Originally posted by NegspectahDek
aldo, I just start using max 7 and booleans are only way I've learned to manip meshes so far. can you point me tp which tuts included in max 7 would go over that info?
I don't know about max 7, but this site has some useful tuts;
http://www.comet-cartoons.com/toons/3dhelp.cfmThe human modelling ones in particular give good tips, even if you want to ignore the subject matter

Max 4 had a tutorial IIRC to box model a fighter plane which would give you the basics of it. To be honest I've never even tried another technique, so I can't advice on others. I think Omnis had good results using spline / patch modelling, though.
To do what I'm suggesting; make sure all objects are editable meshes*, select one, then right click. Select 'attach' and then click another object; this will allow you to merge the 2. To create faces; simply select either the triangle or poly, select the 'create' utton, and then click on the points which will define your new face. For example, one point on the cylinder base and 2 on the box mesh. For polygons, you can select >3 points; you need to select your starting point at the end to complete the face.
If you can't see the face, click the 'flip' button. The order you select points in affects the way the face...faces.
*you can do it with other types, but it's a little different. This is easiest IMO.