Author Topic: Model Eyepoints: Are they ONLY editable before conversion?  (Read 1613 times)

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Offline Trivial Psychic

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Model Eyepoints: Are they ONLY editable before conversion?
The title says it all.  I've been trying to edit eyepoints on TBP models, but my changes (either in MODview or PCS) are not getting saved.  I make the change, save, then reopen and find that they're right back where they started from.  Does this need to be set in Truespace, or 3DMAx, or whatever model program was used?
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Offline Taristin

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Re: Model Eyepoints: Are they ONLY editable befor
PCS does save them. Modelview resets them, though, sadly, so they have to be the last thing you set... IIRC.
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Offline Trivial Psychic

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Re: Model Eyepoints: Are they ONLY editable before conversion?
OK, it seems that even PCS has some limitations build within it as to where an eyepoint can be placed.  For example, I've seen someone showing off a model (not pof converted) with the cockpit quite some distance towards the tail of the craft (kinda like a speed-boat), but there's no way that either MODview or PCS would allow the eye-point to be placed that far back.  There must be a coded limitation that refuses to allow an eyepoint to be placed a certain percentage back down the length of the fuselage.  My attempts to place the eyepoint on the Whitestar to match where the bridge is (nearly halfway down the length of the ship, continuously result in it being pushed back towards the nose.  Perhaps PCS2? :nod:
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Offline StratComm

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Re: Model Eyepoints: Are they ONLY editable befor
As far as I know there is no limitation on where an eyepoint can be placed, and PCS has never given me any trouble with them (yes, including when the eyepoint is near the back of the ship).  However, primary firepoints in front of the eyepoint looks... strange, to say the least, so you need to be aware of that and design models accordingly.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Trivial Psychic

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Re: Model Eyepoints: Are they ONLY editable before conversion?
I've tried it several times.  Reset eyepoint, save, close, then reopen.  If I've moved the eyepoint back too far, it will reset back to the last save considered valid.

[Edit]
I stand corrected.  It seems that my changes weren't getting saved.  I have to make the change, then click once in the model window, then save.  Whitestar now ready for testing with proper eyepoint position (but not necessarily the best one... we'll see).
« Last Edit: November 18, 2005, 11:06:39 pm by Trivial Psychic »
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Offline StratComm

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Re: Model Eyepoints: Are they ONLY editable befor
That's the other thing with PCS, it doesn't save the last entry considered "active".  If that was the z coodrinate of the eyepoint every time, then that's what will be missed.  Switching to a different tab before saving in PCS is a must.

Also, Modelview doesn't save the eyepoint incorrectly, it just doesn't save it at all.  So you can edit the model in modelview to your heart's content, and it won't make any changes to that particular data chunk.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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Re: Model Eyepoints: Are they ONLY editable before conversion?
I'm pretty sure they're saved separate from model geometry in the file, so, no, they should be edittable after conversion.

Whether or not you need a hex editor is something that Kazan/Bobb will have to answer. (Have you tried Aurora?)
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Offline StratComm

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Re: Model Eyepoints: Are they ONLY editable befor
Eyepoint data is saved in its own special chunk, so conversion typically doesn't even touch them.  PCS edits it fine, as long as you remember to get the cursor out of the entry box before you save.  Modelview was never finished enough to actually save to that chunk.
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Last edited by StratComm on 08-23-2027 at 08:34 PM