Author Topic: Max Help  (Read 1690 times)

0 Members and 1 Guest are viewing this topic.

Ok guys, here's a question.  I'm building a round object that is made up of 3 sections that are identical.  Is there a way to mirror the one section around the z-axis, sort of like im lathing it?  Or do I have to clone the one section twice and and attach them the way I want?

Thanks in advance

 

Offline knn

  • 28
Ok guys, here's a question.  I'm building a round object that is made up of 3 sections that are identical.  Is there a way to mirror the one section around the z-axis, sort of like im lathing it?  Or do I have to clone the one section twice and and attach them the way I want?

Thanks in advance

If I understand correctly what you want to achieve, you need Hinge From Edge. It is only available in Editable Poly mode. Here's an extract from the help:
"Hinging polygons rotates them about an edge and creates new polygons that form the sides of the hinge, connecting the selection to the object. It's essentially an extrusion with rotation, with the exception that, if the hinge edge belongs to a selected polygon, that side is not extruded. The manual version of Hinge From Edge works only with an existing polygon selection."
In case you don't know what editable poly is: it's only available in newer versions of max (max 7 has it for sure, don't know about 5 and 6), it's a different mode than mesh, but similar and more powerful. You can turn a mesh into a poly temporarily with the edit poly modifier. If you have an older version of max, then you're out of luck.
"Don't try to be a great man, just be a man and let history make its own judgments." -- Zefram Cochrane

 

Offline FireCrack

  • 210
  • meh...
Cnt he just duplicate, rotate 120 degrees around the z-axis then repeat?
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Yeah. Just turn on rotational snap, hold down Shift when you rotate your object 120 degrees, and make two copies.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Yeah. Just turn on rotational snap, hold down Shift when you rotate your object 120 degrees, and make two copies.

ok, thats what I thought.  I was aking because I used to use ProEngineer and with it you could define reference planes, lines, etc and mirror objects around or on them.  So if you needed 8 spheres in a circle or 8 cuts in a circle, all you had to do was give the repeating angle and the axis of rotation.

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
ah, that's accomplished using the powerful but difficult to use Array tool. It can make radial or linear arrays in up to 3 dimensions with one tool; the trick is getting the right settings.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
i usually do this in truespace the hard way. i make the segment and i rotate and copy all the virtices to the other two sides. truespace cant merge a bunch of sections without creating bad geometry so ya got to do it the hard way in there. i really need to find me a good manual on max.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Roanoke

  • 210
yeah, you can array along a spline shape (ie circle) or spline line. Haven't done it for ages though. I can find out how to do it if need be though. Dead easy to do IIRC