Err...
okay
let's sum it up:
Bobs BuildsI tried playing the last days and had certain... err.. problems
1) The game seems to hang from time to time as if it was loading stuff - but stuff that should technically have been loaded before. Example: I watch some cruisers. Framerate is at 40, I start turning away from them and the game shudders and locks up for nearly a second, dropping down to 2.1 FPS, then speeds up and is at 80 FPS. If I turn back it does the same thing again.
2) When textures come into the screen they sometimes are only white rectangles. (this also applies to beamglows and trails appearing). The white rectangles vanish after about 1/10 second and show the normal texture. This applies to background images, explosions, beams, and sometimes laser shots.
3) The framerate drops to horrendous values in some situations (which it shouldn) - to about 4 FPS to be precise. It stutters and locks around and jumps wildly between 4.1, 6.8, 12.7, etc.
4) Any time an ANI (shockwave, explosion, etc) gets played it locks up for a bit and then stutters back to normal speed. I have exlcuded any of the new effects as I ran it with
retail data and had the same thing happening.
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Now, I tested around and tried various things. I dont know if its code based or something wrong with my system, but SOMETHING seems to be killing off my performance (wayyy more than it should). It seems to happening with any of Bob's latest builds. As I tried and removed stuff back to literally retail level, and still didnt get any noticeable speedup, I reverted to the 3.6 exe. Now, there everything seems to be in fine order. My framerates are (literally) TEN times larger, and none of the above is happening.
This is why I came to the conclusion, that anything with the new features has to be messed up. Either decals, or env mapping. As i was not using ANY decals when I tested, it seems to have something to do with env mapping. It also isn't the alpha-env mapping, as I've disabled it to test - same thing. (see screenies below).
This here, is a comparison of the 3.6 and fs2_open_Bobboau_7-5-04 exes. As you can see the situation is exactly the same (same mission, same everything), but the framerates are different by a multiplier of 10.
3.6 RELEASE:
NEW BUILD:
As you can see i'm rather depressed, and feel this shouldnt be happening. If you have any ideas what this could possibly be, please help me. It might be a problem of the code, might also be a problem of my data (I've checked about everything though and that didnt help either). All I know is, somethings wrong. No way that the new features would cause a THAT severe slowdown, right?
And no, my system is not specifically low spec, as I've got a 2.4 GHz machine with 512 MB RAM, and a Radeon 9800.