Author Topic: Post-3.6 requests  (Read 5343 times)

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Offline Antares

  • 28
  • Author of The Shivan Manifesto
* Official environment mapping, or something
* Enemy fighters that randomly fire their primaries as they a-splode
* Blinking lights, blinking lights...
* ... and fire!
* Change the designation of all Demon-class destroyers to "SD Dee-mon"
* Consolidation of Bobboau and Goober5000 into the newer, more efficient "Boober9000"
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 
Quote
Originally posted by Antares
* Consolidation of Bobboau and Goober5000 into the newer, more efficient "Boober9000"


:lol:

Lets see, Good decals (Including versions for beams)
Other stuff
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
"good" decals?
and the system I have now is what?
asside from the temprary lack of beam suport, I think the current decal system is on par with prfesional decal systems

wmm so the hybird between me and goober only keeps the first letter of my name, that doesn't seem fair, it should be called Bobboober9800XT or something.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
:D bobber and goobboau use the same number of letters from both names, so those look fair.

The only thing I really want to see now is the repeat count bug fixed. It's been screwing a number of my missions. :p
« Last Edit: June 05, 2004, 12:05:53 am by 296 »

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
* Blinking lights, blinking lights...


Implemented, implemented... :p

Check out the glowpointed Arcadia. Or LS's ships with animated-glowmaps.
-C

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
What was it called...
Lights giving of there own light?
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
dynamic lights and no HT&L hates haveing lots of lights
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Quote
Originally posted by Antares

* ... and fire!
 

you mean like escaping atmosphere from a damaged warship?..
(see freelancer's smoke to see what i'm thinking)
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Lightspeed

  • Light Years Ahead
  • 212
The features I want (in chronological order):

- fading between alternate glowmaps: The thingy bob talked about earlier. This would allow for animated glowmaps WITHOUT blocking up all your vid card memory and causing loading stutters

- fixing the Thruster/hull bug

- better damage (i.e. fire & smoke & electricity) effects.

- MULTIPLAYER!
Modern man is the missing link between ape and human being.

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
Quote
Originally posted by Bobboau
dynamic lights and no HT&L hates haveing lots of lights


Well fine...:p
Then I change mine to, changes in the star background
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Improve the audio !!!

Don't forget it.
5.1 6channel support.

And perhaps some EAX improvments, as you won't notice having EAX turned on, the way it is now.

After that:

Bumpmapping
Motionblur (for afterburner)
Glare effects on the shinemap highlights.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline vyper

  • 210
  • The Sexy Scotsman
5.1....

So do we have someone with experience using surround sound encoding et al? Didn't think so...

I have no requests, you're all doing what needs done.
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 
What I would like is a LiveCD, and an attempt at getting FS gameplay, not high quality graphics, working on extreme low end PC's. (LiveCD +LowEnd support +School Pc's=fun during brakes)
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Are we doing this again? goobboau have been working so hard, as well as everyone else involved, and all we do is nag for _more_ features... and wonder why our framerates die...


By the way, how's that overexposure/bloom/whatever effect coming? ;)

Edit: woo! 4999 posts...  What to do for my 5kth post...
« Last Edit: June 05, 2004, 09:32:41 am by 273 »
Freelance Modeler | Amateur Artist

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
IIRC, I already asked above
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

  
Quote
Originally posted by Bobboau
"good" decals?
and the system I have now is what?
asside from the temprary lack of beam suport, I think the current decal system is on par with prfesional decal systems

wmm so the hybird between me and goober only keeps the first letter of my name, that doesn't seem fair, it should be called Bobboober9800XT or something.


Sorry for the late reply
What I meant was, currently the decals seem a bit...screwy. Example: I shoot a ship, decals appear. However, when I look at that section of the ship (with the decals) from a different angle, the textures in that area are a foggy grey.
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
i want that light-blooming/dynamic glow/overexposure thing.  I know its been mentioned before, but it needs more emphasis.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
Quote
Originally posted by Jetmech Jr.


Sorry for the late reply
What I meant was, currently the decals seem a bit...screwy. Example: I shoot a ship, decals appear. However, when I look at that section of the ship (with the decals) from a different angle, the textures in that area are a foggy grey.

Can you please post screenshots?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 
no webspace.
I could probably e-mail you a pic.
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 
kasper - loopstra @ het net . nl

Remove the spaces. Put HLP in the subject header. Don't go over 1 MB
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm