lamprey" )
   ( allow-ship "GTF Ulysses" )
   ( allow-ship "GTsB Scimitar" )
   ( allow-ship "GTF Pegasus" )
   ( allow-ship "SF Mara (terrans)" )
   ( allow-weapon "Mekhu HL-7" )
   ( allow-weapon "Akheton SDG" )
   ( allow-weapon "Circe" )
   ( allow-weapon "Rockeye" )
   ( allow-weapon "Tempest" )
   ( allow-weapon "Hornet" )
   ( allow-weapon "Tornado" )
   ( allow-weapon "Harpoon" )
   ( allow-weapon "Trebuchet" )
   ( allow-weapon "TAG-A" )
   ( allow-weapon "TAG-B" )
   ( allow-weapon "Piranha" )
   ( allow-weapon "Stiletto II" )
   ( allow-weapon "Infyrno" )
   ( allow-weapon "Cyclops#short" )
   ( allow-weapon "Helios" )
   ( allow-weapon "EMP Adv." )
   ( allow-ship "GTB Zeus" )
   ( allow-weapon "Malcifer" )
   ( allow-weapon "EMP Cannon" )
   ( allow-weapon "Cyclops" )
   ( allow-weapon "Trinity" )
)
(Error appears to be: GTsB Scimitar)
File:mission/missionparse.cpp
Line: 4688
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------



Anyone got any idears? And why does it change the ship that it thinks causes the error for 3.6.7_p4?

I am stumped.
Watch out for the Guns! They'll getcha!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
Problems with Into the depths of Hell.
You sure you haven't got a rogue table or VP file?

Are you placing all your mods in folders and using the select mod button?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Problems with Into the depths of Hell.
Theyre in a mod folder, -IntothedepthsofHell as it happens, and I tried having them all in there at first using the chpt 4 tables but that game me table errors all over the place; about 8 everytime I launched.

So the above errors are just from trying chpt 2. Dunno why it would give a problem with the Ares or this Scimitar.
Watch out for the Guns! They'll getcha!

 
Problems with Into the depths of Hell.
Weird. It just loaded without a problem that time but the Scimitar wasn't in the tech room (with the  Ctrl Alt S, thanks works with 367) or the model viewer F3 thing.

But then it CTD'd when I went to weapons.

Crazy. Who knows.

Also, is there a VP builder around? FSO doesnt seem to pickup the non vp chapter one unless its dumped in main directory and not a mod subfolder.
Watch out for the Guns! They'll getcha!

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Problems with Into the depths of Hell.
The contents of a VP would need to be dumped into /moddir/data/, not just moddir.

And this is definitely a rogue table problem.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Problems with Into the depths of Hell.
Ok, so let me get this straight.

The download (and lets just concentrate on chpt 2) comes with a vp file and then some music and table files. I have to put these all in the -IntotheDepthsofHell\data folder?

Well I've just tried it. Completely deleted the mod folder I had and recreated it and I get this list of errors.

Error: weapons.tbl(3783):
Error: Required token = [$Flags:], found [-1]
in weapon: Fury MK IV.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------


Error: weapons.tbl(3783):
Error: Required token = [$Flags:], found [$Rearm Rate:                     0.05]
in weapon: Fury MK IV.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------

Error: weapons.tbl(3830):
Error: Required token = [$Flags:], found [-1]
in weapon: TNM-01 Supernova.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------

Error: weapons.tbl(3830):
Error: Required token = [$Flags:], found [$Rearm Rate:                    ]
in weapon: TNM-01 Supernova.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------

Error: ships.tbl(3632):
Error: Required token = [$AI Class:], found [$ND    239 234 134]
in ship: GTWc Orc.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------

Error: ships.tbl(3632):
Error: Required token = [$AI Class:], found [$ND    251 248 167]
in ship: GTWc Orc.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------

Error: ships.tbl(3632):
Error: Required token = [$AI Class:], found [$ND    255 253 196]
in ship: GTWc Orc.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------


Error: ships.tbl(3632):
Error: Required token = [$AI Class:], found [$ND    2316 212 122]
in ship: GTWc Orc.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------

Error: ships.tbl(3632):
Error: Required token = [$AI Class:], found [$Show damage:               YES]
in ship: GTWc Orc.

