In my attempt to turn some FS2 Retail ships into Inferno equivalents, as a means of testing if anything else, I get the following error when I did a test by changing only 1 ship type, the Triton freighter, with the Vela freighter:
Error: Can't open file
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Model\ModelRead.cpp
Line: 1543
Call stack:
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There something I'm not doing that I should be?
When I changed the POF file to the triton's pof, it failed to read properly, unless I have to go into FRED and alter the ships from there. (My doing so in the past has made it difficult or impossible to continue to the next mission ... and I never touched the mission objectives).
If I keep the POF using the Vela name, I can run FS2 Open and I can load a mission that involved the Triton....when the replaced triton enters the scene, all I can see is the Vela's 4 turrets and nothing else....you can even shoot through where the ship would be and not hit anything. I'm altering the weapons loadout to see if that alleviates the problem but I doubt it...
Or are the textures just not there?
EDIT: Changed the POF to the one for the Triton and made sure that name was the same for the POF file in the SHIPS.TBL....FS2 Open ran, but still I can only see the 4 turrets.