Author Topic: HELP! FS2 .tbl problems  (Read 1684 times)

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Offline EAD_Agamemnon

  • 28
  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
HELP! FS2 .tbl problems
I figured it out once before, but somewhere along the line, I forgot how I fixed the problem.

After watching BABYLON 5, I've decided to make the big ships in FS2 use all laser cannons. I modified the weapons.tbl to make the big ship turrets fire faster and faster reload rates. I save the modified tbl into the TABLES folder. I load the 1st mission in the fs2 campaign (this mission I've always used to test out my weapons modifications), I activate the weapons change cheat, fire at the Satis ships till they return fire (I make them invincible then do this so I can more quickly get an idea if it worked).  My changes didnt work....the TERRAN TURRET which comes standard on the Satis, my altered fire and rearm rate, didnt take effect....I even removed the "Big Ship" flag.

The only thing that seemed to work was when I initially changed the ship.tbl, I gave the Vasudan destroyer all lasers, which worked...just the weapons.tbl changes didnt work......and a later test to see if anything worked....I gave the Satis the Morning Star...and it didnt work.
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Try using the "same turret cooldown" flag.
-C

 

Offline EAD_Agamemnon

  • 28
  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
I'll try and see if that works...hopefully....

But will I doubt that will solve my problem of the tbl changes not working properly...if at all...
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline EAD_Agamemnon

  • 28
  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
Tried, no effect.

"same turret cooldown" flag ... should I be putting a cooldown number in that?

Even my simple change of the laser bitmap file didnt change....i made it from the FS2 amber color to the TBP R2.0 bitmap for the Heavy Plasma Cannon (better eye candy), and even that didnt take effect.....

bump
« Last Edit: October 13, 2005, 08:45:35 pm by 2479 »
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline StratComm

  • The POFressor
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  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
No need to bump, we'll get to it.

If the table isn't taking effect, something is taking precedence over it.  Where do you have weapons.tbl stored?
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline EAD_Agamemnon

  • 28
  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
I put the tbls in the tables sub folder

I THINK last time i fixed it I took SPARKY_FS2 and turned it into its individual folders so IT would be out of the way

I just did that and it didnt fix the problem

I have an older tbl that I made (I presume its a backup of the one i made last time I tried modifying the tbls), that I'll try...but I'm not holding out any hopes
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Check and see if you've got an errant table floating in either your FS2 root directory or in \data.  Actually, list all of the directories in the FS2 root directory, since there may be something strange there.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline EAD_Agamemnon

  • 28
  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
i had a backup WEAPONS tbl fin my main directory...took it out and tested it ..... using the TERRAN TURRET WEAK which I plan to use as shp interceptor....well...the rapid fire works now

I used the old backup weapons.tbl I had from one of my previous attempts. However, my change to the laser bitmap didnt take effect though (I looked and ill just hat to change the R,G,B numbers)

Going to test the ships tbl again to see if that works at all
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Yep, that's what I figured.  When not using -mod, files outside of a VP in the root directory get full precidence over anything in the subfolders of \data.  The same goes for maps, models, missions, whatever.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline EAD_Agamemnon

  • 28
  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
maybe thats why my later attempt at weapons effects after finally reinstalling... didnt work right...well the Satis outfit with the modfied TERRAN TURRET WEAK was enough to send me flying backward even at full burn and afterburners...so the problem appears to be fixed...now I just have to fix the laser color
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline EAD_Agamemnon

  • 28
  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
thankyou...
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Just so you know, the recent CVS builds now contain eXtendable Modular Tables. (XMTs)

So you can just specify the fields you want to change like so:
"data/tables/???-wep.tbm":
Code: [Select]
#Primary Weapons
$Name: Terran Turret
+nocreate
@Laser Color: 0 255 255
#End


You can replace the "???" in the filename with anything you like, the "-wep" is needed to tell fs2_open that the modular table is based off of weapons.tbl. ("-shp" would tell it that the table is based off of ships.tbl)

The "+nocreate" means that FS2_open won't try to make the weapon if it doesn't already exist. Basically if you're just modifying weapons that already exist, and not adding your own, you should use that field.

The benefit to this is that it's much much more compatible; it will work with both mediaVP and non-mediaVP tables, and it's less likely to mess up a mod if you accidentally have them in the same directory. It's also obvious what you've changed from the original weapons.tbl file.
-C

 

Offline StratComm

  • The POFressor
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    • http://www.geocities.com/cek_83/index.html
Any particular reason why
Code: [Select]

#Secondary Weapons
$Name: EMP Adv.
+nocreate
$Model File: EMPulse.pof
#End

doesn't work then?
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Can't come up with any particular reason off the top of my head. Is it just not seeming to apply, or is it giving some kind of error in debug builds?
-C

  

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Throws an error on the +nocreate flag.  I haven't tried it much, but I was attempting to use a modular table to debug the EMP Adv. missile model.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM