Author Topic: FS2 full motion simulator?  (Read 1492 times)

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FS2 full motion simulator?
I am currently designing a motion platform with full
on enclosure and 20 degrees of roll pitch and yaw.

Is there anyone here Directx savy enough to build
A module that can transmit raw motion data via
ethernet to motion controller(cheap computer with
dac card and motion cue software)
- Current speed along x,y,z
- Acceleration along  x,y,z
- Rotational acceleration around x,y,z-axis

Here is proof of concept:
http://www.eggheadcafe.com/forumarchives/win32programmerdirectxsdk/Jul2005/post23136214.asp

Here is VERY expensive example of concept:
http://www.more3d.de/english/more3dmotion_e.htm
(10 to 20 grand for software depending on platform)

Here is site I am getting alot of hardware and info
from.
http://www.classicflight.co.uk/index.html

Anyone else interested in there own pimped out Herc?
TIA!
"What forbids us to tell the truth, laughingly?"--Horace, Satires, I.24

 
FS2 full motion simulator?
I don't think it would be hard to write hooks, but I've never even looked at the code, so I don't know really. But with the Python stuff in, and with a little bit of creative coding to get it out to a network interface, but it wouldn't be impossible. I don't imagine it having a high priority, though.
just another newbie without any modding, FREDding or real programming experience

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Offline Nuke

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FS2 full motion simulator?
i talked to a guy that built a full motion simulator, i think he said he used the force feedback interface, which worked with mscfs. most of the full mition simulators i saw were just rigged up and had a computer monitor in it. id like to see one with multiple monitors to give you a more visibility which is a key element of dogfighting that gets left out in alot of games due to the narrow aspect of the computer screen.
« Last Edit: October 25, 2005, 10:35:53 pm by 766 »
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