Author Topic: I haven't posted anything publicly in a while...  (Read 2258 times)

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Offline Taristin

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I haven't posted anything publicly in a while...
...and since this is too futuristic for TVWP, I think I can put it here.

(Inspired by some concept art that I don't remember where I found...)
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Offline c914

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I haven't posted anything publicly in a while...
For now looks very good:yes:
What is this: cruiser corvette destroyer
:doubt:

 

Offline Taristin

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I'm thinking 'Heavy Cruiser' with a fighterbay... I may change it, though.
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Offline Taristin

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I haven't posted anything publicly in a while...
And for people who don't like hidden line views...

An oversmoothed version with TS's help popup. :p
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Offline c914

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I haven't posted anything publicly in a while...
Quote
Originally posted by Raa Tor'h
I'm thinking 'Heavy Cruiser' with a fighterbay... I may change it, though.


with fighterbay..this must be very large cruiser:D
I like the desing. This ship will be Mentu succesor:nod:

 

Offline Bobboau

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I haven't posted anything publicly in a while...
use auto-facest. I think I know a certan campain that may be able to use this...
« Last Edit: May 30, 2004, 01:25:05 pm by 57 »
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

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I haven't posted anything publicly in a while...
That's a 45 degree smoothing, but I'll use the facetting, and show it... (Or better yet, less smoothing)
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Offline Taristin

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Ok, 32 degree smoothing. Showing top and bottom. (If anyone calls the bottom phallic, I'll trout them so hard they won't know what hit them.)
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Offline Bobboau

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I haven't posted anything publicly in a while...
could use some dencer geometry, at the least the front of the central hump in the upper left hand picture should have at least one more division length wise. (perhapse a second fighter bay entrence would work here)

try to give the section above the fighter bay that concave vasudan ship nose job (look at the sobek and thoth)

the botom doesn't look very phalic but I'm not sure that sort of structure fits with vasudan design.

haveing some bits sticking out of the engine sections might look good, and maybe try to do some of the FS1 style vasudan engines, you know with like the 'rudders' and stuff sticking through the glowsthrough
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

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Which hump do you mean in the first comment?
Concave is easy, as is adding divisions. I'll get on that soon.
Which part of the bottom doesn't fit? The bevelled inward area with the cannon, or the two struts curved below the bubble? Or the bubble itself...

About the engines...I wanted to... but I haven't really grasped that yet. I'll keep trying.
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Offline Knight Templar

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I haven't posted anything publicly in a while...
I like. :yes:

Looks like it could make a good fighter even, but i'd say something a bit bigger than a cruiser. I'm not a fan of the heavy cannons so much, but the overall design rocks.
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Offline Ace

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This looks like it'd look good with either Aten or Mentu style textures.

What about two fighterbays? Make it sort of a fast attack carrier with an AAA beam or two and fighterbays? Plus the heavy cannons as a medium-strength forward anti-cap ship attack.
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Offline Taristin

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I'd have to figure out where to put the second fighterbay... I'll see. I made some changes, and put a rudder on it, like Bobbaou said. I may remove it though.
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Offline Bobboau

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I haven't posted anything publicly in a while...
you could put the second bay on the front of that hump I mentioned the long thing on the top the front of witch has the longest/thinnest polys on the model (BTW long thin polys == bad lighting)
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

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I cut those already. So there's slightly more polies on it.

Now what you're saying is, where those two cut-ins are, I should put the second fighterbay?
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Offline Bobboau

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I haven't posted anything publicly in a while...
maybe this will help explain what I've been talking about

the rudered engines are something I'd sugest experementaly, few have managed to make it work like V did

you know now that I think about it the back end is a little tired, maybe some sort of wrap around thingy to make it look a little busier
Bobboau, bringing you products that work... in theory
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

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I haven't posted anything publicly in a while...
Oh. Ok. So that's half done. I already curved in the nose slightly, I guess I could put the second fighterbay up there...

I'm wonderring if I should keep the two openings, or be rid of them completely...
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I suggest this be GTVA cause though it is Vasudan it's teh kind of design even a Terran would say SWEET!

   This getting textured soon?
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Offline Bobboau

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I haven't posted anything publicly in a while...
those long thin cut outs?
get rid of the cut outs, but try to keep the little mechanical dealies
but long thin triangles are bad, generaly the further from equilateral a triangle gets the worse it looks, though exeptions can be made for relitively flat mechanical geometry (Bobboaus general rule of modeling #5462)

the more I look at it the more I think it could use some wrap around wing thingys (like the Vanir has, though not as far out as the Vanir has), I'll try to make further alterations to show what I mean
Bobboau, bringing you products that work... in theory
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

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I haven't posted anything publicly in a while...
Right.

I made a version that has the thing triancular cut-outs, which I'll show soon (tomorow?), but I'll make a version without them too, to see which is better.

And since I know almost nothing about the Vanir (Is that a sol ship?) I'll await your image.
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