Author Topic: New Eyecandy Thread  (Read 494007 times)

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Offline Nyctaeus

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Remake of Nemezis or Icanus? Both old models are atrocious, and they deserve new ones...
:D :D :D
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Something the size of the Icanus would need a mio polies... ;7

 

Offline mr.WHO

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Leser flagship? The return of Telemus from R1?

 
telemus what's that

 

Offline Nyctaeus

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telemus what's that
Unused supercarrier from INFR1. It was included in INFR1 modpack but it never appeard in any mission... And is op as hell.

As for our little game, AdDur guessed correctly.

Don't browse my p3d because you won't find it there... Yet :]
« Last Edit: May 19, 2019, 03:15:17 pm by Nyctaeus »
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I just wanted to see if anybody bites. :D

 

Offline mr.WHO

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I can't really get the feeling of blue EA, smell like weak pacifist UEF from Blue planet. Even the different color for Earth, Mars and Jovian fleets makes it BP'ish.

The grey really had that badass militaristic feel.

 

Offline Nyctaeus

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UEF is actually cyan. Besides, I remind it's Earth Alliance. Blue is the most signature color or EA you can imagine. No solar faction will ever be more blueish than EA :P
Exile | Shadow Genesis | DA Profile | P3D Profile

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Offline General Battuta

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I can't really get the feeling of blue EA, smell like weak pacifist UEF from Blue planet. Even the different color for Earth,

Kilotons of antimatter stockpiles would like a word with you

 

Offline mr.WHO

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I can't really get the feeling of blue EA, smell like weak pacifist UEF from Blue planet. Even the different color for Earth,

Kilotons of antimatter stockpiles would like a word with you

<Laugh in EA BFSilver>
<Laugh in EA blue long range missile>

Anti-matter would be good, if UEF wouldn't put them on worst possible delivery device (aka slow ass torpedos that are marginally better than FS1 torpedos).
EA made it right with high speed, long range missiles - less yield, but actually have chance to do meaningful dammage (both anti-system/turret and also deal noticable hull dammage).
I'm suprise that some EA ships still use conventional torpedos sometimes (I think Lindos has one torpedo battery) - I'd swap all capship torpedos for those nasty blue missiles. Having dedicated missile ships on EA side is also pure joy. I'd take EA missile corvette over UEF frigates any day.
I wonder why EA didn't decided to go all in and even make light missile destroyer (or Basileus will play that role?)


BTW what are the colors of EA factions?
Earth = blue
Mars = orange?
Jovian = cyan (or was it old Earth faction texture)?

 
the Basileus is the only ship capable of out-ranging the GVD Apothess with its missiles.

 

Offline General Battuta

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I can't really get the feeling of blue EA, smell like weak pacifist UEF from Blue planet. Even the different color for Earth,

Kilotons of antimatter stockpiles would like a word with you

<Laugh in EA BFSilver>
<Laugh in EA blue long

It’s not about winning some kind of stupid crossover battle, you lummox. You can just type big numbers into a table to do that. It’s about building gameplay which supports a story and a fiction.

You can’t call a government which stockpiles a massive strategic antimatter stockpile pacifist.

 
I can't really get the feeling of blue EA, smell like weak pacifist UEF from Blue planet. Even the different color for Earth,

Kilotons of antimatter stockpiles would like a word with you

<Laugh in EA BFSilver>
<Laugh in EA blue long

It’s not about winning some kind of stupid crossover battle, you lummox. You can just type big numbers into a table to do that. It’s about building gameplay which supports a story and a fiction.

Wait ain't that what Nostos is supposed to do?

 

Offline mr.WHO

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the Basileus is the only ship capable of out-ranging the GVD Apothess with its missiles.

Next release will be interesting (despite player being on the receive end of Basileus)


It’s not about winning some kind of stupid crossover battle, you lummox. You can just type big numbers into a table to do that. It’s about building gameplay which supports a story and a fiction.

You can’t call a government which stockpiles a massive strategic antimatter stockpile pacifist.


1) I don't like typical Start Wars vs Star Trek comparison either, but it's perfectly resonable to compare tactical application of similar class of weapons, even if their actual power might be order of magnitude different.
2) I can stock huge amount of arrows, sticks and stones, but I won't be view as militaristic. Hell, I could stopile huge amount of nukes, but without actual delivery platform I could still be relatively harmless to outsider perspective.
3) From what I remember, UEF had a huge amount of anti-matter production plants near the Sun - possibly for industrial/civilian application. Actually this might answer why they put them on those outdated torpedos, coz they didn't really considered anti-matter for actual wide spread military deployment. This means their main torpedos are probably makeshift of good anti-matter warhead with every single old torpedo in UEF stockpile.
4) I'll omnit the beams as this is not in favor of UEF, but still EA has railgun turrets vs UEF gauss cannons. Here UEF is better, due to spinal mount gauss cannons, but the problem is that Gauss are primary weapon of UEF, while EA use railguns as secondary weapon.
5) This would probably be arguable within BP universe, but comparing to EA I think the UEF is clearly superior in Fighter/bomber design and deployment tactic. EA seems to tread their fighters/bombers like BP Tevs (aka typical villan style wave after wave quantity deployment). This might change when we see end-game EA fighters/bombers, but I think EA will at best close the gap, but won't be able to beat UEF in this area.

UEF - pacifist, caught off guard with the war they didn't prepared for.
EA - militaristic, actually start the war, for which they were preparing.

I find it ironic that UEF logo use the militaristic looking Eagle, while EA use more peaceful looking Phoenix (but this Phoenix is actually, one thing I unconditionally love from new EA style).

I don't want to driff off topic for too long, so I'll stop with UEF-EA comparison.

 

Offline Nyctaeus

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BTW what are the colors of EA factions?
Earth = blue
Mars = orange?
Jovian = cyan (or was it old Earth faction texture)?
Earth - Darkblue, lightgray, some metal surfaces anodized to lightblue
Mars - Orange, seagreen
Jupiter - Blue, yellow, white

Various shades of blue are common element among all fleets to express their allegiance to Earth. Blue is mixed with unique colors to represent Mars and Jupiter. Earth fleet does not need to maintain it's unique color.
the Basileus is the only ship capable of out-ranging the GVD Apothess with its missiles.

Next release will be interesting (despite player being on the receive end of Basileus)
Don't be so sure.
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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline General Battuta

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I just don’t think comparing notional military capabilities without thinking about narrative design is interesting. The EA warships are supposed to be monolithic, functional, intimidating blocks of fascist gun. They don’t need much support to be a threat. You fear and want to kill them.

UEF ships are designed to protect you from enemy fighters (so you want to be near them), to kill enemy warships slowly (so the player has time to make a difference), and to use weapons which get better as the player disarms enemy warships (so, slow torpedoes which can be intercepted). The goal is to make the player grateful to and protective of these ships as part of a team, and to let the player influence capship fights.

 
Really, the major differences between EA and UEF ships come from different design decisions, as Battuta stated.
In War in Heaven, you don't have Trebuchets(duh), the Grimmlers aren't as good at anti-subsystem work, and the Paveways can be intercepted.
Warships are powerful and unnaproachable without packing some heavy guns or with the support of your own warships. If you work together with them they'll take down hostiles for you. Having to disarm GTVA beams is treated with a certain amount of ~weight~ in WiH. While UEF ships aren't tabled to be super tough they're often given higher armour classes or friendly jammers that throw off direct-fire beams to let them duke it out and give the player time to disarm weapons subsystems.

In Nostos you have the Stiletto III. A missile with obscene amounts of subsystem damage, great range, and no bomb flag meaning that unlike its predecessor it can't be shot down. EA ships are somewhat designed around the player's ability to pick off beams with ease. That's why they're able to kill destroyers so quickly, the player is expected to be able to neutralise them almost as soon as they jump in. The player's massively increased power also requires the warships to be much more powerful if the player does nothing.

While Blue Planet powers up warships but designs the engagements so that even a small contribution from the player can make a big difference. On the other hand Inferno is all about that power trip so it gives the player tools to disable half an army by themselves. This is why in "Battle of the Bulge" your corvette(and 2 reinforcement cruisers later) can win against 3 cruisers, 2 corvettes, a carrier, and a destroyer and their accompanying fighters and bombers.

Also EA fighters are seriously freaking good. Play the new Sol: A history release if you want to get to use them yourself, the things are amazing. The Claymore 1, 3, and the Stentor especially. Or play on Insane to let them perform to their full capacity, lower difficulty settings heavily nerf hostile fighters.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline mr.WHO

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Funny, but I think that Nostos (comparing to R1) made player feel less omnipotent as their AAA weapons are a bit more powerful, numerous and smarter (and EA literally throw a full spectrum rainbow of various blob, EMP blob is my favorite).

I played both old and new version of Sol: A history - I love EA fighters, but I hate Claymore 1 (Nostos one a bit less hate than R1, but still hate). Clay mk.3 and Stentor are definetly my kind of fighters.


In Nostos I have a feeling that both EA capships and EA fighters/bomber are simply amazing...when they work together. However more ofthen then not they kinda don't execute such tactics.

In first mission EA spam you with fighters/bombers while cruisers stay in the back with small escort. I found that Cruiser/escort combo was more dangerous than all other fighter/bomber spam they threw in that mission.
Same in the last mission where you cover retreating EA task force with their own fighter cover - I didn't got a feeling they need too much help as their capship/fighter combo was repeling shivans with ease (it was fun to watch, despite the fact that they were doing my job :)  ).

Every time EA display proper capship/fighter combo in Nostos they feel like a badass well oiled warmachine and actuall challenge. I hope for more such moments in next release.

 
I think one of the main differences is that BP relies more on wingmates and coordination while INF is more... "head-on". You have more overpowered weapons that are ore more powerful in certain aspects (Corithos vs everything, Stiletto IIIs for disarming, bombs as fast as anti-fighter missiles while taking place only 20 or 25 years after FS2) allow the player to make more impact, especially with disarming stuff. I managed to play INF through on hard and insane w/o asking any wingmates for help, something like that wouldn't work in BP.

the Basileus is the only ship capable of out-ranging the GVD Apothess with its missiles.

Next release will be interesting (despite player being on the receive end of Basileus)
Don't be so sure.

So next release won't be interesting? ;)

  

Offline mr.WHO

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...or Basileus will not be shooting at us (GTA), but at Shivans?