Hi,
I encountered this weird problem with 32 bit colour in Freespace2 on my comp. I usually run in 16 bit colours, since when I started with Freespace long ago my comp back then was rather slow, and also because I never can tell the difference between 16 bit and 32 bit.
Anyway, I read somewhere that the difference between 16 and 32 bit is most evident in for example smoke, and I figured the nebula-effect maybe look better in 32 bit after all. But when I tried 32 bit it made the game hang when loading a mission, weird as I remember trying 32 bit when i started playing FS2. Messed around with different setting to no avail, until I tried to create a new pilot - and then everything worked.
So when I try to use any of my old pilots I can only run in 16 bit, but when I create a new one I can use 32 bit, how weird is that? It may be related to that the old pilots were created when I was gaming on my old comp (Celeron466+TNT2 U) while I play on a Athlon1200 + Voodoo 5500 now (and win98se), but still strange I think.
I have not yet been able to test for difference with the nebula effect between 16 and 32 since I have to replay the campaign to get to the nebula (what? try making a nebula mission in Fred?, uhhm, yea, only thought of it as I wrote this... :doh: )

Fafner