I already have them from Dk the same person who released the SG-1 meshes. (BC my home away from home almost) So your Alpha and improvements are safe.
In a few days I will be working on pof-ing the .cobs I made out of the .nif's. TGA's have to be converted to bmp's so you can work on them as cob's, but 3dexploration does that no problem (just click "save all textures as bmp" and choose a subfolder for easy organization). I then make a sub folder in there called PCX and that's the place I save the initial .pof and pcx images.
That's the process used for the alpha's of the Stargate Meshes.
The Icons can be altered with contrast and reduced in size for the shield icon display.
Status of TOS design Protector so far:

PCS crashes, MV worked but when you open the pof it says "too many normals defined". Since complete it's like 7k+ poly's removing the original guns and either reattaching them as "turrets" might help, or simply use slightly lower poly ones might do the trick.
Keep in mind
no one is getting this in FS2 format (or any other ship of the pack) from me anyway, unless I get the ok from DK, ATM this is a personal WIP. I am talking to him soon with feedback about the SG-1 meshes and hopefully he'll greenlight their logical use for a TOS mod.
Raptor, IP and everyone else:
What the hell are you all going on about? This is not a race and "jealousy" has no place in modding. Like it or hate it NBSG is a blockbuster hit and is established now and that's that. Likewise TOS was a hit in it's day (and just like Enterprise MORONS drove it to an early death). TOS also deserves representation because consider, without TOS, RDM would have to "re-imaging" something else...

*Grabs gun* "RDM, put him down and step away from Buck Rogers, slowly!"

[EDIT]: Sacrificial lambs sent along with update to Dave. Depending on his reaction to my paltry conversion attempts hopefully we'll get a positive response fairly soon... So do whatever it is you people do for luck, etc...
