Author Topic: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...  (Read 62254 times)

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Offline Cobra

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
Dude, clipping is on every ship. Besides, it's not a big thing, so no one will be fixing it anytime soon. :p
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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
It's only an eyesore on ships that have recessed engines, like Myrmidon and Apollo and several capships.  I don't think it's ever been 'fixed'.  It'd be nice if it was... but then it'd be nice to have post-shaders too. ;)

Then again, I'd set the Poseidon thrusters properly if I knew how.  There are a few ships with poorly done thrusters (ie, doesn't even fill the textured thruster).  It would be 'fully sick' if they were corrected.

 

Offline Taristin

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
By thruster, do you mean the modelled thruster cones, or the glowing plume that the game draws on the model?

If its the latter, its simple to edit with PCS.
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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
I... don't... know? :S  The circular corona-bit: it clips through the hull on several ships.  Is that the easy-to-fix part?

 

Offline Turambar

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
its the latter

as for envs, well, all i'd do on this is the cockpit really, maybe really light, and with some noise on the dark gray parts of the ship, a little brighter on the 'painted' parts, and none on the white parts

just open up the shinemap, and do that on the alpha channel, its pretty simple
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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
Nothing major or anything, but I thought I should point this out here. The red lights on the Apollo don't show up in the more recent builds, including RC1, RC2, and Taylor's Y-Targeting fix. The last build that I was able to obtain with working red lights is Karajorma's 5/17 build. Not a big deal or anything, but I was just wondering what changes in the builds has caused this to occur. Thanks.

 

Offline taylor

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
Nothing major or anything, but I thought I should point this out here. The red lights on the Apollo don't show up in the more recent builds, including RC1, RC2, and Taylor's Y-Targeting fix. The last build that I was able to obtain with working red lights is Karajorma's 5/17 build. Not a big deal or anything, but I was just wondering what changes in the builds has caused this to occur. Thanks.
Not surprising, considering that the reg_glow.tga file looks something like this to the game:

(ie, it's fully transparent)

One of these days people will stop using those broken graphics programs and this won't be an issue anymore.  You can open it (in a graphics app that doesn't suck ass) and resave it as a 24-bit TGA, or 24-bit DDS (DXT1c or RGB8), and it should work ok once more.  I don't think that anything in the builds has changed to break this, those images never worked right in the first place.  RC2 and newer might show it with a black square if it's still 32-bit, and doesn't have inverted alpha like it does now, but that's not an issue for RC1.

 

Offline Mars

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
Does gimp suck ass?

 

Offline taylor

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
Does gimp suck ass?
Hope not, 'cause that's what I use. :D

 
Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
Thanks Taylor, the lights are visible again.

 
Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
Nothing major or anything, but I thought I should point this out here. The red lights on the Apollo don't show up in the more recent builds, including RC1, RC2, and Taylor's Y-Targeting fix. The last build that I was able to obtain with working red lights is Karajorma's 5/17 build. Not a big deal or anything, but I was just wondering what changes in the builds has caused this to occur. Thanks.
Not surprising, considering that the reg_glow.tga file looks something like this to the game:

(ie, it's fully transparent)

One of these days people will stop using those broken graphics programs and this won't be an issue anymore.  You can open it (in a graphics app that doesn't suck ass) and resave it as a 24-bit TGA, or 24-bit DDS (DXT1c or RGB8), and it should work ok once more.  I don't think that anything in the builds has changed to break this, those images never worked right in the first place.  RC2 and newer might show it with a black square if it's still 32-bit, and doesn't have inverted alpha like it does now, but that's not an issue for RC1.


Would it be possable for someone to give me a resaved version of that TGA file as im having difficulty doing it myself.  Resaving it didn't do anything for me.

 

Offline Mars

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
I'll mail one to you


update

Wow! DXT1 and DXT5 have horrible compression artifacts! Is it just the gimp or am I being an idiot? And why does it start another program every time I open up a DDS?
« Last Edit: June 28, 2006, 01:13:32 pm by Mars »

 

Offline Mars

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
Damn, don't use the file I sent you, it's broken (not that I can figure out why)

Actually, just use the Red_glow.dds

 

Offline taylor

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
Wow! DXT1 and DXT5 have horrible compression artifacts! Is it just the gimp or am I being an idiot?
The compression quality, via the GIMP DDS plugin, is directly linked to your video card/driver quality.  That plugin uses your video card to do the conversion to DDS so if your card/drivers aren't very good at the compression aspect then the quality of those images will suffer.  If it's not good enough then you should be able to use NVIDIA's nvdxt command line tool to convert from TGA into DDS with minimal quality loss.


And why does it start another program every time I open up a DDS?
What do you mean?  Your question is rather vague.

 

Offline pecenipicek

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
is PSCS2's DDS saver worth anything or?
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Offline Mars

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
And why does it start another program every time I open up a DDS?

I'm sorry, I know that was vauge. When I open a TGA file for instance, if GIMP is already open, it won't start up another window of itself, just of the image, however, when I open a DDS file, there are two GIMP toolbars. I'm not sure that clears it up.

 

Offline taylor

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
is PSCS2's DDS saver worth anything or?
No clue.

I'm sorry, I know that was vauge. When I open a TGA file for instance, if GIMP is already open, it won't start up another window of itself, just of the image, however, when I open a DDS file, there are two GIMP toolbars. I'm not sure that clears it up.
Ah, depends on how it's set to open the file.  You're using Windows right?  On Linux at least there is the gimp-remote command which will reuse an existing GIMP session for a new image or create a new session if one doesn't exist.  That's all it sounds like here, the file handler is just set to start GIMP rather than reuse a GIMP session.  I have never used GIMP under Windows so I don't know for sure how it works on that side, but you should be able to see what the TGA handler is set to and then make sure that DDS is set to the same thing.

 

Offline Mars

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
Bet it works better in its native enviroment  :doubt:

 
Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
Damn, don't use the file I sent you, it's broken (not that I can figure out why)

Actually, just use the Red_glow.dds

Ok thanks a bunch Mars

EDIT
ok I dint listen to you entirely. I also used the green_glow.dds and white_glow.dds now thoes work nicely. Ironicaly Red_glow.dds still doesnt work. ill try fideling with that file.
« Last Edit: June 29, 2006, 11:57:19 am by Darklord42 »

 

Offline Mars

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Re: "This is Lt. Ash, Terran Patrol, Wing Gamma, 3-9...
Hmmm... none of the textures seem to be working, I'll reconvert and send them to you.