Author Topic: Small HTL pack release  (Read 52630 times)

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Offline Bobboau

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ohhh. love that hecate
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Offline BlackDove

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Wuv you.

And well, as far as the polycount goes - isn't the more the better sort of the rule of thumb? Naturally, unecessary polies are bad, but if they're really making a difference, why not have it as high poly as needed? After all, you have the low-poly versions, they're called stock FS2.

 

Offline Galemp

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Offline BlackDove

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Offline Vasudan Admiral

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Ahh great, now I won't be able to look at it ever again without truck-man there comming to mind. :(
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Offline FireCrack

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Yaknow, i saw the front of that, and knew there was somthing framiliar about it, but couldnt put my finger on it until seeing that pic!
actualy, mabye not.
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Offline Ghost

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Offline TrashMan

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Not a bad Optimus Prime there...teh central body sucks though...those chests are supposed to be truck windows, since when are they so extruded?

anyway...how high a polycount are we looking at for that Hecate?

EDSIT: The Aeolus has 15 turrets insted of 12... turrets 7, 8 & 9 are used twice.. no biggie since the tbl has only 12 turret entries.
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Offline TrashMan

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Quote
Originally posted by Galemp


Would it break plug-and-play Volition model replacement?


No. The extra 4 turrets would be ignored as they are not in the tbls.

That said it might be a good idea to allso make a medium HTL VP that would contain ships in the medium poly range (<6000-7000)
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Offline Vasudan Admiral

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Quote
Originally posted by TrashMan
EDSIT: The Aeolus has 15 turrets insted of 12... turrets 7, 8 & 9 are used twice.. no biggie since the tbl has only 12 turret entries.
I know - I set up the new pof to _exactly_ match the turret arrangments on the old one - so if anyone has actually added the four entries nessecary to make those last four turrets work, they won't suddenly stop working with the new one. ;)

Quote
Originally posted by TrashMan
No. The extra 4 turrets would be ignored as they are not in the tbls.
Only if the extra turrets are numbered to come after all the regular turrets - otherwise it would reshuffle all the weapon arrangments around. Besides that though, why add 4 turrets at all? Unless it's not actually an attempt at a HTL ship, there's no reason to.

Quote
Originally posted by TrashMan
That said it might be a good idea to allso make a medium HTL VP that would contain ships in the medium poly range (<6000-7000)
A medium detail VP would be good - that's why I made those lower detail versions of the ships in this thread, - but it really isn't so much an issue of polycount as it is of texture numbers and resolution.
The new high detail version of the fenris here has exactly the same poly count as the old one in the media VPs (the main performance difference is that the five big textures have been merged into one), yet according to taylor, it's already shown an enormous boost in performance over the old one - going from 12FPS upon exploding the old one to 120 with the new one. :)
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Offline TrashMan

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Quote
Originally posted by Vasudan Admiral
Only if the extra turrets are numbered to come after all the regular turrets - otherwise it would reshuffle all the weapon arrangments around. Besides that though, why add 4 turrets at all? Unless it's not actually an attempt at a HTL ship, there's no reason to.


They are.. the turrets 28, 29, 30 and 31 will be ignored normally.. that said one shouldn't use the TBL file I supplied with the ship, but just point to the other pof (as the turret armament has been changed in my TBL)

And why I added 4 more turrets? Coause there were some really big gaps in its defences - liek hte front 2 beam cannons - one of hte extra turrets I placed infront of them. See?




EDIT: Dammit! I should have made a bigger pic! You need a magnyfing glass to see it!
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Offline StratComm

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That would be something if it weren't too similar to the retail hecate; a lot of regions recieved absolutely no detailing.  I'm also not really thrilled with the addition of two new textures (neither of which fit the model IMHO, especially the Orion deck lights) and quite frankly that "upgrade" is nothing compared to either of the two other HTL Hecates currently out there in progress.  And the others didn't add extra turrets for no good reason (I know they won't fire.  But they still show up on the model.)

VA, awesome work with the HTL pack.  Especially the Aeolus; it's a winner hands-down.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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I though the object IS to remain similar to the retail Hecate...

Some regions weren't chenged as I didn't feel they needed changing and I tried to keep the polycount relativly resonable.

The models is good enough for me and many others and well.. curretnly it is the only one out there.

and yes - hte Aeolus is definately hte best thing in that pack. I'm not too thrilled with some of the things one to the Leviathan... 8the command tower part right below the radar for instance)
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Offline Flaser

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Quote
Originally posted by Vasudan Admiral
Hmm, which parts of the arms specifically retain the 'very steep' or low poly look?
They do look better in 3d than those pics would suggest, but they were definitely the most difficult part of the entire ship to re-build, so I 'm open to suggestions on how to improve them.
That said, I may not be able to modify much about them due to their weird angles and joints, but I'll see what I can do if you can tell me which bits are specifically bad. :)

(pics would be veeewy handy ;) [/subtle-suggestion] )
[/B]


I think you could retin the hard-edges (they are very characteristic IMHO) on the arms.
However the hardness should also have a function.

You could overlay them with big pieces of armor plates, somewhat extruded from the base geometry.

That would convey, that the interior is complex, and has an intricacy to it, however the system itself demanded heavy plating (which is sensible given, those are the main arnament of the ship).
The roughness shows how thick and brutal the armor is - NO COMPROMISE.
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Offline aldo_14

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Quote
Originally posted by TrashMan
I though the object IS to remain similar to the retail Hecate...


Object is really to make the Hecate is it would have looked if Volition had 5000 polys to play around with rather than 500 (etc).  You can read into that what you will.

 

Offline TrashMan

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Well, i have made it look how *I* think it would look with 5000 polys. So what's hte problem?
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Offline StratComm

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Maybe that it doesn't look like it has 1000 polys?

And that it doesn't belong in this thread.  It's not high-polified to the degree of the Orion, Deimos, Leviafenris, Aeolus, Triton, Aten, or Sobek.  The Hecate that Galemp posted the picture of is.  But this is VA's release and criticism thread, so it should be his models that are being talked about, not yours.  If you want to talk about your Hecate, start your own thread.
« Last Edit: September 27, 2005, 08:34:44 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Galemp

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Or maybe an Admin should split all the Hecate discussion off into its own thread.
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Offline BlackDove

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Offline Black Wolf

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How has this not been highlighted yet? I would do it myself if I had access to a halfway decent image editor ATM.
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