Author Topic: Inferno FAQ Thread  (Read 249816 times)

0 Members and 4 Guests are viewing this topic.

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
It's a bomber...it carries bombs :p

  

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Hey! That's a tech description, not specs!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
So of what we know...

1. Fix armour.tbl balance, and fire rate issues
2. Fix Shivan beams
3. Fix Syphon music entry
4. Finalise end of EA war mission, and build anything required for it
5. Complete other missions
6. Finish tech entries for remaining ships
7. Lots of testing and fixes, well most likely
8. Documentation
9. Final INF and FRED Build choosing
10. Trailer and other preview content I suppose
11. Find a host I can use for distribution since we don't have fileplanet anymore

Which other ones are done now?

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
12. Redo a ton of 'outdated' effects
13. Umm this ones a secret. Only I know what this one is...
14. Complete the big review of stuff
15. Fix the broken sounds.tbl
16. Test multi capabilities further

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
 :eek2:

So are all the old ones finished, and only these ones need to be done now?

 

Offline Tyrian

  • 29
  • Dangerous When Thinking
How many tech entries do you need written (#6)?  If it's not too many, I might be able to take care of them.  When I put out a new model I usually write a tech description for it.  If you want proof-of-concept of my writing, give me a minute to dig up my old GTF Super Carrot post...

Dang, that post got fried.  I can't find it.  I'll dig it up on my machine (I wrote it in Word).  PM me if you want it, I'll cut and paste it.  (The description)
« Last Edit: August 22, 2006, 01:36:14 pm by Tyrian »
Want to be famous?  Click here and become a playing card!!!

Bush (Verb) -- To do stupid things with confidence.

This year, both Groundhog Day and the State of the Union Address occurred during the same week.  This is an ironic juxtaposition of events--one involves a meaningless ritual in which we look to a creature of little intelligence for prognostication, while the other involves a groundhog.

Bumper stickers at my college:
"Republicans for Voldemort!"
"Frodo failed.  Bush got the Ring."

Resistance is futile!  (If < 1 ohm...)

"Any nation which sacrifices a little liberty for a little security deserves neither and loses both." -- Benjamin Franklin

Sig rising...

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
:eek2:

So are all the old ones finished, and only these ones need to be done now?
No, that's why my numbers continue on from your list.


There's probably about 170ish tech descriptions that'll need updating.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
I can do tech descriptions. :nod:

Anyone can.

"All information on this ship are classified Level Omega, accessible only by personnel immediately authorized by GTVA command."

or

"We do not know much about this ship. It is known however that it possesses superior firepower to our equivalent."

or

"The <insert ship here> is a familiar foe to GTVA forces. It is much like the <insert another ship here> but it has demonstrated a higher top speed/bomb capacity/survivability/payload/blahblah."

I did a tech description for the GTF Snail.

XSTR ("The Snail is infamous for its trails of deuterium waste it leaves behind. One of the weakest fighters in current service, they were originally put into service when there was a shortage in the GTF Slug class fighters. Although it has heavier armor than the Slug, it is notoriously pathetic when it comes to agility. Pilots are not encouraged to fly the Snail( ; ) Slug fighters are the class of choice to any fighter pilot who is authorized to fly them. The true reasons behind the Snail's developement are Classified Level Omega by Terran Command. It has been denied on multiple occasions that the Snail was commissioned to kill off the pilots who would fly them. The successor to the Snail, the GTF Escargot is currently in production at God and Nature Industries.", -1)

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Shouldn't the super check take place after EVERYTHING?

 
Is the Inferno team slacking?

Better question: Is there an Inferno team anymore?

I'm just joking Woo, I'm sure you're working as hard as any campagin maker.

Another thing is: Why would R2 finish it off? What of R3 or sequels? It is pointless to create all those mods if there are only 18 or 36 missions in the whole campaign to use them in. It's ridiculous. :rolleyes:

I'm building a campaign that is easily 30 more missions featuring these models.... indeed I'm setting it up as a pseudo-sequel to R1, insofar as it takes place afterward.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Good god! They're REGRESSING not slacking. :mad:

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
I can't believe it. After a year from when Woo listed that, nothing really changed? Is the Inferno team slacking?
I've been more or less solo since about Nov 2005.

The point of the new modpack is to get other people to make missions, and for us to do other campaigns using them as well once the main campaign is completed.

 

Offline Santa

  • 23
  • Science fiction and fantasy writer
    • #EZTV
Tech descriptions? Hey I can do that...if I get some specs I can probably write something down. I write science fiction on my spare time, and in collaboration projects I "invent" new techs and write their descriptions...I'm very good at the pseudo-science stuff :P
Science fiction concepts on my blog:
http://blogs.myspace.com/sfs_bj

#EZTV@efnet:
< Swuave> Scopophobia is a fear of being looked at.
< Swuave> LOL, i'de like to see someone with that fear.
<@SantaBJ> they wouldn't.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
I can do ship descriptions, but I am totally clueless about the whole nonsencical techno crap thing that weapon descriptions need. As such, I could never do FS1 style weapon descriptions. :D

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Well I won't be taking anyone one to do that right now. Need to finalise more stuff first.

 
The tech blurbs are pretty much done. I might make them a bit more specific (armaments, hull strength, engine speed, maneuverability) but that has to be left until after all these things are finalised. I've got some source documentation for weapon descriptions and even tech room 'intelligence' stuff, but there's no point in putting it in just yet. Especially as I'm no doubt running with rather obsolete tables...

 
"Tech room intelligence" is an oxymoron.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Qwer

  • 28
  • If it bleeds, I can mod it
Sorry everybody for my absence, i've still got some health problems. Anyway i've got some things to discuss with Woo.
If in your opinion there's no difference beetwen "Master Game" and "Game Master", I can only feel for you.

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
I'm not on ICQ as much since I'm at work during the day. You may have to PM me about it.

I should be on ICQ a lot on Monday though. I can't gurantee Sunday as it's my birthday.

 

Offline Darius

  • 211
Well, seeing as it's Sunday over here, Happy Birthday Woomeister.

Don't work yourself out too much with the project, with any luck your workload may have lessened.