Author Topic: Showing Ships in FRED  (Read 1455 times)

0 Members and 1 Guest are viewing this topic.

Offline achtung

  • Friendly Neighborhood Mirror Guy
  • 210
  • ****in' Ace
    • Freespacemods.net
How do you get new models to appear in the ship selection menu in FRED?

Sorry if this has been asked before.
FreeSpaceMods.net | FatHax | ??????
In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
you the model to go in the models folder. maps to go into the maps folder, and a table entry in the ship's table for that model.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline achtung

  • Friendly Neighborhood Mirror Guy
  • 210
  • ****in' Ace
    • Freespacemods.net
Quote
Originally posted by ShadowWolf_IH
you the model to go in the models folder. maps to go into the maps folder, and a table entry in the ship's table for that model.


So if I wanted to use ships from FS Port how would I go about doing that?  Use vpview to get the table entries, models and maps?
FreeSpaceMods.net | FatHax | ??????
In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
yes.  You would probably have to extract the ships table, and then the table entry for the ship in question.  To get the maps out you can either extract the entire maps folder, or you can open the extracted in PCS to determine which of the maps you need.

anyway...it sounds more complicated than it is.  you'll kick yourself when you see how easy.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Or if you just wanted to use the FSPort and FS2 ships and mods, just use the FSPort VP.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline achtung

  • Friendly Neighborhood Mirror Guy
  • 210
  • ****in' Ace
    • Freespacemods.net
Thank's for the help :)
FreeSpaceMods.net | FatHax | ??????
In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 

Offline achtung

  • Friendly Neighborhood Mirror Guy
  • 210
  • ****in' Ace
    • Freespacemods.net
Didn't wanna start a new thread so decided to ask this here:

I'll ask with an example.  How would I keep a Deimos in position behind an Orion from ramming into the Orion while they are following the same waypoint, or basically how do I adjust speeds so that ships in line won't ram each other while following waypoints?
FreeSpaceMods.net | FatHax | ??????
In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Do it with FRED sexps,

change/special/cap-waypoint-speed

Just set both ships to same speed.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline achtung

  • Friendly Neighborhood Mirror Guy
  • 210
  • ****in' Ace
    • Freespacemods.net
Thanks
FreeSpaceMods.net | FatHax | ??????
In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz