Author Topic: Orginal BSG mod calling for aid...  (Read 25239 times)

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Offline Getter Robo G

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Orginal BSG mod calling for aid...
Sorry if it sound like I was complianing (in fact it was getting so bad I was thinking of posting in the Source threads to START complaining :D ). You of all people should rememeber how I hate posting anything in there, except as a last resort, as I don't want to distract the SCP team from their works.

And guess what, on further testing it now works... The odd thing is there is now no indication why it was having those problems.

Leaving just the two entries that came with 3.6.7 it still had errors when I ran it, and then with no changes the next time it was run it worked flawlessly (except for no blinky lights on the models?)

Ah the mysteries of code...


Thanks for the link Raptor, I'll see if I get lucky.
« Last Edit: October 30, 2005, 03:15:45 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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  • Elite Super Robot Pilot
Orginal BSG mod calling for aid...
Bad news...

PCS:  BSP stack overflow error

Modelview:  "cancelled due to error, too many uv coordinates"

I even tried high poly cob2pof: Write access error
Soffset 58: -0.000000, 0.000000, 0.000000

 Finding BSP data
 Vcount = 9476
 Pcount = 12018
 Scount = 59
 chunknum = 59
 doing 1: Segment = 0
 doing 1: n_verts = 629
 doing 1: n_norms = 3012
 doing 1: Segment = 1
 doing 1: n_verts = 24
 doing 1: n_norms = 100
 doing 1: Segment = 2
 doing 1: n_verts = 24
 doing 1: n_norms = 100
 doing 1: Segment = 3
 doing 1: n_verts = 60
 doing 1: n_norms = 260
 doing 1: Segment = 4
 doing 1: n_verts = 275
 doing 1: n_norms = 1256
 doing 1: Segment = 5
 doing 1: n_verts = 60
 doing 1: n_norms = 260
 doing 1: Segment = 6
 doing 1: n_verts = 275
 doing 1: n_norms = 1256
 doing 1: Segment = 7
 doing 1: n_verts = 60
 doing 1: n_norms = 260
 doing 1: Segment = 8
 doing 1: n_verts = 275
 doing 1: n_norms = 1256
 doing 1: Segment = 9
 doing 1: n_verts = 60
 doing 1: n_norms = 260
 doing 1: Segment = 10
 doing 1: n_verts = 275
 doing 1: n_norms = 1256
 doing 1: Segment = 11
 doing 1: n_verts = 60
 doing 1: n_norms = 260
 doing 1: Segment = 12
 doing 1: n_verts = 275
 doing 1: n_norms = 1256
 doing 1: Segment = 13
 doing 1: n_verts = 60
 doing 1: n_norms = 260
 doing 1: Segment = 14
 doing 1: n_verts = 275
 doing 1: n_norms = 1256
 doing 1: Segment = 15
 doing 1: n_verts = 60
 doing 1: n_norms = 260
 doing 1: Segment = 16
 doing 1: n_verts = 275
 doing 1: n_norms = 1256
 doing 1: Segment = 17
 doing 1: n_verts = 60
 doing 1: n_norms = 260
 doing 1: Segment = 18
 doing 1: n_verts = 275
 doing 1: n_norms = 1256
 doing 1: Segment = 19
 doing 1: n_verts = 60
 doing 1: n_norms = 260
 doing 1: Segment = 20
 doing 1: n_verts = 275
 doing 1: n_norms = 1256

Hope this helps?
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Raptor

  • 210
Orginal BSG mod calling for aid...
don't ask me, all I can say is 'That's code speak'

I know I did get it converted at one time... I just can't remember how...

In the meantime I'll package up my current ingame Gaurdian Destroyer if you like.  Has no detail subobjects (or Lods) and uses a single tiled map so is VERY plain, but works well, and carries plenty of fire-power (mainly anti-fighter)
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Getter Robo G

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Orginal BSG mod calling for aid...
Don't worry about it. Just keep going what you;re doing ;)


Something I stumbled across in fanfic..


The Titan, like most Gunstar’s, was an extremely formidable vessel. Not as large as a Battlestar, the gunstar was much faster and maneuverable. They were designed as heavy escorts for the fleet Battlestars and, thanks to Cain, the gunstars of the Fifth Fleet had five times the firepower and armor plating of any other class of ship in the fleet, including the giant Battlestars. And, though the Gunstars only carried fifty Vipers, split into two squadrons, they made up for it in other ways. The real “TEETH” of the Fifth Fleets Gunstars were the eight Mega-Pulse Lasers (four forward and four aft), ten missile launching tubes (five on each side with six missiles per tube), and two hundred twin and quad gunned anti-fighter defense laser turrets that covered the ship.


