Author Topic: Inferno FAQ Thread  (Read 267801 times)

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Offline Snail

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Let me understand... I need the HTL pack if I want to see cockpits?

Yeah? The cockpitted models are on the HTL pack, if I am correct?

Cockpits don't seem to tax my old system.

Uhh... they do on mine...

Will only the Terran fighters have shinemaps in INF SCP or will none have them? Because it looks a bit weird with the cockpit real reflective, and having everything else normal. I was a bit confused with the Glory Shots when all the Terran ships (besides Alliance ones) had shinemaps when the Vasudan and Shivan ones didn't... Or is that just specular and it's just the wrong angle?

 

Offline Mobius

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is that just specular and it's just the wrong angle?

Both of them?
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Woomeister

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Let me understand... I need the HTL pack if I want to see cockpits?
Yes

Snail:
All lod0 textures have a shine map. Shivans don't shine as much as they are black ships, and from some angles the Vasudan ones can be very bright, but Vasudan ships are fully smoothed so the spec lighting doesn't look as good on them, but autofacet Vasudan ships look terrible as you can see the polygons in their rounded shape.

 
One look at my cat's fur will tell you that black can be very shiny.... :cool:
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Snail

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Bah, I never liked that shiny thing anyway. I always liked the eerie -ambient_factor better anyway... it makes it real spooky...

 

Offline Woomeister

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One look at my cat's fur will tell you that black can be very shiny.... :cool:
I don't see the SF Gorgon as being the furry type :p

 
That's not what I meant and you know it!  :hopping:


Ok, what about black marble? That stuff is really shiny. I can think of shiny Shivans, and I think they'd look... no Snail's right, they'd look worse... :ick:
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Mobius

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No chances of changing what Woo has planned :P
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Woomeister

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They didn't really asked for anything to be changed.

 

Offline Mobius

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It was just an advice :lol:
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline asyikarea51

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=/

I still prefer to play without cockpits :lol: Prolly have to edit the tbm's once the mod is released. Since it's just one line per fighter... oh wait, Inferno is well-known for having loads of new stuff XD

 

Offline Woomeister

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The main INF mod won't include the original meshes without cockpits so your out of luck there.

INFA doesn't use tbms to enable them. The HTL pack is just a higher prioirty VP file so it loads the cockpitted ones first. If your system can't handle the cockpitted fighters then there's no way you'd be using the HTL ships as those would be far worse.

 

Offline Snail

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I don't like cockpits, especially when you're close when the pilot dies. It looks completely stupid.

 
I can't seem to get my afterburners to work in the Inferno campaign. I've rebound and changed from joy to keyboard, so its not my equipment. Am I missing a patch somewhere?

 

Offline Woomeister

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If your using FS2 Retail and not FS2 SCP on Win 2000/XP try running it in Win 98 compatability mode. I believe that usually fixes it.

 

Offline asyikarea51

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The main INF mod won't include the original meshes without cockpits so your out of luck there.

INFA doesn't use tbms to enable them. The HTL pack is just a higher prioirty VP file so it loads the cockpitted ones first. If your system can't handle the cockpitted fighters then there's no way you'd be using the HTL ships as those would be far worse.

Meaning the cockpits are done without tbm use and the eyepoints were "cleverly" positioned to simulate a cockpit?

Or am I missing something... =|

My system's reasonably fast, it should be able to take the cockpitted stuff. The problem comes when combining them with ships gotten from elsewhere... now those don't have cockpits of any sort... other than the fact that I'm used to flying without cockpits :lol:
« Last Edit: September 28, 2006, 11:39:07 am by asyikarea51 »

 

Offline Woomeister

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I haven't set up the eyepoints for 'show ship' support, the cockpits are for external use only really.
Both cockpitted model and none have the same filename, but the cockpitted ones are in a higher priority VP and so are always loaded over the standard ones.

Well INF SCP and INFA are seperate from regular SCP mods, so non cockpitted fighters aren't really an issue for us.

 

Offline Snail

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Good thing you didn't add the show ship flag, it would make it too much like descent and less like FreeSpace.

 

Offline Mobius

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That's not a thing to be worried about!
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline asyikarea51

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Point somewhat taken... meaning the cockpitted stuff will have first-person cockpits, but they are turned off by default... or something? And external use only? What exactly do you mean... :confused:

VP part understood :)

Sorry if I seem irritating, just wanted to make sure I get the point right...