Author Topic: Peter Jackson to be executive producer for Halo movie.  (Read 6158 times)

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Peter Jackson to be executive producer for Halo movie.
**** IM CONVINCED!

OK CAN WE NOW TURN THE THREAD INTO A CASTING THREAD?! HIJAK W00T....

Master Chief/ Spartan 116 John:
Cortana:
Captain Keyes:
Sargent JOhnson: Samuel Jackson (dunno has the attitude)
Fred/ Spartan 012:
Linda/ Spartan 0xx: Chick playing in DOMINO
343 Guilty Spark:
Dr. Hasley:
Foehammer:
Jenkins:
Orbital Shock Drop Troopers/Marines (please add below lol):
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

 

Offline Mefustae

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Peter Jackson to be executive producer for Halo movie.
Quote
Originally posted by deep_eyes
peter jackson is gonna rock cause that means that hes going to have the same support and technology and more from what hes done with LOTR, especially since halo will be kinda like a trilogy.
with Halo 1 etc., then halo 2 that has since passed, i wont be suprised if he does some crazy ill trilogy "film all 3 movies" at once thing and make an awesome product!
He's the Executive Producer! He's not directing the bloody thing...:doubt:

@DeepBlue: ...Okay... fine, I conceed... this time...

 

Offline Singh

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Peter Jackson to be executive producer for Halo movie.
Quote
Originally posted by Deepblue
. It did innovate the role of vehicular combat in an FPS. To date I have not seen a better system in any other game. Then you have co-op. That's another one. Not to mention the perfectly balanced multiplayer.



Wrong. Vehicular combat was probably borne from Return Fire, Return Fire 2, and C&C Renegade. These games, especialyl the last 2, prominently had vehicular combat in the first person. Renegade was the first to actually use vehicular + normal controls as well as a smooth transitioning between both. It had also had a greater tanks/vehicles variety than Halo (loved blowing up Mammoths :D) ever fielded, so that statement is technically incorrect.
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Offline Deepblue

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Peter Jackson to be executive producer for Halo movie.
Quote
Originally posted by deep_eyes
**** IM CONVINCED!

OK CAN WE NOW TURN THE THREAD INTO A CASTING THREAD?! HIJAK W00T....

Master Chief/ Spartan 117 John: Doesn't matter as long as they have Steve Downs do the voice.
Cortana: CG + Jen Taylor voice.
Captain Keyes: Sarge. Stacker.
Sargent JOhnson: Samuel Jackson (dunno has the attitude)
Fred/ Spartan 012: Matt Damon (good with knives)
Linda/ Spartan 0xx:
343 Guilty Spark: Tim Dabado
Dr. Hasley: Jen Taylor (Cortana is based off of Dr. Hasley)
Foehammer:
Jenkins:
Orbital Shock Drop Troopers/Marines (please add below lol):
1. Random New Zealander.
2. Random New Zealander.
3. Random New Zealander.
4. Random New Zealander.
5. Random New Zealander.
6. Random New Zealander.
7. Random New Zealander.
8. Random New Zealander.
9. Random New Zealander.
10. Random New Zealander.


It's 117 heretic!!!

Fine, I'll play.
« Last Edit: October 05, 2005, 02:29:02 am by 944 »

 

Offline Deepblue

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Peter Jackson to be executive producer for Halo movie.
Quote
Originally posted by Singh



Wrong. Vehicular combat was probably borne from Return Fire, Return Fire 2, and C&C Renegade. These games, especialyl the last 2, prominently had vehicular combat in the first person. Renegade was the first to actually use vehicular + normal controls as well as a smooth transitioning between both. It had also had a greater tanks/vehicles variety than Halo (loved blowing up Mammoths :D) ever fielded, so that statement is technically incorrect.


Um... Renegade came out after Halo...

 

Offline Mefustae

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Peter Jackson to be executive producer for Halo movie.
It makes me feel dirty to admit (:p), but 'Blue's right; Halo came out on the 14th of November, 2001. While Command & Conquer Renegade came out on the 25th of February, 2002...

 

Offline Singh

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Peter Jackson to be executive producer for Halo movie.
It did? Darn! Feels like the opposite though....I played Renegade long before I ever touched Halo :/

Ah - just checked, the release dates are three months apart; so it can't be close enough to be copies either. Either way; it's implementation of vehicles were far better than anything Halo 1 or 2 came up with.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline aldo_14

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Peter Jackson to be executive producer for Halo movie.
Quote
Originally posted by Deepblue


It is not substandard when compared to such games. While it did not innovate much, it took elements of many games and combined them into something greater. It did innovate the role of vehicular combat in an FPS. To date I have not seen a better system in any other game. Then you have co-op. That's another one. Not to mention the perfectly balanced multiplayer.


