Author Topic: Inferno FAQ Thread  (Read 266473 times)

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He said "it's not worth playing it" I said "If you don't want to play it, please don't complain and leave right now.  Thanks."

 

Offline Descenter

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This might be have already been asked before, but why does the Inferno VP file completely override any other .vp files that i have?

Michael Blanchard (Descenter)
"War is like playing a game of chess.  You move units on a field, and stratiegically try to weaken the opposing force, a sort of... elequent ballet.  Sure you might lose a few units,.... but, at times, it all part of the plan..."

"Most of the human race really don't give a damn.  Well I do, and I try to do something about it by giving a damn."

 

Offline Woomeister

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FS2 loads them in alphabetical order. Any files that are missing in the earlier VP are loaded from later ones. Files that are in both are only loaded from the earlier VP. That's how mods work.
This mod won't work if it loaded the standard fs2 files from the sparky etc vps.

 

Offline Kie99

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New Questions:

1.How many Gigases are there?
2. How many Gargants are there?
3. Will we go into Shivan Space?
4. Any idea how the Gigas will get to Sol?
5. What year will R2 be released in?

Hmm, just checking something
« Last Edit: February 22, 2005, 04:50:43 pm by 1934 »
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Woomeister

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Quote
Originally posted by kietotheworld
New Questions:

1.How many Gigases are there?
2. How many Gargants are there?
3. Will we go into Shivan Space?
4. Any idea how the Gigas will get to Sol?
5. What year will R2 be released in?


1. :p

2. :p

3. Kind of

4. 1

5. 2k5/6

 

Offline Kie99

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You're never going to tell me that there are six gargants are you?

I Really hope I'm right with that
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Woomeister

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There could be 2, 4, 5, or 20000, all you need to know is you face one only :)

 

Offline Kie99

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Phew, just one virtually invulnerable-Überweaponed-All Killing-planet Destroying Mega Monster to deal with.  For a minute I thought we were in trouble.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Woomeister

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All comments like that are for R1, they don't apply for R2 :nod:

 

Offline Kie99

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If you really want Voice Acting then turn Microsoft Sam on in the Launcher.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline KappaWing

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Quote

This is what Woo said in a thread a long time ago, "there aren't many Gargants in existance but there is more than one". With that info I can say that there would be no more than 10 if there is even that many. There are probably 40 Gigas's and 300 Sathanas's.


In my opinion, that would be a vast understatement.

Anyway, I've got 2 questions about things I encountered when dissecting the R1 VP;

1)when in the music folder, i found definitive and hidden, but I also found another set of tracks that weren't included in the tbl. They were labeled 2R. I listened to them and found that they were a tad low-quality but they were by far the most exhilerating and fantastic FS2 music I've ever heard! What are they doing there, though? why weren't they in the Table?

2) In the Voice-Special folder, I found 29 copies of the exact same file! They were all labeled 'yulyah' and featured a Vasudan screaming something. Explain, please?
"Your efforts to interdict me have failed, papacy. Pentagon, engage propaganda drive."
"Now, Protestant scum, you will see the power of this fully armed and operational Papal Station!"

 

Offline Woomeister

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1. That track is Syphon, it had to be cut to add definitive as FS2 retail couldn't handle any more tracks.

If you want to use it in R1 missions using the SCP Patch, add this entry in the music tabe:

Code: [Select]
#SoundTrack Start         ; SoundTrack 8
$Soundtrack Name: 9: Syphon
$Name: 2RAmb.wav 14.0 73500 ; * Ambience
$Name: 2RGArv.wav 1.8 105840 ; * Allied Arrival during Normal
$Name: 2REArv.wav 1.8 147000 ; * Enemy Arrival during Normal
$Name: 2RBat1.wav 27.8 147000 ; * Battle 1
$Name: 2RBat2.wav 23.8 88200 ; * Battle 2
$Name: 2RBat3.wav 22.8 88200 ; * Battle 3
$Name: 2RGArv.wav 1.8 105840 ; * Allied Arrival during Battle
$Name: 2REArv.wav 1.8 147000 ; * Enemy Arrival during Battle
$Name: 2RGoal.wav 2.8 52920 ; * Victory 1 ( goal completed )
$Name: 2RVict.wav 30.8 52920 ; * Victory 2 ( all enemies dead, goals completed )
$Name: FS2_Dth_A01.wav 23.8 132300 ; * Goal Failed
$Name: 2RDeath.wav 23.8 132300 ; * Player dies
#SoundTrack End



2. :wtf: There's only 17 files in voice/special, and most are misc Vasudan talk.

 

Offline Kie99

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That Vaudan talk really annoys me, "Drof-schneea uff schneea uff.  Way a teehyah" and numerous variations of that.  It gets so repetitive, try playing Shrouding the Light with voice acting on.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Woomeister

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Well it was either that or use the same beeping sound used in the Terran voices.

 

Offline KappaWing

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Quote

1. That track is Syphon, it had to be cut to add definitive as FS2 retail couldn't handle any more tracks.

If you want to use it in R1 missions using the SCP Patch, add this entry in the music tabe:


Thank you! :)

Quote

2.  There's only 17 files in voice/special, and most are misc Vasudan talk.


Hmmmm.... My download musta been corrupted somehow.
Edit: Btw, how many tracks can retail handle?
« Last Edit: March 06, 2005, 12:53:35 pm by 2470 »
"Your efforts to interdict me have failed, papacy. Pentagon, engage propaganda drive."
"Now, Protestant scum, you will see the power of this fully armed and operational Papal Station!"

 

Offline Kie99

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Quote
Originally posted by Woomeister
Well it was either that or use the same beeping sound used in the Terran voices.


I'm not criticizing you for it, I'm just mentioning.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Woomeister

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Quote
Originally posted by KappaWing
Btw, how many tracks can retail handle?


The exact amount in R1 I think.

 

Offline KappaWing

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:doh: Hmmm... I just realized how incredibly dumb my last question was...

So... Are you keeping that one Vasudan cruiser with the wing-looking things on the front (GVC Sai IIRC)? That was my favorite ship in Inferno.
"Your efforts to interdict me have failed, papacy. Pentagon, engage propaganda drive."
"Now, Protestant scum, you will see the power of this fully armed and operational Papal Station!"

 

Offline Woomeister

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Out of the R1 Vasudan capships, only the Apothess, Asarte and Tanen remain, and the Apothess and Tanen are upgraded meshes.

 

Offline Zarax

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Did scrap the Het-ka?
It was my favoured design, with improved textures it would kick some serious butt imho (i especially liked the speed... it was the Bismark of the FS capships)...
The Best is Yet to Come