Originally posted by TrashMan
If you read what I wrote then you would see that I propsed a recovery ship option.
Not very useful in any mission where you get outnumbered and told to run by command is it though?
Originally posted by TrashMan
An escape pod is just that - an escape pod. Designed to save your sorry ass when hte fighter blows - like an ejection seat.
The Shivans are xenophobes. They'd blow anyone in an escape pod away.
The NTF rejected BETAC including it's articles on prisonners of war. They'd blow anyone in an escape pod away.
The HOL think that the Shivans are going to kill everyone. They'd blow anyone in an escape pod away.
Pirates in general are murderers and thieves. Most of them would blow anyone in an escape pod away if only to silence their radios.
Has anyone ever considered the fact that maybe Freespace fighters do have escape pods but it's just that no one we've yet seen has ever been stupid enough to use one?
As far as I can see you're better off staying with the fighter under almost every circumstance.
Originally posted by TrashMan
And hte problem with hte ship-create is I can't create antoher Alpha 2 if there is one allready. Would hte game treat it as the original ship and route messages tough it?
- Create a pod called Alpha 2< ALT followed by 4 numbers >.
- In the same event write this value into a string variable called Who'sAlpha2 with a default value of "Alpha 2".
- Use this string variable instead of "alpha 2" in every send-message SEXP.
- Kick yourself that you haven't been using string variables for ages even though the beta version of my FAQ has had an explaination available for them here for over a month. :D
Of course that's dependant on it being possible to affect a
ship-created ship with a SEXP but we never know if that works or not until someone gives it a try.
Hell even if that doesn't work all you need to do is change the SEXP so that the message comes from #Alpha 2 instead of alpha 2 and apart from the disappearance of the targetting brackets no one would notice the difference.
Originally posted by TrashMan
Interesting... So you see no benefit to anyone in this?
Nope. WMCoolmon's objection is that he implimented the create ship SEXP largely to satisfy your request to have escape pods but instead of saying thank you and using it you're bothering him to spend a large amount of time working on a feature that you want, that no one else has expressed an interest in and that could be implemented using SEXPs by anyone else who was interested in it.
This isn't the first time you've asked for everything on a plate and basically try to sway someone by demanding/insisting that it was a valuable feature even though the programmer involved didn't particularly think so.
I'd already posted in the thread to say that it was possible to implement escape pods. If you want to ask how to use current features to implement escape pods I'll be more than happy to tell you.
If you want to make snide comments in an effort to get a programmer to do all the work for you then you'll just get the thread locked.