From a PC (my) perspective, Halo is utter ****e.  I installed it a couple of days ago, and uninstalled it after less than half an hour.  The weapons are weedy and unconvincing, it's repetitive, the controls for the car thing are **** (too bouncy IIRC, and the inertia was annoying as hell), the story is quite dull & cliched, etc.  So I'd disagree; I would rate Goldeneye64 as better in console terms, and a lot of others in PC terms.

And co-op isn't exactly new, either.  Online w/ Serious Sam, and offline with Perfect Dark on the 64.  I think Halo is the most overhyped game in history, regardless of rankings.  If it's the best thing on the X-box?  I don't know.  I know my brother never plays it nowadays, if that's an answer, and he played G64 to death when we had it.

The flipside; the grenade-to-right mouse button binding was neat, although I'd rather have ironsights (god, I love those).  The recharging health I'm not sure of.... I guess the noise was neat.

However, Peter Jackson is a good catch.  This may be able to buck the general rule of ****e game movies, provided they don't over-commercialize it and get good people actually making the thing.  I mean, having PJ as the Exec Producer wouldn't mean much if Uwe Boll was directing, would it?

EDIT; http://www.theregister.co.uk/2005/10/05/peter_jackson_halo/
[q]ord of the Rings director Peter Jackson has been named as one of the upcoming Halo movie's Executive Producers. So has his missus, LoTR co-scriptwriter Fran Walsh.

Halo fanboys and LoTR buffs are now viewing the proposition much more enthusiastically, which was surely Microsoft's intention.

he software giant also announced that Jackson's Weta Studios, and its subsidiaries Weta Workshop and Weta Digital, would work on the movie. Indeed, it's that deal that almost certainly led to Jackson's Executive Producership.

The assumption is - and Microsoft is understandably doing nothing to suggest otherwise - that Jackson will have some creative input and/or oversight of the project, but in reality Executive Producerships are usually credits assigned as a way of getting individuals better financial deals.

Jackson's name on the credits, we reckon, is more about allowing Microsoft and partner 20th Century Fox to splash "from the director of the Lord of the Rings trilogy" all over the movie poster than anything else. Given what Jackson did to the Two Towers, Halo purists might prefer it if he left well alone.

In any case, Jackson is busy finishing King Kong right now, in order to get it in cinemas in December.

The Halo movie is due out in 2007, though as yet no cast or crew - beyond Jackson and Walsh, and scriptwriter Alex The Beach Garland - have been announced.

Unlike most if not all other computer and video games, Halo at least has a decent plot, which should translate nicely to the big screen, unlike, say, the upcoming Doom flick or the two Tomb Raiders.

Halo harks backs to Bungie's Marathon series, which managed to bring explorations of history, religion, metaphysics, identity, death and reincarnation, and artificial and non-artificial intelligence into the realm of first-person shooters. Few games have even attempted to tackle such concepts, let alone do so successfully.

Halo's storyline, while above par, doesn't have quite the same depth. But there could be enough there to lift it above all the other game-to-screen translations. Given Hollywood's record, however, it's hard to believe the movie will be anything more than "dust and echoes". ®
[/q]
« Last Edit: October 05, 2005, 05:43:50 am by 181 »

 
Peter Jackson to be executive producer for Halo movie.
Quote
Originally posted by Mefustae
He's the Executive Producer! He's not directing the bloody thing...:doubt:

@DeepBlue: ...Okay... fine, I conceed... this time...


no where did i say that he was directing. but when u have a powerful producer who can pull strings, if u know anything about the buisness is that the producers pull more wieght and have more control on the product theyre producing, director or not.

 

Offline Deepblue

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Peter Jackson to be executive producer for Halo movie.
Quote
Originally posted by aldo_14


From a PC (my) perspective, Halo is utter ****e.  I installed it a couple of days ago, and uninstalled it after less than half an hour.  The weapons are weedy and unconvincing, it's repetitive, the controls for the car thing are **** (too bouncy IIRC, and the inertia was annoying as hell), the story is quite dull & cliched, etc.  So I'd disagree; I would rate Goldeneye64 as better in console terms, and a lot of others in PC terms.

