Author Topic: Inferno FAQ Thread  (Read 266181 times)

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Offline Woomeister

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Most of the staff are still missing...

 

Offline mr.WHO

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I'll soon upgrade my PC to:
758 DDDRAM (already)
Athlon 64 2800+
GeForce FX5500 256mb DDR/128 bit

Will I be able to play with everything on full ?

 

Offline Woomeister

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I'd assume so, I'm not that familiar with GeForce cards.

 

Offline Darius

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Quick question: are capship torpedoes targettable by fighters/turrets in R2? I was thinking of something like the Dilgar "Deathwalker" missile from TBP.

 

Offline Woomeister

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non targetable as in R1 we found that having many targetable bombs caused problems in missions.

 

Offline Murderous Species

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When you say "torpedoes" you mean the Assassin bombs launched from capships, right?
Perhaps larger ships (i.e. Superdestroyers) can launch Helios bombs.
"Expecting a good plot from a certain genre of games, is expecting intelligence from the caracters it presents"- Myself
"Pain is an illusion of the body; fear, an illusion of the mind"- Warhammer 40.000: Dawn of War
"What is it, Alpha 1... CHICKEN?"
"Prepare ship for LUDICROUS SPEED"
"One fairy contains A LOT of vitamins and minerals; to the point we eat them on-sight; they also offer A LOT of resistance when you don't cook them!"
ALICE!!!!!

 
No, capital ships actually have their own special torpedo weapons - for example, the Lenaeus carrier can launch a broadside of light torpedoes at large targets at long range.

 

Offline Murderous Species

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Speaking of that:

How do Jotuns escape from Executioners' blasts?, I mean, Executioner bombs are the Juggernaut killers, right?.
Then they must have greater power (and shockwave) than Helios bombs, for example.
"Expecting a good plot from a certain genre of games, is expecting intelligence from the caracters it presents"- Myself
"Pain is an illusion of the body; fear, an illusion of the mind"- Warhammer 40.000: Dawn of War
"What is it, Alpha 1... CHICKEN?"
"Prepare ship for LUDICROUS SPEED"
"One fairy contains A LOT of vitamins and minerals; to the point we eat them on-sight; they also offer A LOT of resistance when you don't cook them!"
ALICE!!!!!

 
Shields.

That and the Jotuns probably aren't receiving direct hits :)
« Last Edit: November 26, 2005, 12:26:17 pm by SuperCoolAl »

 

Offline Murderous Species

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Last questions (after this I'll be less curious, I swear) :

I've read somewhere that the Notus (or similar) is heavier than the Jotun, is that correct?
If it is,and remembering the Jotun is the anti Juggernaut bomber, what is it (the Notus) for? SuperJuggernaut buster? Hive killer?
"Expecting a good plot from a certain genre of games, is expecting intelligence from the caracters it presents"- Myself
"Pain is an illusion of the body; fear, an illusion of the mind"- Warhammer 40.000: Dawn of War
"What is it, Alpha 1... CHICKEN?"
"Prepare ship for LUDICROUS SPEED"
"One fairy contains A LOT of vitamins and minerals; to the point we eat them on-sight; they also offer A LOT of resistance when you don't cook them!"
ALICE!!!!!

 

Offline Woomeister

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The Notus was designed to take down a Sathanas in 2 or 3 bombs, it can be used on larger vessels as well.

The executioner is more of a destroyer killer bomb, as long as it doesn't detonate point blank you'll either escape or receive shield damage. It depends on how good of a bomber pilot you are.

 

Offline CaptJosh

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And by good, he means how quick on the afterburners you are. Dive in, fire, pull away at least at a 90 degree angle to previous course and hit your boosters. You might also want to consider having most of your energy set for your engines when you do that, too. Maybe even transferring weapons energy to burners as you boost out, depending on the shockwave, your shield strength, and your hull strength.  *grimaces wryly recalling more than a few times getting toasted by explosions due to not paying attention to damage taken earlier in a mission...*
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Woomeister

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The Jotuns speed doubles using afterburners, the Notus goes up by a factor of four...

Quite useful for avoiding specific things.

 

Offline CaptJosh

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Nice. I can tell I'm going to have a blast playing the revised Inferno capaign. R1 seemed to rather leave one hanging, but I guess it was really a teaser.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Woomeister

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Well R1 isn't much like the current mod anymore. Cruisers are scary, beams are less used since we have alt weapons, the Shivans have some really nasty stuff, including a weapon to counter heavier bombers. lots of new SCP specific weapons like balistics, player flak and fighterbeams. Fighters are better suited for specific tasks (light fighter against a cruiser is usually a bad idea) Bomber PAC systems allow them to damage capships if they run out of bombs. It's quite a different thing to play now.

 

Offline Murderous Species

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Then the remake will be far more entertaining and difficult...
Excellent
*prepares for the war of his life*
« Last Edit: November 26, 2005, 04:51:20 pm by Murderous Species »
"Expecting a good plot from a certain genre of games, is expecting intelligence from the caracters it presents"- Myself
"Pain is an illusion of the body; fear, an illusion of the mind"- Warhammer 40.000: Dawn of War
"What is it, Alpha 1... CHICKEN?"
"Prepare ship for LUDICROUS SPEED"
"One fairy contains A LOT of vitamins and minerals; to the point we eat them on-sight; they also offer A LOT of resistance when you don't cook them!"
ALICE!!!!!

 

Offline Goober5000

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The Jotuns speed doubles using afterburners, the Notus goes up by a factor of four...

Quite useful for avoiding specific things.

Then I hope the afterburner is slow to recharge, so you have to conserve it until you really need it?

If not, that would work out to be rather unrealistic.  Bombers are supposed to be big, slow, and unmaneuverable.

 

Offline Darius

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If the afterburner power is as huge as to give that amount of boost, most likely it'll also use up all of it's fuel very quickly. Although I'm guessing the Notus' speed can be roughly compared to that of a cruiser, in which case 4x may not amount to much.

Well R1 isn't much like the current mod anymore. Cruisers are scary, beams are less used since we have alt weapons, the Shivans have some really nasty stuff, including a weapon to counter heavier bombers. lots of new SCP specific weapons like balistics, player flak and fighterbeams. Fighters are better suited for specific tasks (light fighter against a cruiser is usually a bad idea) Bomber PAC systems allow them to damage capships if they run out of bombs. It's quite a different thing to play now.

Interesting to observe the specialisation of ship roles in Inferno when compared to, say, the changing roles of capships in FS2 from FS1.

 

Offline NGTM-1R

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Whenever you people decide to release R2, I have something written for you.

If it takes another few weeks, possibly several somethings.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Woomeister

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Then I hope the afterburner is slow to recharge, so you have to conserve it until you really need it?

If not, that would work out to be rather unrealistic.  Bombers are supposed to be big, slow, and unmaneuverable.
I'd say the recharge is average, the boost is very short as it's supposed to be used to escape bomb shockwaves not for dogfighting or evading missiles.