Ok guys, here's a question. I'm building a round object that is made up of 3 sections that are identical. Is there a way to mirror the one section around the z-axis, sort of like im lathing it? Or do I have to clone the one section twice and and attach them the way I want?
Thanks in advance
If I understand correctly what you want to achieve, you need Hinge From Edge. It is only available in Editable Poly mode. Here's an extract from the help:
"Hinging polygons rotates them about an edge and creates new polygons that form the sides of the hinge, connecting the selection to the object. It's essentially an extrusion with rotation, with the exception that, if the hinge edge belongs to a selected polygon, that side is not extruded. The manual version of Hinge From Edge works only with an existing polygon selection."
In case you don't know what editable poly is: it's only available in newer versions of max (max 7 has it for sure, don't know about 5 and 6), it's a different mode than mesh, but similar and more powerful. You can turn a mesh into a poly temporarily with the edit poly modifier. If you have an older version of max, then you're out of luck.