Author Topic: Wikipedia needs a better FSO pic.  (Read 17863 times)

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Offline FireCrack

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Re: Wikipedia needs a better FSO pic.
Yeah, that'd be good.
actualy, mabye not.
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Offline Goober5000

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Re: Wikipedia needs a better FSO pic.
Not hard at all.  I've seen the code where it could be done.

 

Offline phreak

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Re: Wikipedia needs a better FSO pic.
I just coded it between finals at school.  I'll test it tonight
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Offline phreak

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Re: Wikipedia needs a better FSO pic.


Build forthcoming
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Offline Singh

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Re: Wikipedia needs a better FSO pic.
Nice - really looks like it's being cored all the way through.

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Offline Goober5000

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Re: Wikipedia needs a better FSO pic.
I just coded it between finals at school.  I'll test it tonight

Nice. :)

Keep in mind, though, that in retail the beam stops at the first object it collides with (unless that object is going to explode in 1 or 2 seconds).  Having the weapon go through every object it collides with will necessitate a flag in weapons.tbl.

Nice - really looks like it's being cored all the way through.

One step away from....*shuts mouth before he says the GM word*

Ah, but combining this feature with dynamic decals, you wouldn't be able to tell the difference, would you? ;)

 

Offline phreak

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Re: Wikipedia needs a better FSO pic.
I just coded it between finals at school. I'll test it tonight

Nice. :)

Keep in mind, though, that in retail the beam stops at the first object it collides with (unless that object is going to explode in 1 or 2 seconds). Having the weapon go through every object it collides with will necessitate a flag in weapons.tbl.

Yea I just threw a do-while loop around the collision handling function and drew down the points until no more collisions could be found.  It also stopped if the ship wasn't about to be "tooled" (see beam_will_tool_target()).  I want to do a bit more testing first though to see if it handles cases like:



Right now, 1&4 are definately handled, need to test 2&3 on the arms of the sath or ravana.

« Last Edit: December 13, 2005, 10:54:44 pm by PhReAk »
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Offline Sandwich

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Re: Wikipedia needs a better FSO pic.
Hmm. Although it's a major improvement, there's still ironically the clipping problem, just this time it's with the explosion ANI. Can anyone think of any way to address this issue? Ideally, there'd be an actual 3D (volumetric?) explosion, which would naturally obstruct parts of the hull in a gradual manner...

Right now, 1&4 are definately handled, need to test 2&3 on the arms of the sath or ravana.

Try on a Hecate - a heck of a lot easier to set up. :p
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Offline phreak

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Re: Wikipedia needs a better FSO pic.
meh, it just looks that way since i didn't really line up for a good shot in game.  It looks alot better when you're moving. 

Also, the way i have things handled, explosions 1&3 in the picture above will cause damage.  So that X is receiving twice the damage it would usually get.  This shouldn't mess with the balance really since this case will occur only when the ship was going to be destroyed from that beam anyway.  Perhaps i can have 2&4 cause damage as well.  It would be fun watching the numbers go down in the escort list, and plummet once the beam goes through.

Edit:  Its now in CVS,  bother redmenace now.  I need to sleep - its 315 am
« Last Edit: December 14, 2005, 02:10:50 am by PhReAk »
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Offline Flaser

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Re: Wikipedia needs a better FSO pic.
I just coded it between finals at school.  I'll test it tonight

Nice. :)

Keep in mind, though, that in retail the beam stops at the first object it collides with (unless that object is going to explode in 1 or 2 seconds).  Having the weapon go through every object it collides with will necessitate a flag in weapons.tbl.

Nice - really looks like it's being cored all the way through.

One step away from....*shuts mouth before he says the GM word*

Ah, but combining this feature with dynamic decals, you wouldn't be able to tell the difference, would you? ;)

Could this burn through be based on underlying subsystem strenght? The idea would be that if the underlying systems are shot, then there's not much to chew for the beam anymore.
(With damage modelling / destroyable subsystem models this could lead to ships imitating a cheese cake.)
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Offline StratComm

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Re: Wikipedia needs a better FSO pic.
Sweet.  I'll try to retake that shot in a couple of days and see if I can't get what I was after originally.
Right now, 1&4 are definately handled, need to test 2&3 on the arms of the sath or ravana.

I've got a Vasudan corvette that would be really easy to test that with, if you're so inclined.  It was supposed to be in Inferno R2, though I don't know what Woo decided to name it there.
« Last Edit: December 15, 2005, 02:25:45 am by StratComm »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline BlackDove

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Re: Wikipedia needs a better FSO pic.
More bigass screenshots damnit.

 

Offline phreak

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Re: Wikipedia needs a better FSO pic.
Sweet. I'll try to retake that shot in a couple of days and see if I can't get what I was after originally.
Right now, 1&4 are definately handled, need to test 2&3 on the arms of the sath or ravana.

I've got a Vasudan corvette that would be really easy to test that with, if you're so inclined. It was supposed to be in Inferno R2, though I don't know what Woo decided to name it there.

I've since tested it and fixed any problems.  so now it is working.  The code is in CVS so get a better version of your screencap and we have a winner.
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Offline BlackDove

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Re: Wikipedia needs a better FSO pic.
StratComm.

Screenshot.

Quick.

 
Re: Wikipedia needs a better FSO pic.





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Re: Wikipedia needs a better FSO pic.
Since we're talking about that beam penetration explosion, can someone fix it?  The edges of the square, where the orange 'debris' disappear, is extremely evident: at some points in the animation, it is clear that it's a postage-stamp recording of an explosion.  Can't DaBrain just reproduce the effect and make the animation large enough to include the 'debris' fading instead of suddenly disappearing at a hard, square outline?

 

Offline StratComm

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Re: Wikipedia needs a better FSO pic.
Oh yeah.  I need to re-take that picture.  Yet another thing to do before I go home for christmas.  :rolleyes:
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Murderous Species

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Re: Wikipedia needs a better FSO pic.
I got a screenshot showing good background, a lot of stars (I think the proper name is starmaps),a beam, and some flak.

The problems:
Don't know how to upload it HERE.
Don't know how to make backgrounds brighter
Don't know how to make the pilot apper in the pilot cockpit.
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Offline Murderous Species

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Re: Wikipedia needs a better FSO pic.
"Expecting a good plot from a certain genre of games, is expecting intelligence from the caracters it presents"- Myself
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Offline Black Wolf

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Re: Wikipedia needs a better FSO pic.
First, convert it from bmp to jpeg or png or something less space intensive than bmp. Then ypu need somewhere to upload it. Imageshack is free, easy to use and it even provides you with the correct formatting for forums. Try that'n for now.
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