Author Topic: Idea for improving the capship glob-cannons  (Read 2380 times)

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Offline Turambar

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Idea for improving the capship glob-cannons
you know those captial ship glob cannons?
you know how, when you're flying toward a ship, and theyre firing at you, and the globs are flying at you at a steep angle, and they look L-shaped somewhat?

would it be possible, and this would make it look better too, that instead of wierd looking image files, the glob cannons fired low-polygon models, maybe with see-thru glow textures and glowpoints on them.  these would look good at any angle, and would come out of the gun barrels better (have them appear inside the barrel and fly out, instead of the current method, where they just sort of appear in front of the barrel).  Add that, with maybe some sort of 3d muzzle flare (because of the problem where, with a moving ship the muzzle flare would stay still while the ship moved), and maybe some recoil, and you'd have something thoroughly cool looking.  This is just with the capship turrets.  Fighter cannons dont seem to have this problem, probably because the shots are moving so fast, and are much smaller, so its hard to see the L-shape deformation.


i might be able to help with some texture stuff, but i don't know modelling or coding, so that will be up to you guys

i'm just throwing the idea out there.  what do you think?
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline FireCrack

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Re: Idea for improving the capship glob-cannons
Apperently the problem of the muzzle flare staying still has been recently fixed, but capship turrets still seem to lack support for actualy using them.

I've actualy already made some textures for these muzzle flares should they be implemented...


Oh, and i recenly found out if you go through the weapons.tbl and multiply the impact explosion radius by about 3 for all capship weapons they look alot better.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Flipside

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Re: Idea for improving the capship glob-cannons
Problem with 3D models of shots is that they will always look pants without shaders. Using a bmp image is faster and looks better on lower spec systems. The 'curving' effect is, I think, related to Field of View. Personally I like the flexibility of the current system :)

 

Offline Turambar

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Re: Idea for improving the capship glob-cannons
i think maybe a very simple animated glowpoint would be a huge improvement over the current effect

just, like a normal glowpoint, but with a couple extra frames to give it a sort of shimmer.  it would look cool, and always be facing the player, so it would always appear spherical, instead of the flat versions we have now

oh well, just an idea
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Nuke

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Re: Idea for improving the capship glob-cannons
what about volumetric glows, those would be cool.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline FireCrack

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Re: Idea for improving the capship glob-cannons
Well... we have that "rayball" stuff that bob made, it just cant be put on guns yet...
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Re: Idea for improving the capship glob-cannons
oooh that'd be sweet
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline DaBrain

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Re: Idea for improving the capship glob-cannons
what about volumetric glows, those would be cool.

Postprocess glows. That's what we need. Wait for Pixel Shader support.

Well... we have that "rayball" stuff that bob made, it just cant be put on guns yet...

Sounds quite interesting. Where can I find some more infos about this?
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Offline FireCrack

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Re: Idea for improving the capship glob-cannons
Umm.. it's refrenced in the code for the warp portal, it's used for the big starry flashes when it opens and closes. If you find it there you should be able to locate it elsewhere...
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Nuke

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Re: Idea for improving the capship glob-cannons
fsopen tends to have trouble rendering the existing globs. it like that volumetric golw effect to be based on a gradient map render it in some mathmatically defined shape, a sphere or a beam or flame for example. perhaps use it for beam cannons, thruster effects, blob guns, lasers. also perhaps use larger ones for localized nebulas. bitmap effects just seem abit oudated, it would also save on texture space.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Flipside

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Re: Idea for improving the capship glob-cannons
It'd be loveely to have that but procedural volumetrics take a lot of Processor time :( Having a gunfight in a dense nebula would drop most systems to a complete crawl.