OK well, here are two methods.
The first method is the one I had at first. Now, with this method, you can really slow the camera down, but it has a some problems.
You have to make sure that the counter, when divided comes out to the exact start position, or else the camera will jump back, and there will be a delay before the camera moves. This makes it a real pain, but this was the only way that let you slow down the camera enough. At the same time, it's really jittery, unless you are far away from objects.
The second method is much clearer, but you can't slow the camera more than the given example, because FRED/FS2 can't deal with fractions this way. It seems it only accepts them in methods as posted above.
This method doesn't have the problem with setting the starting location, and the fast camera movement makes it hard to discern the jitteriness. The only thing to remember is that when you increase the speed, you need to decrease the counter to cover the same distance.
[I know the division to set speed is not needed, but you can see what I was trying to do - so you could just set speed(0) to the unit you want (1,2,3... and then divided the counter distance)]
Anyways, as was metioned above, we really just need a camera-dolly SEXP.