Originally posted by Goober5000
Bah. Go look at my warp drive mission... it shows you exactly how to achieve the same effect in any newer build using every-time.
Not quite. The advantage of using the builds with the bug in them is that I don't need to supply the name of the ship. Without that bug I'm going to have to supply the name for 200+ ships (Which without the string concatenate and Int > String SEXPs means a
very big every-time argument SEXP with a list of over 200+ names (BTW When-argument seems to break down when the list of arguments is over 200-300 arguments. Not that anyone else is likely to be doing anything crazy enough to justify a bump but I thought I'd mention it

)
The other disadvantage is that the bugged version of the SEXP seems to hit a limit and stop when you're looking at the spawning point. When I was spawning ships and looking away I ran the risk of spawning too many and crashing the game.
Using a method of determining how many ships I'm going to get other than letting the game determine it at runtime is likely to cause me more crashes if I set the number too high and get me less ships than I could otherwise if I set the number too low.