Originally posted by Bobboau
I realy need to figure out a good way to interpolate between two glow maps
That would certainly help some people, yes.
Originally posted by Kalfireth
It's very good in all but one department - the glowmap. My specific gripe is with the fourth shot from the top where you see it against the nebula. The glow looks to large, red and generally ugly (the stripes down the sides and the bit between the engine area and the rest of the hull). This could be improved by having larger dark areas around there, but I'm not sure if this is down to the dodgy UV mapping you mentioned or not. If it is, to bad.
At any rate, the rest of it is great
It is not. However, the glowmap is animated so you'll see the situation looking like this for the fraction of a second. (look at the first image of the first row, for example)
I had an idea for a different approach on the animated glow pulse on capships, but i'll have to see how it turns out.
As for the UVthingy, some skilled modeler should re-UVmap the whole thing from scratch. If the maps were applied where they should, it would look a lot better - even more so if it were hi-polied
