While upgrading our models, I wonder what will be the best way of creating those and keep the best performance options for later players in mind.
So, if some of you coding guys could give me a little more inside in the code, thanks in advance

I'm currently upgrading the hangars of the models (WC = fly through hangar with lot's of stuff in it

)
Would it be better, to create an empty model and insert the stuff (mostly parked fighters, let's say 10 ) as seperate models using Goobers multidocking system (so that means the engine has to render the 10 fighters with their own lods)
or
would it be better for the performance merging them into the mainmesh (or better explained, they are subobjects later ingame), including highres fighters in LOD0, lowres in LOD1 and none in LOD2 and above (that's the way I do it now).
What would be better , or will it be more or less equal ? (though Version 1 is more work for the fredder).