Author Topic: And The Sky Full Of Hercs [IMG HEAVY]  (Read 29444 times)

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Offline Corsair

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And The Sky Full Of Hercs [IMG HEAVY]
:lol:

http://homepage.ntlworld.com/karajorma/Misc-Pics/MoreShoals06.jpg

This one almost looks like one out of those comics that Dark_4ce made a while back...
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline karajorma

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And The Sky Full Of Hercs [IMG HEAVY]
Okay last one for today :) Here's what happens when you get about 30 Aeoluses to kamikazi a Sathanas :)

Click me

And while I'm at it here's what Bearbaiting should have looked like perhaps.
 

And a picture of a lot of ships shooting at something :)

« Last Edit: December 21, 2006, 05:19:36 pm by Sandwich™ »
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Offline Ulala

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And The Sky Full Of Hercs [IMG HEAVY]
That's awesome. I could never get kamikazi to work right...
I am a revolutionary.

 

Offline Singh

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And The Sky Full Of Hercs [IMG HEAVY]
odd....I tried using the 10-14 build on this, but recieved an error about the sexp. Do you have the 10/9 build on hand, Karajorma? :/
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Charismatic

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And The Sky Full Of Hercs [IMG HEAVY]
This ***t should be highlighted. This is sweet ***t.

Try a few colossus  vs a sathy.
Also, have like 5 shivan corvetts in defence formation, vs like 500 loki or Ares. I think pics would look better with more enemy contact shooting back.

Can u do multiple friendly\hostile fighters in same mission vs eachother?

Get some good Ares shots. Ares is da bomb. And Diemos.
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Offline karajorma

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And The Sky Full Of Hercs [IMG HEAVY]
Quote
Originally posted by Singh
odd....I tried using the 10-14 build on this, but recieved an error about the sexp. Do you have the 10/9 build on hand, Karajorma? :/


Like I said (rather abiguously when I look back on it) you need to use a build from between 9th October and 12th of October. WMC has changed the SEXP into an action operator and fixed the bug so the way the mission is set up will give you an error and even if it did work all you'd get was one ship.

The 12th of October Build is available from here.

Quote
Originally posted by Charismatic
Try a few colossus  vs a sathy.


The Colossus crashed the game every time I tried it. That might be different if I make sure I'm looking at it when it gets created.


Quote
Originally posted by Charismatic
Also, have like 5 shivan corvetts in defence formation, vs like 500 loki or Ares. I think pics would look better with more enemy contact shooting back.


The mission is there if you want to play with it :)

Quote
Originally posted by Charismatic
Can u do multiple friendly\hostile fighters in same mission vs eachother?


Now there's an idea...... :D
« Last Edit: October 15, 2005, 03:18:32 am by 340 »
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Offline DaBrain

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And The Sky Full Of Hercs [IMG HEAVY]
This is really cool!


I thought I could take on those bombers, but I was wrong...

... just the right time for the Shivan Super Laser.  :drevil:





They are using their turrets only!

I'm convinced. I think BoE style missions might be cool.


And this also reminds me of a benchmark test. I've just learned my CPU is the limiting factor in my system.

Turning on AA and AF doesn't change the fps...
« Last Edit: December 21, 2006, 05:20:12 pm by Sandwich™ »
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Please PM me in case you want to apply
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Offline karajorma

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I take it back. THIS is what Bearbaiting should have looked like :)






Incidentally I accidentally called in an Orion by mistake and got this shot :)
« Last Edit: December 21, 2006, 05:20:51 pm by Sandwich™ »
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Offline Goober5000

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And The Sky Full Of Hercs [IMG HEAVY]
Quote
Originally posted by karajorma
Like I said (rather abiguously when I look back on it) you need to use a build from between 9th October and 12th of October. WMC has changed the SEXP into an action operator and fixed the bug so the way the mission is set up will give you an error and even if it did work all you'd get was one ship.
Bah.  Go look at my warp drive mission... it shows you exactly how to achieve the same effect in any newer build using every-time.

But your Bearbaiting version looks awesome. :D

 

Offline NGTM-1R

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And The Sky Full Of Hercs [IMG HEAVY]
Pity that can't be done ingame and still be really playable. 'Cuz it would be awesome to do Bearbaiting like that.
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Offline karajorma

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Quote
Originally posted by Goober5000
Bah.  Go look at my warp drive mission... it shows you exactly how to achieve the same effect in any newer build using every-time.


