Author Topic: And The Sky Full Of Hercs [IMG HEAVY]  (Read 29491 times)

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Offline Singh

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And The Sky Full Of Hercs [IMG HEAVY]
I've actually done nothing special with it, with exception of changing the background. But I did manage to get a few worthy angle shots of the Ursas as they attacked the Ravana :drevil:
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline DaBrain

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And The Sky Full Of Hercs [IMG HEAVY]
Wow, the video clip is awesome! :)

I love this thread. :yes:
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline karajorma

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And The Sky Full Of Hercs [IMG HEAVY]
Then you'll love this even more.

Bearbaiting!

There's a bug in the current version of CVS so I've included two versions. The should-work version is for when the bug is fixed. The does-work version is playable now though you will need to use the 14th or 16th October CVS builds. The mission is certain to crash with anything earlier.

There are bound to be collision detection problems but what the hell it's Bearbaiting with more than 120 extra ships in it :D
« Last Edit: October 16, 2005, 09:29:46 am by 340 »
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Offline Singh

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And The Sky Full Of Hercs [IMG HEAVY]
holy sweetness!!

Time to take more Fraps videos!! This is soooo gonna be cool! :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline karajorma

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And The Sky Full Of Hercs [IMG HEAVY]
BTW I should mention that due to the bug there are about 5-10 friendly shivan mara's in the mission.

ummmmm......... They're SOC operatives on a secret mission that went horribly wrong. That will explain it :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline WMCoolmon

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And The Sky Full Of Hercs [IMG HEAVY]
Or bi-curious Shivans.
-C

 

Offline taylor

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And The Sky Full Of Hercs [IMG HEAVY]
Quote
Originally posted by karajorma
Bearbaiting!

Hmm, not as bad as I thought performance wise.  It never dipped below 23 FPS on me and was pretty playable.  We might have to see about making the collision pairs dynamically allocate though, in sanely sized batches, to get around that particular problem.

For performance during that mission:
Code: [Select]
compute_num_homing_objects():
    calls: 4,962,496
    CPU time spent: 108.27 seconds
    percent of mission time: 21.63%
    time per execution: ~0.0000218176 seconds

ship_name_lookup():
    calls: 3,299,491
    CPU time spent: 25.9 seconds
    percent of mission time: 5.18%
    time per execution: ~0.000007849696 seconds

collide_remove_weapons();
    calls: 24,999
    CPU time spent: 14.05 seconds
    percent of mission time: 2.81%
    time per execution: ~0.00056202

vm_vec_mag() was 16.80 seconds, but with 313,809,411 calls.  Everything else was less than 10 seconds.

 

Offline DaBrain

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And The Sky Full Of Hercs [IMG HEAVY]
This would be great for SoL. I'd like to see a lot of enemies at the same time. Low-poly+low-res of course. ;)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Goober5000

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And The Sky Full Of Hercs [IMG HEAVY]
The only problem with ship-create is that not all the sexps are guaranteed to work properly.  The reason is that none of the ship-create ships are on the arrival list for that mission, and some sexps check the arrival list to determine whether a condition is true, false, known true, or known false.  So these sexps could possibly have weird behavior.

The good news is that if you run into this sort of sexp problem, chaining it to the sexp that created the ship should solve it. :)

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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And The Sky Full Of Hercs [IMG HEAVY]
Quote
Originally posted by karajorma


The FPS is 20 because I'm taking a screenshot. It was actually smoother than that before I pressed the PrtScrn button :)

The problem is that once you get too many ships the game stops registering impacts so none of your shots actually hit anything.

That said spawning ships appears to have a lower overhead than putting them in manually so I may see if it's possible to push up the number of ships in a mission like bearbaiting. :)


'xactly. I'm fairly sure that there's shots visibly passing through a ship in that screenie.
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And The Sky Full Of Hercs [IMG HEAVY]
And thus, despite all claims to the contrary, it is proven that we all really like BoE style battles deep inside =)

 

Offline delta_7890

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And The Sky Full Of Hercs [IMG HEAVY]
So...freaking...awesome.
~Delta

 

Offline taylor

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And The Sky Full Of Hercs [IMG HEAVY]
Well, dynamically allocated collision pairs (on the plus side of 99,000 of them) later and the good guys get their butts whooped.  Actually they get utterly stomped, very quickly.  About 2 minutes into the mission and I was alone.  Around 14 kills later and it was deathroll time for me too.

But it was still cool. :D

 

Offline Ghost

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And The Sky Full Of Hercs [IMG HEAVY]
I'm definitely playing this tomorrow. Those screenies look effing sweet.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

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The Greatest Game in Existance

 

Offline TrashMan

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And The Sky Full Of Hercs [IMG HEAVY]
How big is hte normal ship limit (ships in mision at once - not counting waves)?
I recall making a few highly intense missions myself with TONS of ships and fighters, but I don't recall hitting the limit...yet
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Offline karajorma

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And The Sky Full Of Hercs [IMG HEAVY]
Well I've bounced off the hard limit of 400 ships in the game a few times while making these missions. However I doubt FRED will let you place anywhere near that many ships. I only got away with it cause I'm spawning them.
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Offline Galemp

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And The Sky Full Of Hercs [IMG HEAVY]
Bearbaiting? Fa. This should be High Noon. ;7
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline TrashMan

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And The Sky Full Of Hercs [IMG HEAVY]
You don't need that many..in theory, with waves, you could put thousands of shps in the mission - the thing is, only 100 or so of them would be in the area at once.
Which is still significant.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline karajorma

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And The Sky Full Of Hercs [IMG HEAVY]
Quote
Originally posted by Galemp
Bearbaiting? Fa. This should be High Noon. ;7


I said I'd be doing that one next :) I've heard about the same number of complaints over the years about both missions :)  

With luck I should be able to control the number of ships I'm spawning now that the SEXP is (hopefully) working properly which means I can balance the mission so that it's playable. :D

I should even be able to split the ships up between the two capital ships so that each one has a swarm of fighters over it :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Charismatic

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And The Sky Full Of Hercs [IMG HEAVY]
Quote
Why did I get an email about this being nominated as newsorthy?

That probably was me. I think this has great potential. Amazing eyecandy.
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