File:parse/parselo.cpp
Line: 551
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------

Error: Error parsing 'ships.tbl'
Error code = 1.

File:ship/ship.cpp
Line: 3547
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------

Error: Could not initialize hudparse.cpp as ships were not inited first.
File:hud/hudparse.cpp
Line: 997
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------




It's definately a table problem but unless freespace is reading a table from another mod folder for some reason its not a case of the being a rogue table in there.

Also, even though the pof for the Orc is in the VP it doesn't display an image in the tech room. Its entry and description are there, just no spinning ship.

AND, the Deadelus (?) causes a CTD, it doesn't seem to be anywhere in the VP.

I might just wait till Noise repackages them all. Don't have the patience for messing around with tables at the mo.
Watch out for the Guns! They'll getcha!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
Problems with Into the depths of Hell.
The SCP tightened up the requirements for table files a while back. You could try going into the launcher and turning on the troubleshooting>>Disable parsing errors option but be warned that the stricter parsing was there to prevent crashes.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Problems with Into the depths of Hell.
Is this thing still being worked on? The website has been down for quite a while.

 
Problems with Into the depths of Hell.
Im not pc savy, but I found that the 1st part works with 3.6.7 and the 2nd works with 3.6?

I couldnt get it to work by making it a mod, I just followed the instructions from the readme file.
Fat people are harder to kidnap :ha:

 
Problems with Into the depths of Hell.
I hope he gets done soon. I want to play the rest of it.
Fat people are harder to kidnap :ha:

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
Problems with Into the depths of Hell.
Didn't turning on the less strict parcing as I described above help?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Problems with Into the depths of Hell.
Thanks for pointing that out, I'll try it later. Right now Im testing missions for Trash Man's new campaign. (All very intresting)
Fat people are harder to kidnap :ha:

 

Offline Nuclear1

  • 211
Problems with Into the depths of Hell.
On a related note, it seems that the links to Chapter 2 and Chapter 3 on Noise's site seem to be not active. Has anyone hosted these elsewhere?
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 
Problems with Into the depths of Hell.
there in the hades combine..

 

Offline Nuclear1

  • 211
Problems with Into the depths of Hell.
Ah, of course it is. :nervous:
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Noise

  • 27
    • http://www.geocities.com/noiseball2000/itdoh.html
Problems with Into the depths of Hell.
The Scimitar has been a royal pain so far, I'll be replacing it with the Athena DH and call it a stealth bomber, as for the weapons table, I'll be trimming that down too.

The whole campaign so far has been built using vanilla FS2, so that might be your best option, and chapter 2 has the most bugs, that was when I first started playing around with mods, which probably is the source of most of the problems.  Don't worry, things are being reworked.
"The point of war is not to die for your country, the point is to make some other poor bastard die for his."

Into to the Depths of Hell Campaign Site
www.geocities.com/noiseball2000/itdoh.html

 
Problems with Into the depths of Hell.
They'd better!
**shakes fist ful of bacon at monitor**
Fat people are harder to kidnap :ha:

 
Problems with Into the depths of Hell.
hey one question, is chp 5 still in progress, or its on hold til chapter 2 and 3 is redone?

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Problems with Into the depths of Hell.
1) It's not a hosted project.
2) Since Noise is basically working on it single handed why would he need a forum?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Nuclear1

  • 211
Problems with Into the depths of Hell.
Maybe for the same reason that Ransom has a forum for Transcend: publicity, releases, and a place where issues and bugs such as these can be addressed and not scattered across HLP.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!