And co-op isn't exactly new, either.  Online w/ Serious Sam, and offline with Perfect Dark on the 64.  I think Halo is the most overhyped game in history, regardless of rankings.  If it's the best thing on the X-box?  I don't know.  I know my brother never plays it nowadays, if that's an answer, and he played G64 to death when we had it.

The flipside; the grenade-to-right mouse button binding was neat, although I'd rather have ironsights (god, I love those).  The recharging health I'm not sure of.... I guess the noise was neat.

However, Peter Jackson is a good catch.  This may be able to buck the general rule of ****e game movies, provided they don't over-commercialize it and get good people actually making the thing.  I mean, having PJ as the Exec Producer wouldn't mean much if Uwe Boll was directing, would it?

EDIT; http://www.theregister.co.uk/2005/10/05/peter_jackson_halo/
[q]ord of the Rings director Peter Jackson has been named as one of the upcoming Halo movie's Executive Producers. So has his missus, LoTR co-scriptwriter Fran Walsh.

Halo fanboys and LoTR buffs are now viewing the proposition much more enthusiastically, which was surely Microsoft's intention.

he software giant also announced that Jackson's Weta Studios, and its subsidiaries Weta Workshop and Weta Digital, would work on the movie. Indeed, it's that deal that almost certainly led to Jackson's Executive Producership.

The assumption is - and Microsoft is understandably doing nothing to suggest otherwise - that Jackson will have some creative input and/or oversight of the project, but in reality Executive Producerships are usually credits assigned as a way of getting individuals better financial deals.

Jackson's name on the credits, we reckon, is more about allowing Microsoft and partner 20th Century Fox to splash "from the director of the Lord of the Rings trilogy" all over the movie poster than anything else. Given what Jackson did to the Two Towers, Halo purists might prefer it if he left well alone.

In any case, Jackson is busy finishing King Kong right now, in order to get it in cinemas in December.

The Halo movie is due out in 2007, though as yet no cast or crew - beyond Jackson and Walsh, and scriptwriter Alex The Beach Garland - have been announced.

Unlike most if not all other computer and video games, Halo at least has a decent plot, which should translate nicely to the big screen, unlike, say, the upcoming Doom flick or the two Tomb Raiders.

Halo harks backs to Bungie's Marathon series, which managed to bring explorations of history, religion, metaphysics, identity, death and reincarnation, and artificial and non-artificial intelligence into the realm of first-person shooters. Few games have even attempted to tackle such concepts, let alone do so successfully.

Halo's storyline, while above par, doesn't have quite the same depth. But there could be enough there to lift it above all the other game-to-screen translations. Given Hollywood's record, however, it's hard to believe the movie will be anything more than "dust and echoes". ®
[/q]


You are entitled to your own opinion, but the majority of people would disagree with you.

And yes the PC version is not nearly as good as the Xbox version, considering that the game was designed with the Xbox in mind (not the concept mind you, that was originally for macs).

 

Offline Deepblue

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Peter Jackson to be executive producer for Halo movie.
One more thing about how perspectives change...

I just reinstalled Half-Life on my comp to play through it again. It quickly found its way into the recycle bin after A. Steam and B. The sucky game. Only a few games remain great after the test of time. I recently went back and played Goldeneye. Not only did it look nothing like my mind glorified it to be but I didn't find it as fun as Halo. Speaking for myself of course, Halo is one game that has never dimmed with age. It still looks and plays fantastic.

 

Offline Ford Prefect

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Peter Jackson to be executive producer for Halo movie.
I still love Half-Life. It's actually one of the few really outdated games I really like.
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Offline vyper

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Peter Jackson to be executive producer for Halo movie.
Kids today with their accurate AI and photorealistic textures... pfft, Half Life is still as good as ever even if it does use the Q2 engine.
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Peter Jackson to be executive producer for Halo movie.
Quote
Originally posted by Bobboau
was I the only one who read the title as "Peter Jackson to be executed for Halo movie." ?


No. :) That was the reason I came here, and imagine my disappointment. :doubt:

So...er...does Halo have a story? :|

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Offline Deepblue

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Peter Jackson to be executive producer for Halo movie.
It only has 3 books... :rolleyes:

From wikipedia:

http://en.wikipedia.org/wiki/Halo_universe

Quote
History

Early Conflicts

In the years 2160-2200, various governments and factions fought for control of Earth and its first Colonies. As overpopulation and unrest on Earth mounted, new political movements formed including the Jovian Frieden and Koslovics led by Vladimir Koslov, resurgences of Fascism and Communism which waged the Interplanetary, Rain Forest Wars Campaign and Mars clashes and were defeated by the United Nations Space Command.

