Originally posted by Turambar
edit: i still see some bad bits in the texture too, let me clean those up too
(some blue bits still sticking out)
i'll take care of it tomorrow/saturday
Don't worry about that on the wings, I've adjusted the UV space to fix that and changing it back will be more trouble than its worth. The only spot that bothers me is the little chunk of blue that's climbing out of the recess near the nose; the foremost of those lines needs to be pulled back a little bit. Since you're obviously very good at eyeballing things, I'm posting a closeup of the affected section here.

And if you get the chance, could you put in a long and narrow "bevel edge detail" along the top-right corner of the map? It shouldn't be used by anything on the model, and it will allow me to map the the recesses more appropriately. Preferably there'd be two; one darker and one slightly lighter (to match the extrusion color on the underside). They don't have to be very wide, as they're mapping to a surface that's very small even if you're right on top of it.
EDIT: I've modeled in the major pipes on the underside. I'm waiting for Turambar to get the blue stripes finalized before I touch them, though I'm really inclined to say that, because they glow, modeling them in is probably a complete waste of time. Not that I won't try
