I remember reading something about a new particle system a long time ago.
Well, I've thought a lot about the 'weak points' of the graphics.
The first one is the HUD, but that should change soon.
The second is the stupid intersection problem, which can't be helped right now.
And third one are missile trails and other particle related issues.
With a new particle system I'd be able to create a lot of great effects. Maybe even some volumetric effects.
As it is now, you'd have to code all particle spews, which makes it very complicated for the artist. To work efficent, we need a special format for particle spew effects.
Maybe a 3ds file with 'lights' that mark the particle positions and a table that controls the glow speed and size.
Or even something more complex, like a MAX file with animation paths.
I know this is going to be a lot of work, but we'll be able to increase the quality of the graphics a lot with this.
In addition I'd like to ask for something else. Alpha blending support for effects. SoL could use some black smoke and 'solid' explosions for ground missions.