Author Topic: Render: Would this be you too?  (Read 4674 times)

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Offline Joey_21

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    • http://denebsystem.cjb.net/
Render: Would this be you too?
 

I think I'm getting better at this.  
The sun looks alot better when I used the retouch tool in PSP. The engine glows may look a little weird on the Hesperia. I don't know of any other 'render' that has used subspace warp & node. This is one of the first peeks of the ECJ Hestia of System Madness II.

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Offline Pez

  • 26
Render: Would this be you too?
Looks pretty cool. I like the engine glows. The sun looks good, but the flares are just to many and to big.

It's cool with the node but the warp is way to big and why is it there. There no ship entering or leaving which makes it kinda useless.

But all in all. I like it  

Pez

 

Offline Joey_21

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    • http://denebsystem.cjb.net/
Render: Would this be you too?
 
Quote
Originally posted by Pez:
Looks pretty cool. I like the engine glows. The sun looks good, but the flares are just to many and to big.

It's cool with the node but the warp is way to big and why is it there. There no ship entering or leaving which makes it kinda useless.

But all in all. I like it  

Pez

The juggernaut is leaving. And no, it's not too big because it fits the juggernaut.

 

Offline Pez

  • 26
Render: Would this be you too?
Ahh....Now i get it. Just a question did you add that warp in PSP?

Pez

[This message has been edited by Pez (edited 09-01-2001).]

 

Offline QXMX

  • 28
Render: Would this be you too?
Looks cool    The sun could be toned down a little though.

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Offline Stryke 9

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Render: Would this be you too?
I like. Can't really see all that much because the lens flare sucks, but everything else is kickass (as far as I can tell). What juggernaut is that?

 

Offline Stryke 9

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Render: Would this be you too?
Try the Photoshop lens flares. they get in the way less.

 

Offline Joey_21

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Render: Would this be you too?
 
Quote
Originally posted by Pez:
Just a question did you add that warp in PSP?

Yes.

 
Quote
Originally posted by Stryke 9:
What juggernaut is that?

Read above.

 

Offline Stryke 9

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Render: Would this be you too?
Ooooooohhh...[stupid look]

 

Offline Shrike

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Render: Would this be you too?
Hmmm... That looks really odd.  The node shouldn't be visible unless you're viewing it through a HUD (it's a computer-generated marker).  And that sun flare is just blekh.
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Offline Joey_21

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Render: Would this be you too?
 
Quote
Originally posted by Shrike:
Hmmm... That looks really odd.  The node shouldn't be visible unless you're viewing it through a HUD (it's a computer-generated marker).  And that sun flare is just blekh.

Without the node, you guys would be missing the point of the reason why the juggernaut is jumping out, therefore, no reason to have a warp effect at all (unless it is a chicken and is running away from the Hesperia).

I can decrease the density and the length of those sun beams. Just going through making a good render step-by-step.  

 

Offline DragonClaw

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Render: Would this be you too?
bargh the   smilie looks like you are agreeing, I don't like that

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Offline Pez

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Render: Would this be you too?
 
Quote
Originally posted by Joey_21:
Quote
Just a question did you add that warp in PS?

Yes!

Why I asked this is why the alignment looks a little bit weird. It doesn't look like  the juggernaut should jump out.

But I like the pic.  

Pez


 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
Render: Would this be you too?
 
Quote
Originally posted by Joey_21:
I don't know of any other 'render' that has used subspace warp & node. This is one of the first peeks of the ECJ Hestia of System Madness II.

Ummm?  





Anyway, I disagree with your reasoning for the node being there. If a destroyer class is jumping out somewhere, it comes as natural to anyone who's played FS that there will be a node there - and Shrike is right, the node diagram is typically assumed as being generated by the HUD. Think of when the Bastion was jumping out to destroy the node - no diagram hanging in the middle of space.  

But otherwise, nice render.  
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Offline Kazan

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Render: Would this be you too?
the diagram is a hude object! nod a space object!

redo all those forgound effects in truespace with the background applied in pack
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Offline Taristin

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Render: Would this be you too?
Playing Judas? That was my favorite mission!
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Offline QXMX

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Render: Would this be you too?
Oooo, I like that surveliance video  

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Offline Joey_21

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    • http://denebsystem.cjb.net/
Render: Would this be you too?
 
Quote
Originally posted by Setekh:
Ummm?  

I see subspace but I don't see a node.  

 
Quote
Originally posted by Setekh:
Anyway, I disagree with your reasoning for the node being there. If a destroyer class is jumping out somewhere, it comes as natural to anyone who's played FS that there will be a node there - and Shrike is right, the node diagram is typically assumed as being generated by the HUD. Think of when the Bastion was jumping out to destroy the node - no diagram hanging in the middle of space.  

But for this render, there'd be no point for having a juggernaut jump out in the first place then unless, like I said above, if the juggernaut was chicken. But the day a juggernaut is afraid of a destroyer is the day FS3 comes out (which is the same day hell freezes over and a bunch of other mystical events happen).    

  

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Render: Would this be you too?
how did I know some other renderer would show off some of his work in this thread???

bahhhh

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Quote
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Offline Joey_21

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    • http://denebsystem.cjb.net/
Render: Would this be you too?
 
Quote
Originally posted by RKIF-DragonClaw:
how did I know some other renderer would show off some of his work in this thread???

bahhhh

Because he always does.