Author Topic: Orion hulk (GTD Legion)  (Read 3474 times)

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Offline Sheepy

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Looking at it, its not all that rounded, my only opinion is it could do with a few more girnder (possibly bending into the cavity) and better interior/slag textures, which is no fault of your own 'cause your no texture artist.
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Offline StratComm

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Quote
Originally posted by TrashMan
Oh please..if you so want the hole to be PERFECTLY in aligment with the one in the cutscene make your own ship.

I allready wasted to much time on this one - I moved some vertex around to make the metal plates appear twisted at the back, changed hte texres and added normal twisted steel rods as well as lots of griders.
I'm trough with it.

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I didn't say it had to be perfect, I'm just saying you should use the cutscene as a baseline.  Right now it looks like something cored the ship (think about how one would core an apple) and just left a nice, neat hole in its place.  Yeah, there's a little twist to it, but the overall shape is still circular.  I'm just trying to point out that it'd be possible to make this look really good instead of only half-done, because the roundness of that hole breaks any suspension of disbelief I'd have with the model.

Of course, you've said you're through with it and that's fine.  I guess it's up to me now to take Galemp's Orion and start cutting it up to get the results I'd like to see :)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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A beam (Without any secondary explosions) would probably leave a pretty clean cut. It vibrates a little, but is otherwise totally cylindrical.
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Offline StratComm

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It would've have had to cauderize the inside of the ship though to look like that, with the ship being filled with jelly.  There's a rigid structure lining the hole, which doesn't make any sense.  Plus, the clean hole ignores the explosive decompression (or just plain explosion) that the intro video shows quite cleanly.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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Quote
Originally posted by Sheepy
Looking at it, its not all that rounded, my only opinion is it could do with a few more girnder (possibly bending into the cavity) and better interior/slag textures, which is no fault of your own 'cause your no texture artist.


Actually I made a new texture for that interior part, only to accidentaly overwrite it with another one a bit later.

I went ballistic when that happened....
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Offline aldo_14

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Quote
Originally posted by TrashMan
I take it you wanted something more like this Aldo?


Bit dark (at least on the crappy screen I'm using justnow), but looks much better, yeah.  

I think Strat may have a point in terms of how round it is; you could add a bit of slice-and-extrude into the middle to make it look rougher, IMO.  

WCM: The cutscene does show a lot of remaining internal girders, and, more relevantly, a big ridge in the internals; it's a big mess, not a clean cut.  If you look specifically at the bit where it tracks out of the hole, you can see it's by no means a clean cut; there's no reason to assume that the beam had the same amount of cutting/destructive power as it passed through the ship IMO.

 

Offline StratComm

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Or, as I was trying to indicate earlier, that different parts of the ship reacted the same way to the beam.  The cutscene makes it obvious to me that the beam took a while to punch through the main armor belt, but once it did the insides went up really quickly and their explosion ripped big chunks out of the ship.
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Last edited by StratComm on 08-23-2027 at 08:34 PM