It's some sort of template that allows me to create image subtitles like the one I've just posted on INFA's eyecandy thread. By changing the words and the squad logo, I can create a lot of them.
Cool.
You know I think the community's top-notch FREDders should get together and make a tutorial or something on higher-end FREDding tips and tricks.
I think there's a cookbook of sort in the works on Blue Planet. We either discovered or added so much stuff to the engine that we figured we should probably publicize it. There are just so many bizarre undocumented quirks in the engine and in FRED, from simple tricks like giving the player ship an AI class for its turrets to use to totally counterintuitive stuff like turret subsystem AI doing nothing at all and the 'no extra collision avoidance on player' flag actually making them
more collision-averse and hampering AI evasives. Other stuff like weapon hitpoints hasn't gotten much attention yet either.
Plus there's the stuff Spoon pulled on Wings of Dawn, including his glide AI using Sushi's new AI code, which I would love to check out.
(Also weird but not FRED-related: until
very recently - when Sushi found the bug - the engine actually did not assign FRED AI classes correctly to ships in mission. Sometimes it would randomly discard them and go back to the tabled defaults.)
I'd love to see some of Mobius' stuff.