The human colonization of the Orion Arm

In the years 2170-2291, the United Nations Space Command (UNSC) successfully develop humanity's first faster than light drive, the Shaw-Fujikawa Trans-light Engine. For the first time in history, the rapid colonization of other worlds is made possible. By 2390, 210 worlds had been occupied by humans, and were being actively terraformed to suit man's needs. These worlds are to become known as the Inner Colonies. By 2490, the UNSC's fledging Interstellar Empire had expanded to over 800 planets throughout the Orion Arm of the Milky Way Galaxy. During this period, the planet Reach becomes one of the two headquarters of the UNSC military and government (the other was Earth itself), and is destined to become the most heavily fortified world under human control and the Inner Colonies became the heart of the United Nations Imperial Government.

In addition, there were Brushfire Wars in the Outer Colonies in which Rebel Insurrections including the one at the Eridanus System led by Colonel Robert Watts were suppressed.

The Human-Covenant Wars begin

On February 3, 2525, first contact was made with an alliance of alien races that referred to itself as The Covenant. On that day, a single Covenant Warship exterminated the surface population of the Outer Colony of Harvest. Three UNSC battleships and a Colonial Military Administration scout ship, the Argo, were sent to investigate this incident and in doing so, engaged the Covenant ship in battle. Only one, the Heracles, managed to return to Reach badly damaged. The Heracles returned with a message that was sent to them pre-translated by the Covenant saying, "Your destruction is the will of the gods, we are their instrument". By December of the same year, the UNSC mobilized a massive fleet under the command of Vice Admiral Preston Cole, with orders to reclaim the Harvest Colony and impede the Covenant advance. Cole won the battle and reclaimed the glassed planet, but it required the sacrifice of over one third of his numerically superior fleet.

Covenant ships possess several technological features which make them far superior to their human counterparts. First, they have superior maneuvering and tracking abilities when employing faster than light travel (ships in Halo, like many other science fiction titles, achieve faster than light speeds by moving through an alternate realm. In Halo it is called "slipspace"). Although the Covenant and humanity use essentially the same techniques to enter slipspace, the Covenant are unaware that their engines can be used much more accurately than human technology.

Second, Covenant ships possess resilient, recharging shields, which must be destroyed in order to physically damage the ship. This is quite difficult, as they can withstand a near-direct nuclear explosion.

Third, Covenant ships employ more powerful weapons, including a form of guided plasma, which can often destroy human vessels in a single hit. It should be noted that the Covenant also uses plasma to exterminate the surface population of a planet (a process known as 'glassing').

The Cole Protocol

Quoted from Halo: The Fall of Reach, page 135:

United Nations Space Command Emergency Priority Order 098831A-1

Encryption Code: Red
Public Key: file/first light/
From: UNSC/NAVCOM Fleet H. T. Ward
To: ALL UNSC PERSONNEL
Subject: General Order 098831A-1 ("The Cole Protocol")
Classification: RESTRICTED (BGX Directive)

The Cole Protocol
To safeguard the Inner Colonies and Earth, all UNSC vessels or stations must not be captured
with intact navigation databases that may lead Covenant forces to human civilian population
centers.

If any Covenant forces are detected:
1. Activate selective purge of databases on all ship-based and planetary data networks.
2. Initiate triple-screen check to ensure all data has been erased and all backups neutralized.
3. Execute viral data scavengers. (Download from UNSCTTP://EPWW.COLEPROTOCOL/Virtualscav/fbr.091)
4. If retreating from Covenant forces, all ships must enter Slipstream space with randomized
   vectors NOT directed toward Earth, the Inner Colonies, or any other human population center.
5. In case of imminent capture by Covenant forces, all UNSC ships MUST self-destruct.

Violation of this directive will be considered an act of TREASON, and pursuant to UNSC Military
Law Articles JAG 845-P and JAG 7556-L, such violations are punishable by life imprisonment or
execution.

/end file/
Press ENTER if you understand these orders.

The SPARTAN Project

Several decades before contact with the Covenant was made, the UNSC military embarked on a secret project to create a group of elite soldiers that would deal with occasional unrest in the Colonies. Code-named SPARTANs, these genetically enhanced troops were trained from the age of six into a life of battle, and became a great asset against the Covenant. While humans suffered defeat after defeat in space, they could almost always prevail with the help of the SPARTANs in ground engagements. The main character of Halo's gameplay, the Master Chief, is a veteran SPARTAN.