Haven't found too many OLD ref sites with new ships, but this site has excellent neo designs that I am sure you can reverse engineer say 40 years...

http://wolfsshipyard.mystarship.com/BSG.html

Nice pics...


[EDIT]  Paydirt... a lot of these are just shapes, but it has a lot of the alternate Colonial and Cylon designs from the wargames....

http://customer.wcta.net/tollila/

Might be worth a look through the diff categories, I like how they used a look of the Greek and Eqyptian names...


l8tr!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Orginal BSG mod calling for aid...
Getter: ask Kazan/try POFCS2, there may be some builds in the thread awhile back.
-C

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Orginal BSG mod calling for aid...
Hmm   Last I rememebr was a non saving release. I follow that thread religiously till the update to 3.0 Will search for it again later after work (had a bad cold all week and now have to get caught up with what is actually new as all my threads say new anyway LOL! (you have 50 private messages 0 are new hehe I should have had 5, now after editing I have 5 again...)

I like the new look though... (just got to get used to it... Lets just say my vision is NOT that good and leave it at that :D.)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: Orginal BSG mod calling for aid...
I've got a version of IPA's battlestar, where I fused all the UV mapping together into one large map...


Hey I'll have it if nobody else is interested. FSOpen hates the silly amount of maps the old battlestar has. Shame the geometry is a little off on that old version. The WIP progress version in my dev directory had better geometry but I never finished uvmapping and texturing that one.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Raptor

  • 210
Re: Orginal BSG mod calling for aid...
Hey I'll have it if nobody else is interested. FSOpen hates the silly amount of maps the old battlestar has. Shame the geometry is a little off on that old version. The WIP progress version in my dev directory had better geometry but I never finished uvmapping and texturing that one.

Okay, I DID have this as a .pof, but I got rid it a a while ago (it really was only a test for my colonial multi-part turrets and weapons)

PCS refuses to convert a new one :hopping:, so I can only give you the fused map, tbl entries and the .cob file:
http://www.fileh.com/Raptor/BSG/BattlestarAlpha.rar

Should work... :nervous:
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
Re: Orginal BSG mod calling for aid...
*rummages around in the old and dusty papers on the forum floor and finds this thread*

*ACHOOO!!!*  :bump:

Ah. Home at last in the Original BSG thread. :) Here's my olde contribution to Battlestar Galactica 3D modeling. http://members.ispwest.com/gregg1/oldweb/viper.html

Note that everything on there with the exception of the new one at the top was done with trueSpace 2.1a and except for the nViper was mostly re-arranging the old .lwo file I have there to download.

I finally got fed up with the non-solid lightwave object and made the nViper almost totally from scratch.

The tViper is my own creation. (Any geometry that happens to match the LWO file is because I manually duplicated it point by point.) It started from a bit of a happy result from an experiment, which I turned into the core of the tail section. Under the side shields are some pipes that I spent a lot of time figuring out how to do, then decided they needed some protection, but also had to be somewhat visible.

I like the 'old' vipers in the new series, except for one thing. Look at the 'turbine blades' inside the intake ducts. Not only do they look crappy, there's no way they could rotate! The circle described by the radius of the longest 'blade' would cut through the outside of the housing from where the 'hub' is positioned. The hub should be at least half buried in the side of the main hull.

Is the Original BSG conversion dead? Where's the forum for it, eh?
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline Raptor

  • 210
Re: Orginal BSG mod calling for aid...
Quote from: bizzybody

Is the Original BSG conversion dead? Where's the forum for it, eh?
No, it's not dead.  Not totally.  But since there's only one person working on the TC (ie me), progress depends entirely on how I feel (if I'm in the mod for working on it or not basically)

Don't have a forum yet, since a) as stated above, I'm the only one working on it & b) I'm not sure how to aquire one!  :nervous:

This whole thread was an attempt to drum up some interest and (hopefully) get some others on board and helping me out!
Man is it an old one.  There has been quite a bit of progress since these pics.

You offering to help out then?  :nod:
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline bizzybody

  • 29
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    • Fandemonium 2008!
Re: Orginal BSG mod calling for aid...
I suppose I could do some helping out on some stuff.

How about posting some newer pics and progress data? :)
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline bizzybody

  • 29
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    • Fandemonium 2008!
Re: Orginal BSG mod calling for aid...
BTW: Here's a most arse kicking Cylon Basestar I picked up yahrens ago.

One other item, the side pods on the Galactica were not open end to end. They had landing bays only at the rear.

[attachment deleted by admin]
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline Raptor

  • 210
Re: Orginal BSG mod calling for aid...
I'm sure that I've posted these up before, but what the hell...


Cylon Hades Baseship.  Hull model IPAndrews, Textures Maudib, turrets by me.


