Author Topic: Photoshop (2D) to MAX (3D)?  (Read 1506 times)

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Offline Sandwich

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Photoshop (2D) to MAX (3D)?
I have an image of an outline I'd like to use as a 3D logo in animation. The image is a simple greyscale (B&W + anti-aliasing) silouhette (sp?). Does anyone know of a way to convert it into curves or polylines or whatever, in either, MAX, TS, or Rhino?
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Flipside

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Photoshop (2D) to MAX (3D)?
Your best bet may be to just make a flat polygon and use the image as the texture and the alpha channel, to try and make it 'truly' 3D would be a bit harder, and would probably need to scan it in, use it as a backdrop in Max or TS and then 'draw' the polylines over the top of the image, that way you could bevel out the final shape.

No doubt someone will come along with a better idea now :D

 

Offline Thorn

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Photoshop (2D) to MAX (3D)?
Well, if this were Lightwave I would use the image as a displacement map on a flat plane of polygons, then edit out the unused polys, remove unnecessary ones, then add a back on it so you can look at it from any angle.

  

Offline Taristin

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Photoshop (2D) to MAX (3D)?
I was thinking that(What flipside said). Or there are supposedly plugins for TS that will use the color value of an image to make geometry. I don't know how well it'd work.
If it's not super complicated, just modell it, and see how it goes. It shouldn't be too hard.

Edit:
The tool I mentioned does what thorn says...
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Offline DragonClaw

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Photoshop (2D) to MAX (3D)?
[edit] I blame my connection being so laggy that I didn't get my same answer as thorn did in first :p [/edit]
« Last Edit: June 11, 2004, 01:30:33 pm by 116 »

 

Offline Flipside

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Photoshop (2D) to MAX (3D)?
I can convert it using displacement map very easily, but the problem there is that the polygons tend to be square, and when you cut away the background, the finished article can look pixelly :(

 

Offline aldo_14

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Photoshop (2D) to MAX (3D)?
Depending on the image, you could use it as a background and draw splines over it, or maybe use it as a displacement map on a nurbs plane.

 

Offline Thorn

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Photoshop (2D) to MAX (3D)?
Quote
Originally posted by Flipside
I can convert it using displacement map very easily, but the problem there is that the polygons tend to be square, and when you cut away the background, the finished article can look pixelly :(

You make a flat plane, subdivide the hell out of it, triple it, then do the displacement map. You can optimise it afterwards.

 

Offline Nico

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Photoshop (2D) to MAX (3D)?
"lloks at other suggestions"
My god, people :lol:
You have the shape in photoshop? Export it as an illustrator file ( can't remember the name ). Max can import those.
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Offline Thorn

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Photoshop (2D) to MAX (3D)?
And rarely using MAX, I never would have known that....

 

Offline Nico

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Photoshop (2D) to MAX (3D)?
Well, as I'm  rarely using Lightwave, you don't see me giving advices on how to use it, right? :p
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Offline vyper

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Photoshop (2D) to MAX (3D)?
wots that CAD format most apps support? Makes 2D/3D wireframes using such images.
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Offline Taristin

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Photoshop (2D) to MAX (3D)?
DXF?
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Offline Nico

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Photoshop (2D) to MAX (3D)?
DXF
SCREW CANON!

 

Offline vyper

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Photoshop (2D) to MAX (3D)?
Thats the bugger. That'll solve it.
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Offline Sandwich

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Photoshop (2D) to MAX (3D)?
Well, in-between HLP's first death and ressurection, and the second, I was trying to use the file as a displacement map, when all of a sudden my computer decided that it didn't much appreciate being told to boss around 800,000 polygons without a working CPU fan or DirectX acceleration, and quit. It is now sleeping the eternal sleep of (I hope) a dead power supply. Haven't gotten the chance yet to try putting in a new one. Ah well, my new computer is already ordered and on its way. :D
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline vyper

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Photoshop (2D) to MAX (3D)?
No CPU fan?

Aye... sure it's the power supply :wtf:
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Offline USS Alexander

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Photoshop (2D) to MAX (3D)?
I would try the displacement map to on a flat subpatch and tweak the falloff settings abit, or what aldo said using curves you have tons of control over the shape then, you just need to conform to the bg image then :)in LW in max i would do what nico said.
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Offline Thorn

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Photoshop (2D) to MAX (3D)?
Quote
Originally posted by Nico
Well, as I'm  rarely using Lightwave, you don't see me giving advices on how to use it, right? :p

Your post just came across as being a bit arrogant.. thats all I was on about...

 
Photoshop (2D) to MAX (3D)?
I saw an easy way to do this in Maya on TV.  They were making fly-through logo's, but its the same concept.

Just create a flat plane and texture it with your logo.  Draw your splines over the edges.  Extrude a bit and you've got a basic 3D logo.  

Please note, this is all just logic and reasoning.  I have no real experience with modeling programs as none of the worthwhile ones are leagally free and easy to learn.  The demo I saw used Maya's lightmap feature to create the splines according to the changes in color, and then a handy slider for the distance to extrude.  This may or may not apply to specific modeling programs, its just a guideline.
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