Author Topic: FF8 Ragnarok Info  (Read 11383 times)

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Offline Getter Robo G

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Ok this is the thread for the ship progress...

I got  confirmation, the modler is happy with final result (visual). Now I have to get the weapon nailed down and do some small tweakage. IF someone who has done paths and such before let me know (perfer someone I've bumped into on occasion in the community) but a new person can volunteer provided they have done a complete conversion before. It's not that I can't, I just don't trust my comp due to cetain issues I won't get into.

It's a Mystery ship no more!




Primary Weaponry: One ventral mounted forward Gauss turrent  he he...

Secondary Weaponry: One nose mounted Heavy Missile Battery (2 firing points)

Defenses:  (need to create custom mines out of chaff. so any help with that would be appreciated)

Note, no Shielding system! Esthar combat technology focused on hull plating for a superior defense.

comments and critiques here...
« Last Edit: October 21, 2005, 11:18:28 am by 2035 »
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Offline ToecrusherHammerjaw

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Beautiful ship. Can't wait to check this one out for myself. :D

 

Offline Wanderer

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WMCs armor table might do the trick if you don't want to use shields. It requires however little tweaking to both ships and weapons tables as well as creating a new table file for armor. Even in its current (a little buggy) state it would do the job nicely without forcing the design to use ridiculous amounts of hitpoints.

However if you not planning any more of such ships then it might be best not to start toying around with the armor tables.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline DaBrain

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:eek2: :eek2: :eek2:


Awesome!!!

Two of my favourite game series meet.

Freespace + Final Fantasy


Looks very nice. :yes:
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I bet the Rag. with it's reasonable cargo space it could make a super assault transport.  Well it did have a family of large aliens living on it. :p  With its forward pointing weapons I take that it's going to be more of a fighter.

BTW, will  the arms animate in any way? :lol:

Also anytime this ship is used you have to have Ride On as the BGM!
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Offline redsniper

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After I played FS2 and then played FF8 I knew that this ship would have to somehow make it into freespace, and now it has. Excellent work. :yes:
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The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

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Offline Getter Robo G

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Thanks.. I posted this as a wip long ago on Sectorgame I think. back then I didnt realise one of teh occasional problems with textures I was havign ws they converted Upside Down down! It made the model look horrible and I had no clue what was really going on then. BY accident workign witht eh Gundam mod I was experimenting becuase I had fianl version modles and textures and screens of results to go by so I knew something was really wrong and kept at trying stuff... (sometimes a 90 or 180 rotation will do wonders...).

Armor table in the future is a great idea (when/if  it is officially implimented as standard SCP feature). But for now insane hit points is best. Will compare to existing weapons armor when I go back and review the latest calculations at stite's site for the mega crossover projects (mine and his)... Seems his site is down???

NOt really rushing but, but I'l ge twhat I can done liek a dock point and screw aroudn with the primary a bit. Maybe  Turkey day I'll have an update as I have other things I prioritized, it's just that I got the go ahead email back and jumped into it.. (This was a Freelancer Conversion).

Dabrain, if you think you can tweak the texturea a bit I would encourage it! Some of the details are obscured a little... It didn't glow before so I made a primitive glow map and for now it has very few glowy parts.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline StratComm

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Don't ever trust Modelview with displaying textures correctly.  The standard :v: ships all have their UV coordinates specified in (I think) negative V-space, which makes modelview think they are tiled and display them correctly.  It's when you have maps specified only in the 0-1 range (conventional UV mapping) that modelview looks completely silly, in my experience.  They usually look fine in-game.  Unless you do your modeling in a different piece of software from Truespace or Max.

And armor.tbl is an officially supported feature.  Buggy still, yes, but it's there and you can certainly start experimenting with it.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline starfox

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Cool...never really expected to see Ragnarok in FS2, looks amazing though.
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ARE YOU SERIOUS??????????????????

*Takes deep Breath*

I love that ship, and I love FF8.  Any idea on a release?  I'd help, but I've just started making ships myself (The GTC Great big Cube, to be exact ;) ]
Eddie Guerrero R.I.P. 1967-2005

 

Offline DaBrain

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Quote
Originally posted by Getter Robo G

Dabrain, if you think you can tweak the texturea a bit I would encourage it! Some of the details are obscured a little... It didn't glow before so I made a primitive glow map and for now it has very few glowy parts.