Cylon Tartarus Destroyers.  I used half of a baseship disk to create the hull.


Colonial Guardian Destroyer.  Design Todd Boyce, model mainly SteveW, texturing by me.


Mk2 Viper.  Model and texture by myself.


ALPHA version of the Colonial Protector Heavy Cruiser.  Design Todd Boyce, model mainly SteveW, texturing by me.

Also included (but not shown) are the Colonial Scorpion (the 6th Milluimun fighter from 'The Long Patrol') Cylon Raider and a very ALPHA form of a Cylon Attack Frigate (my own design)

I've already got all the weapon effects done, it's just geting the ships at least to an ALPHA state...  And as you can see, my texturing skills are not up to stratch... :ick:
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline bizzybody

  • 29
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    • Fandemonium 2008!
Re: Orginal BSG mod calling for aid...
Good looking ships, though the fronts of the engine ducts on your Viper are too square.
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: Orginal BSG mod calling for aid...
Bizzy, are you talking about contributing modeling skills? I have a dozen or so models that need either poly reduction or just plain old optimization due to geometry errors...

IE Warstar Helios...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
Re: Orginal BSG mod calling for aid...
I have trueSpace 2.1a, 3.2, 4.something and 6.5, also have 7.something but the user interface is flat out horrible and needs either dual monitors or one really enormous/high-res one.

I've had an idea for a BSG ship kicking around for a few years...

Before  the 'peace treaty' with the Cylons, the first pair of new and upgraded side pods for the Battlestars, along with the first upgraded engines, had just been completed and were in a spacedock, along with a full complement of an upgraded design of the Viper.

When the Cylons attacked, the people at the spacedock (which was away from any of the 12 Colony worlds due to it's high target value) took one of the pods, turned it around backwards* and mounted a couple of the engines to its nose. Outfitted with old turrets (the new ones had been held up in red tape, thanks to Sire Uri), fuel tanks and various other bits cobbled together, the 'Half-a-Star' was launched. :) Its first action was to destroy the other side pod, the spacedock and everything else they couldn't stap on and take with them. Perhaps they were able to drag along a couple extra engines that could be used to upgrade the Galactica and reduce its fuel consumption a bit. (Higher efficiency, more power from newer technology.)

*They still hadn't come up with the concept of a full length, fly through landing deck, relying on gravity fields to catch bad landing attempts. Even if it was fly through, one end would go between the main engines so that wouldn't be useful with the engines running.
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline Raptor

  • 210
Re: Orginal BSG mod calling for aid...
Bizzy, are you talking about contributing modeling skills? I have a dozen or so models that need either poly reduction or just plain old optimization due to geometry errors...

IE Warstar Helios...

Got plenty of those myself.

Here is the index of pictures of models created by the man whose allowing me to use his meshes as starting points (if that makes sense)
http://www.firedragon.com/~cfleets/SWPIKS/

I'm using the following:
Protector (LOD0 almost done, Turreting done.  Needs everything else)
Defender
Guardian (Half done.  LOD0, LOD1 and turrets modelled.  Needs proper textures, debris and LODs 2+3)
Searcher
Scout (maybe as a basis for a pre-war colonial battleship)
Kiowa (partly.  It has provided insperation)

Each of his original models is in the 300,000 - 400,000 poly range :eek2:

You know Bizzy, I used that kind of idea in the BSG section of my HUGE story universe over on Fanfiction.net
'Rebuilding Hope'
No space battles, as it's all about character development and consillidation.

If you're willing to help, I can send you what models I have / the link for the list of SteveW's models...

Oh, and all the referance for the Viper's engine duct fronts shows them to be square :wtf:
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
Re: Orginal BSG mod calling for aid...
Not quite *that square*. The corners are rounded quite a bit. Here you can see images of the full scale props used on the show. http://www.battlestargalactica.com/outside_docs/cylonorg_doc002.htm Note that the openings are a bit taller than they are wide.
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline bizzybody

  • 29
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    • Fandemonium 2008!
Re: Orginal BSG mod calling for aid...
The Basestar I attached in an earlier post has 53,390 faces, when assembled. :) It's in lightwave format and is comprised of one 'pie wedge' and a core cylinder. Copy and rotate the wedge enough times to complete the ship, add the core and you get 53,390 faces.

*checks the readme with it* The modeler's website is still there. http://www.geocities.com/hgibbens/Index.html
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
Re: Orginal BSG mod calling for aid...
If you're planning on doing Cylon voices, have a look at Cylonix an 18 channel digital vocoder. Formerly shareware, Cylonix is now unsupported freeware.

Back in the day, an analog vocoder was not a very compact piece of equipment. :)
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart