The HTL Leviathan in INFA2... is it using the same textures as it currently does in INFA (exception: nameplate), and the same number of turrets?
Odd, I know, but I couldn't live with it anymore and decided to transfer the MediaVPs Leviathan over to INFA.
Canon, canon! 
If INFA2's new Leviathan maintains the turret numbers and the same textures, I'll do the same for that one. Or better yet, INFA2's HTL Leviathan on the MediaVPs Leviathan textures, with the strong blue colours on the centre circle thingymajig (but that's only if I don't run into errors with the texture renaming, as said in the next sentence.

)

Oddly enough, I tried changing the texture names on the INF_Fenris.pof using both PCS and Modelview, but the texture list became corrupted. No idea why... so I used cruiser01x.pof out of the mediavps instead.