Kinda complicated. Screw this "stealthy"-flag, i now made it by setting
them "invisible" and change their model files to nav buoy, when they
are more than 30.000 meters away, because they are really tiny.
Now all I need is that
max_radar_range-flag for the launcher
again, otherwise I will have always these flashing blibs on the radar.
There is also a max_radar-range sexpression, but I didn't get it to
work. It says, that it is only affecting ships who have given the
"primitives-sensors"-flag (in ships.tbl I guess), but that didn't worked
either.
Maybe it isn't supposed to work with the player-ship ?
Nevertheless, I finished my first autopilot-mission with 4 navpoints,
and it plays out really cool
P.S. Is there a limit to events or op-operators in FRED ? Looks like
I reached it, I didn't thought this is possible. I haven't got the error-
messages around anymore (said something about a "full op-tree"), I
upgraded the scripts to lower their amount a little and by reducing
them the error was gone, but there are still 105 events and over
150 op-operators included.