If you don't need it anytime soon, I'll work on it. ;)
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Getter Robo G

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Have at it mister  :P  Whenever you get around to it...

DL link of vastly unfinished Beta for the masses, as I know how often I see something I love that never appears:

http://www.fileh.com/GRG/ragnarok.rar

You need to just copy a Uly table entry for now. The one I use has all sorts of experimental wepons from various mods so it's a mess.
 
Mr big, I made the GTC Great cube also... Took me MONTHS to get it to even fire :(   I have no illusions about my lack of ability so I am just happy when I can do minor things. It's the people that actualy know how to model and make texture maps that people like me can use I have absolute respect and admiration for.  This is a great and active community despite the age of the original game and I've almost never have had so much fun then here on HLP.

*Ahem*  Richard Knox model - FCX experimental battle cruiser

USS Excalibur




I believe in game scale, NOT book numbers, that's the main diff between my efforts and Omni's. Here I have the Uly over the nav dome for sense of scale...




Looking forward to the day we can have cutscenes where the bay doors open and you see your ship go inside a textured fed shuttle/fighterbay...



 I think I got darn near good visual scale despite the 934 meter length... If you want to fly them wait for Omni, if you want to be overwhelmed by it then you're on my level... :nod:


T.B.C.
« Last Edit: October 21, 2005, 10:04:41 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline ToecrusherHammerjaw

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r0xx0rs!!!! Thanks, Robo!!!!!! (I'm new at internet language, hope I spelled that correctly. :p)

  

Offline CaptJosh

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That looks like a modified Excelsior. The nacelles and and pylons are from an Sovereign, though...
CaptJosh

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those who understand binary and those who don't.

 

Offline Getter Robo G

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The ship is of the Excelsior MK II line.

partially correct, the nacells are (but modified) the pylons are NOT. If you want more details look it up (Richard Knox,  Excalibur). I just convert I am not a modler.
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Black Wolf

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Sweet :D Raggy goodness.
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Offline CaptJosh

  • 210
I didn't say they were modified, I said you used the pylons from a Sovereign class ship. On review it looks like you might have angled and swept back the pylons which was never done.

Here are a couple images in which you can see what the nacelle pylons on the Excelsior class ships looked like.

http://techspecs.acalltoduty.com/images/excelsior/excelsiorfrontandback.jpg
http://www.lcarscom.net/fsd/images/excelsior-1.jpg


Finally, one last question. That cutout you made on the front of the saucer, where did that come from?
CaptJosh

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those who understand binary and those who don't.

 

Offline FireCrack

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Quote
Originally posted by Getter Robo G

Looking forward to the day we can have cutscenes where the bay doors open and you see your ship go inside a textured fed shuttle/fighterbay...
 



We can already do that... can't we?
actualy, mabye not.
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Offline Getter Robo G

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You're fairly new so I'll be extremely polite (ignore my join date I got here in 2002, so you really don't know me).....  I hate to repeat myself as you didn't read my posts very carefully...

NOTE: I am NOT a modler, I do almost nothing with 3d programs except point YOUR models in the right direction or maybe resize them. I barley know how to make a (single part) turret and add it to a model without a catestrophic error... My greatest achievement to date in the 3 years I have tried to mod FS2 is:  primitive glow mapping :D

As I said BEFORE, you  (specifically) will have to take those issues up with the modler of the ship, not me... I only reiterated what he has posted. Do not start Trek debates with me about models as I don't know or care if he uses a dented garbage lid for the saucer :lol:

There was a similar misunderstanding about the 2 B5 ships I posted that were fan concepts I did not know. I got the modler's permission and converted them but I had no idea they were Fabio's original concept and people jumped all over me about it. (my stand, don't like it don't use it but dont have issues with me, my concious is clear. I have never claimed credit for ANYTHING and most likely never will as I am like a goa'uld, merely a modding parasite)

I just meant this to be as clear and factual as possible, this was not meant in a rude or harsh manner. I just wanted to make sure you understood when ever someone keeps talking to me like I know things like UV Maps,  Vertices, or assumes I know anything about 3d modling I can only look at my screen like

:wtf:

Ok I'm really NOT that clueless, but lets just say my modling attempt ended with the GTC Great Cube... (lucky for the Multi-Verse!)

With that stated... GAME ON !!!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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gonna end this thread and start a new one... Getter's Single Ships. One ship,  one release at a time plus with simple errors I can get answers to like my Goa'uld Strike Carrier... Next thread!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)