All SPARTANs were given special armor designated MJOLNIR Mark V, which, in laymen’s terms, can increase their strength and speed. They were the only ones who could wear it, as those without the proper SPARTAN body training or body augmentations (like the SPARTAN upgrades) killed themselves with strength-enhanced convulsions.

The Battle of Reach
 
UNSC cruiser Pillar of AutumnBy 2552, many of Humanity's Outer Colonies have been destroyed by the Covenant (although they were routed at Sigma Octanus IV). In a move of desperation, UNSC orders a secret plan to capture a Covenant ship using a SPARTAN task force and find the coordinates of their home planet. A group of SPARTANs, led by the Master Chief, also known as Spartan 117, are chosen for this mission, and board a specially outfitted Halcyon-class cruiser, the Pillar of Autumn, under the command of Captain Jacob Keyes. This plan, however, is interrupted when the Covenant launch a surprise attack on the fortress world of Reach via automated probe attached to the UNSC Iroquois.

During this battle, half of Reach is overrun and glassed, and the human fleet is obliterated. Worse still, the Master Chief thinks that all of the SPARTANs but himself are killed on the surface of the planet (the SPARTANs are revealed to have survived in Halo: First Strike). The last remaining SPARTAN, the Master Chief, escapes with the Pillar of Autumn. In accordance with the Cole Protocol, the Autumn makes a blind slipspace jump, and emerges in the vicinity of an unexplored and remarkable world: Halo.



And thats just the prelude synopsis.
« Last Edit: October 05, 2005, 01:55:30 pm by 944 »

 

Offline Flaser

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Peter Jackson to be executive producer for Halo movie.
Quote
Originally posted by vyper
Kids today with their accurate AI and photorealistic textures... pfft, Half Life is still as good as ever even if it does use the Q2 engine.


Half-Life was the first game with cinematic scripting that brought the whole environment to life - a pitty though that it was a one-pass thing though...once done with the environments weren't all that dynanic.

Still it was the first game to offer such a cinematic experience since Another World.
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Offline WeatherOp

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Peter Jackson to be executive producer for Halo movie.
Quote
Originally posted by Deepblue


1. Game rankings

Halo: 95.6% (Xbox version, much better than PC version)

Halo 2: 95.0%

Half-Life: 94.5%

Half-Life 2: 95.5%

Like I said, one of the best FPSs THIS gen.

2. Bungie is overseeing development of the movie to make sure it stays on track.


Ummm, show the whole list next time.

The Legend of Zelda: Ocarina of Time      N64     98.1%
Soul Calibur    DC    96.7%
Resident Evil 4    GC    96.3%
Super Mario 64    N64    96.3%
Metroid Prime    GC    96.2%
Tekken 3    PS    95.8%
Halo: Combat Evolved    XBOX    95.6%
Half-Life 2    PC    95.5%

Now last time I checked MP and RE4 was FPS. And here is the URL to back it up.

http://www.gamerankings.com/itemrankings/bestworst.asp
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Offline Deepblue

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Peter Jackson to be executive producer for Halo movie.
Quote
Originally posted by WeatherOp


Ummm, show the whole list next time.

The Legend of Zelda: Ocarina of Time      N64     98.1%
Soul Calibur    DC    96.7%
Resident Evil 4    GC    96.3%
Super Mario 64    N64    96.3%
Metroid Prime    GC    96.2%
Tekken 3    PS    95.8%
Halo: Combat Evolved    XBOX    95.6%
Half-Life 2    PC    95.5%

Now last time I checked MP and RE4 was FPS. And here is the URL to back it up.

http://www.gamerankings.com/itemrankings/bestworst.asp


Um, no they are not. RE4 is TP survival horror while MP is a first person adventure. No go. It still goes to show that Halo is one of the best FPSes this gen nonetheless.

 

Offline StratComm

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Peter Jackson to be executive producer for Halo movie.
Um, you have a gun in Metroid Prime that you shoot stuff with, and it is presented from the first-person perspective.  How is that NOT a first-person shooter?  (Or for that matter, beyond the fact that it doesn't involve demons or a portal to Hell, what sets it apart from Doom as a genre?).  I've never played RE4, but I believe it too fits that description.  The frequency with which you shoot things and the genre of the game are not directly related.

Oh, wait.  X-Box fanboy.  4 of top 5 titles on Nintendo platforms.  Ok, nevermind, nothing to see here ;)
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Offline Deepblue

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Peter Jackson to be executive producer for Halo movie.
RE4 is not first person, and Metroid is more of a puzzle game.