ok, currently we're reverting to the old STL code to render jump nodes, this makes then the slowest rendered thinig in the entier game, one jump node in mission costs my ATI Radeon 9800 pro 10 fps, despite being nothing but an extreemly low poly un textured _wire frame_. so I need someone, or someones, to make a good new jump node model, a new model is needed becase, as odd as this sounds, it actualy would be extreemly complicated to get the old node model working, and I'm not going to go through the unnesisary complication, just for jump nodes (if untextured wire frames were used any ware else I'd think about it, but there not).
so you have the following limitations:
*the new node must be entierly made out of triangles, if it isn't the model reader will make it so, and it won't look like it's suposed to.
*it must be textured, give it a 1X1 green if you have to, but it must be textured, you have the option of giveing it something more complex though if you'd like and I think that could be cool
*fully smooth shade it, we're useing Index buffers now so I don't want to waist any band width, seeing as this is just going to be used for rendering, you don't have to use PCS if you don't know how to get it to do full smooth shadeing.
here is a build with a simple sample node