Originally posted by Sheepy
You know guys, i have to say i agree with Trashman on this one. If we can add these lil things without braking the balance, why not?
As he said in the end it will come down to being cosmetic, im sure with the use of flags and scp trickery it can all be done.
I think i would make it more believable, its not exactly going to destroy the way the mission plays is it? Just that bit of extra gloss and imerssion.
Hell ... lurks off to FSU Forum.
That's just it, adding ships, regardless of where they are in the mission (unless they're off in the distance so far you, or any mission-critical ships around you, or anything story-centric like the Colossus, cannot interact with them) breaks mission balance. Sure, the missions can be re-balanced, but they are still not balanced the same as the

version was. A place adding additional ships may fit would be Apocalypse, where the cutscene shows a Hatshepsut and some other ships fighting off in the distance right before the supernova hits; if they were far enough away to not interfere with the mission IN ANY WAY (i.e. your fighters, enemy fighters, your capships, enemy capships, and within reason the player have no way of interacting with any of them) then it might be ok. But putting extra ships in missions where the player or important ships might interact with them, and where the only precident is someone's opinion on what should be there in his mind, is very much out of line for a bugfix. It is Singh's baby and he is free to do what he wants with it, but I'd love to have a main campaign with proper backgrounds that lets me play it as

wrote it and that seems to be what he's aiming for. And I think he's dismissed the extra ships argument anyway, so PLEASE drop it.