Sticks! why havn't you started work on the over-exposure feature yet?
hu, get to work! now! minion
and while we're on the subject, what ever happened to shadowing and bumpmaps? though that was something RT expressed intrest in.
who thinks it would be fun to experement in volumetrics? would be good for the nebula and thruster glows.
how's the point sprite thingy working out, I looked over the d3d particle module and I've played around with it though what I did mostly whent around RT's batching code (I used a totaly diferent batching system)
isn't anyone going to try implementing a scripted animation system?
hell last few days I've been thinking of ways to implement geo-mod.
k'mon, it's post 3.6, why don't we get back to the fun stuf