Not quite. The advantage of using the builds with the bug in them is that I don't need to supply the name of the ship. Without that bug I'm going to have to supply the name for 200+ ships (Which without the string concatenate and Int > String SEXPs means a very big every-time argument SEXP with a list of over 200+ names (BTW When-argument seems to break down when the list of arguments is over 200-300 arguments. Not that anyone else is likely to be doing anything crazy enough to justify a bump but I thought I'd mention it :D )

The other disadvantage is that the bugged version of the SEXP seems to hit a limit and stop when you're looking at the spawning point. When I was spawning ships and looking away I ran the risk of spawning too many and crashing the game.
 Using a method of determining how many ships I'm going to get other than letting the game determine it at runtime is likely to cause me more crashes if I set the number too high and get me less ships than I could otherwise if I set the number too low.
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Offline Goober5000

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Quote
Originally posted by karajorma
Not quite. The advantage of using the builds with the bug in them is that I don't need to supply the name of the ship.
Whoops, I forgot about that.  Fixed: you can now specify "<none>" for the ship name and it will auto-generate them. :)
Quote
The other disadvantage is that the bugged version of the SEXP seems to hit a limit and stop when you're looking at the spawning point. When I was spawning ships and looking away I ran the risk of spawning too many and crashing the game.
 Using a method of determining how many ships I'm going to get other than letting the game determine it at runtime is likely to cause me more crashes if I set the number too high and get me less ships than I could otherwise if I set the number too low.
I'm not sure why that is, but whichever way you use the sexp shouldn't matter to if the game caps the limit or not.

 

Offline Taristin

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And The Sky Full Of Hercs [IMG HEAVY]
Why did I get an email about this being nominated as newsorthy? :wtf:
Freelance Modeler | Amateur Artist

 

Offline StratComm

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And The Sky Full Of Hercs [IMG HEAVY]
Maybe 'cause you're a moderator for this forum?
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ghost

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And The Sky Full Of Hercs [IMG HEAVY]
In response to the guy that thought they couldn't be done very well:

http://homepage.ntlworld.com/karajorma/Misc-Pics/GrizzlyBearBaiting04.jpg

His FPS is up at 20. That's somewhat playable. Just use lower poly models with lower res textures(not too low though :D ).
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[/sarcasm]

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The Greatest Game in Existance

 
And The Sky Full Of Hercs [IMG HEAVY]
Nice Deployment BUG LOLOL!

 

Offline karajorma

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Quote
Originally posted by Ghost
In response to the guy that thought they couldn't be done very well:

http://homepage.ntlworld.com/karajorma/Misc-Pics/GrizzlyBearBaiting04.jpg

His FPS is up at 20. That's somewhat playable. Just use lower poly models with lower res textures(not too low though :D ).


The FPS is 20 because I'm taking a screenshot. It was actually smoother than that before I pressed the PrtScrn button :)

The problem is that once you get too many ships the game stops registering impacts so none of your shots actually hit anything.

That said spawning ships appears to have a lower overhead than putting them in manually so I may see if it's possible to push up the number of ships in a mission like bearbaiting. :)
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Offline Singh

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And The Sky Full Of Hercs [IMG HEAVY]
I just played around with the mission - pretty neat stuff, to say the least!

Some pictures, followed by a video (and yes, it does have Wagner's Flight Of the Valkyries! But it only covers 80% of the video, as opposed to all of it)

Apologies for the sucky compression artifacts. Xvid codec required to play it.

www.game-warden.com/singh/Flight1.avi
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Singh

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And The Sky Full Of Hercs [IMG HEAVY]
Screenshots:








« Last Edit: December 21, 2006, 05:22:42 pm by Sandwich™ »
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline karajorma

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And The Sky Full Of Hercs [IMG HEAVY]
Great screenshots Singh :) I'm downloading the video as we speak :) I've already seen the effect in action in the game of course but I'm interested in seeing what you've done with it :)

(BTW for those who didn't notice I have posted the mission on one of my posts with a load of pictures in it. :) I'm guessing that most people were too busy looking at the pics to spot that :D )
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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