I imagine all of us have, at some point while playing, noticed that there seems to be a finite number of sound channels FS2 allocates to in-game sounds - lasers, beams, flyby sounds and so on. It's most noticeable when a beam fires, then a flurry of other sounds occur and the beam sound suddenly goes quiet, despite the beam still firing. Secondly, and perhaps less important, is that sound volume is only calculated based on distance at the start of the sound file. Beams are again the easiest examples to demonstrate - when one fires outside the audible distance specified in sounds.tbl, but you move closer while it's firing, it remains noiseless.
Since the SCP is moving to OpenAL this seems the most appropriate time to ask for these two behaviours to be changed.