Author Topic: Another Terran Corvette  (Read 20431 times)

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Offline Axem

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:sigh: Emo turrets...

But uh, don't get your hopes up for that. With the search borked, I'm having a hard time finding the documentation for those subobject animation triggers.

 

Offline StratComm

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For turrets:
after Default PBanks(...):
Code: [Select]

$animation=triggered
$type="inital"
+relative_angle: [depression (degrees)],[Rotation (degrees)],0


Generally, the same applies for any subobject, with the three values being the x, y, z rotation of the subobject.  The doors for the sensor panels, for example, would be rotation in X and Z most likely.  Script-triggered animation, on the other hand, I don't know how to do.

EDIT: On that note, what do those sensor arrays look like if they are behind the door rather than on it?
« Last Edit: October 13, 2005, 09:35:30 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Axem

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Super! Now is that just for the barrels or the whole turret? Like just adjusting the inital angle of the turrets or making the turret hide within the hull of the ship?

 

Offline StratComm

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That just adjusts the angle of the barrels.  Put them down flat though (90,0,0) and I think they'll hide themselves well enough.  The rotation value is useful if you want a topside turret to start out facing backwards or a belly turret to start facing forwards.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline StratComm

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Quote
Originally posted by mikhael

Quote
Originally posted by Turret_MP_1
More than you can possibly imagine. My capacity for mental activity of all kinds is as boundless as the infinite reaches of space itself. Except of course for my capacity for happiness. My capacity for happiness you could fit into a matchbox without taking out the matches first.

 


I didn't get this until I re-read what I had posted.  And I'll admit, in all the time I've been using that term, I've never thought of it that way :p
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Axem

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It'll be good enough. I always make my turrets with the barrels pointing forward, and I like to make longer barrels, but then FS forces me to raise them and, It. Just. Sucks. But I remember FreeSpace initially pointing them forward a few months ago or something.

Anyhow, WIP pic of the mapping. Note this is with stock maps, so it'll look infinitely better with the MediaVP maps on.

Second pic shows a redone AWAC done to fit :V:'s map. Which gives me an idea for something else later... :drevil:




I also think I used TCov7A a bit too much...

 

Offline StratComm

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Hmm... interesting.  The maps may be undertiled (given the precedent set by the Deimos, scary as that is) and there are some things that I would do a little differently, but it looks good.  I would suggest that you angle the plating on the bottom of the nose to line up with the geometry, if nothing else.

EDIT: I'm dying to poke at this model.  I can wait until it's released of course, but if you wouldn't mind someone else looking at the source file... ;)

And save that AWACs dome.  It'll definitely be useful for... something else :drevil:
« Last Edit: October 13, 2005, 10:31:20 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Re: Another Terran Corvette
Quote
Originally posted by Axem




Maybe this time I'll actually finish a ship and release it. :p [/B]


DIEMOS MK2 GOD DAMN IT! forget what everyone else says! it rules! it looks good, can be uber menuverable!

 

Offline Mefustae

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Quote
Originally posted by Axem
I fail to see the need for an umbrella in space...:p

 

Offline Prophet

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It's for those occasional meteor showers... :p
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline WMCoolmon

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Exactly what I was thinking...give it some kind of greyish texture and I think it'd look a lot more military.

Edit: Will this make use of Bobb's submodel animation code? ;7
-C

 

Offline Axem

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It'll make use of whatever subobject animation is available. I know docking is possible for the docking port on the bottom, but not so sure about if it can be triggered through FRED for the AWACS doors. Otherwise you'd need to control the doors through FRED, and that can get messy.

 

Offline Axem

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Ze mapping continues




So I took Stratt's advice and upped the density of the maps, and I think it does look a lot better. I also started to clean up some of the rotated/distorted/sucky maps. I haven't readded the single part turrets yet, but that's the second last step.

The last would be getting it ready for an ingame test. :D

 

Offline WMCoolmon

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Quote
Originally posted by Axem
So I took Stratt's advice and upped the density of the maps, and I think it does look a lot better.


:nod:
-C

 

Offline StratComm

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Much better on the top :nod:

Though to be honest the bottom (where you rotated the maps) looked better with less map density.  Also (and it's relatively unimportant) it'd be nice if there wasn't a seam on the top shell between the top and the sides.  Getting that right can be tricky though so I don't think it needs to be perfect.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Axem

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Yeah, that seam is really bugging me. I've tried fixing it, but it always appears distorted at another angle. :sigh:

 

Offline StratComm

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When in doubt, fix it with more geometry.  A small inset or something along that line would make it appear less obvious (I'm thinking take the entire top and bevel it down a tad, so that there's another perpendicular surface between where the two mappings meet).  Just something to break up the surface; it doesn't need to be very pronounced.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Singh

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Some suggests for class names:

Trireme Class
Bismark Class :p
Yeti Class :p
Soyuz Class
Crusader Class
Striker Class
Claymore Class
Longbow Class
Auxesia Class
Meritious Class
Excellence Class
Independence Class
Republic Class


/Ridiculous Suggestions ;)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Nuke

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if it was me id call it the burzum class. as my traditions of naming ship classes after black metal bands and the occursed stagenames of their members :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Mongoose

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Quote
Originally posted by Nuke
if it was me id call it the burzum class. as my traditions of naming ship classes after black metal bands and the occursed stagenames of their members :D

"Burzum" didn't originate as the name of a black metal band ;)